Jump to content

"Making Mods?"


WesBennig

Recommended Posts

ok, so im trying to make a Fremen that can sacrifice itself to Shai Hullud, ie becomes the Big Worm. I gave an ADVFremen Saboteur = TRUE with a resource = BigWorm with Explosion type = Wormsign3. But, when it kills itself only the wormsign appears. i switced the resource and x.type round and i still only got the worm sign (though it was a lot shorter). do i need to create a new explosion type based on the big worm or should i make a non-buildable unit like the worm-rider?Please advise.

Link to comment
Share on other sites

:DALRIGHT! I think i am FINALLY getting the hang of this ;D! Just a few more questions: Any ideas how i could make units which can only come from a Starport (Cant be built)? What are the max ViewRange and WormAttraction? What are the differences between ExplosionType, Resource, and ObjectLeftWhenGone. Is there a way to make an average unit deploy into another unit type? Concerning exceeding the 20ish-new-thing-limit, do i have to delete an unused building to get a new building and an unused unit to get a new unit, or will removing any one thing do the trick?  :-[sorry about the huge list of questions but i would forget them if i didnt input the questions as they came to me. Thanx.

Link to comment
Share on other sites

'Size' is how much they cause a traffic jam and get in the way... the visible size doesn't actually change.

Starport unit:

Make Starportabale=True (ie as sonic tank), but give no Primary building requisite (like ATFactory in the case of the Sonic Tank).

"Concerning exceeding the 20ish-new-thing-limit"

Not sure... in theory, deleting any one entry for BOTH Artini.txt and Rules.txt should free up space for any other.

"Is there a way to make an average unit deploy into another unit type? "

No. That's in the XBF.

WormAttraction is how much the worms are attracted to the units - big, stomping devastators are a lot, Fremen are just 1.

Link to comment
Share on other sites

I've made several new Fremen using the Wormrider Attributes, except now the Fremen that transforms into the BigWorm eventually shuts Emperor down, since i copied the B. Worm stats in rules and made it a Wormrider it just keeps coming up and down in the sand for the length of a worm ride. Any suggestions of how i can change this without  comletely altering the length of regular W. Rides?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...