WesBennig Posted February 25, 2002 Author Share Posted February 25, 2002 ok, so im trying to make a Fremen that can sacrifice itself to Shai Hullud, ie becomes the Big Worm. I gave an ADVFremen Saboteur = TRUE with a resource = BigWorm with Explosion type = Wormsign3. But, when it kills itself only the wormsign appears. i switced the resource and x.type round and i still only got the worm sign (though it was a lot shorter). do i need to create a new explosion type based on the big worm or should i make a non-buildable unit like the worm-rider?Please advise. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted February 26, 2002 Share Posted February 26, 2002 That's a difficult one. The only thing to do is fiddle around with it. Try things like infiltrator and devastator instead of saboteur, and swap around the worm types within the ADVFremen entry. Maybe make the x-type AND the resource worms. Quote Link to comment Share on other sites More sharing options...
WesBennig Posted March 1, 2002 Author Share Posted March 1, 2002 i there a way i can make units prefer crushing when it comes to attacking infantry? Quote Link to comment Share on other sites More sharing options...
dex Posted March 1, 2002 Share Posted March 1, 2002 wes y dont you join? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 1, 2002 Share Posted March 1, 2002 Copy the buzzsaw entry, 'prefers to crush=true' or something like that into the new units lines. Quote Link to comment Share on other sites More sharing options...
WesBennig Posted March 2, 2002 Author Share Posted March 2, 2002 ok, NOW the IX Infiltrator wont move, and i didn't change one thing about it! What did i do? Quote Link to comment Share on other sites More sharing options...
WesBennig Posted March 3, 2002 Author Share Posted March 3, 2002 :-[ ??? >:( >:( >:( ive gone back throughmost everythin and it still doesnt move. ant ideas? Quote Link to comment Share on other sites More sharing options...
WesBennig Posted March 5, 2002 Author Share Posted March 5, 2002 :DALRIGHT! I think i am FINALLY getting the hang of this ;D! Just a few more questions: Any ideas how i could make units which can only come from a Starport (Cant be built)? What are the max ViewRange and WormAttraction? What are the differences between ExplosionType, Resource, and ObjectLeftWhenGone. Is there a way to make an average unit deploy into another unit type? Concerning exceeding the 20ish-new-thing-limit, do i have to delete an unused building to get a new building and an unused unit to get a new unit, or will removing any one thing do the trick? :-[sorry about the huge list of questions but i would forget them if i didnt input the questions as they came to me. Thanx. Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted March 5, 2002 Share Posted March 5, 2002 Try this:http://editing.dune2k.com/docs.shtmlThe Mod Help file. Quote Link to comment Share on other sites More sharing options...
WesBennig Posted March 8, 2002 Author Share Posted March 8, 2002 Do i have to do more than adjust a unit's Size = to change it's size or is it just impossible? Do units get a Vet Score for Crushing or just for shooting? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted March 9, 2002 Share Posted March 9, 2002 'Size' is how much they cause a traffic jam and get in the way... the visible size doesn't actually change.Starport unit:Make Starportabale=True (ie as sonic tank), but give no Primary building requisite (like ATFactory in the case of the Sonic Tank)."Concerning exceeding the 20ish-new-thing-limit"Not sure... in theory, deleting any one entry for BOTH Artini.txt and Rules.txt should free up space for any other."Is there a way to make an average unit deploy into another unit type? "No. That's in the XBF.WormAttraction is how much the worms are attracted to the units - big, stomping devastators are a lot, Fremen are just 1. Quote Link to comment Share on other sites More sharing options...
WesBennig Posted March 15, 2002 Author Share Posted March 15, 2002 I got the StuntFrigate to land by giving it Ornihopter = true and resource =helipad, but now it refuses to fly. it just glides through units andbuildings. Ive tried messing with the height adjustments. oes anyone know why this occurs? Quote Link to comment Share on other sites More sharing options...
WesBennig Posted March 16, 2002 Author Share Posted March 16, 2002 I've made several new Fremen using the Wormrider Attributes, except now the Fremen that transforms into the BigWorm eventually shuts Emperor down, since i copied the B. Worm stats in rules and made it a Wormrider it just keeps coming up and down in the sand for the length of a worm ride. Any suggestions of how i can change this without comletely altering the length of regular W. Rides? Quote Link to comment Share on other sites More sharing options...
WesBennig Posted March 17, 2002 Author Share Posted March 17, 2002 ....Never mind the worm question, i was just thinking about it too much. Anyone ever experimented with MCV attributes before? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted March 17, 2002 Share Posted March 17, 2002 That's a bad idea - editing mcvs could easily muck up the game in most other WW games. Quote Link to comment Share on other sites More sharing options...
WesBennig Posted March 17, 2002 Author Share Posted March 17, 2002 :oSo its impossible to give another unit MCV attributes, or making an MCV turn into another building type without screwing things up? Thatsucks. Oh well, back to brainstorming i guess. Quote Link to comment Share on other sites More sharing options...
WesBennig Posted March 17, 2002 Author Share Posted March 17, 2002 ....what about changing textures? Is it possible to copy a unit from one house to another and then give it more of a suitable appearance? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 17, 2002 Share Posted March 17, 2002 How can you make other units teleport like the Niab, or is this in the .xbf?Refinerys have a line, I forget it right now, that sais to get a harvestor when built. Can you add other units to it and put it on other buildings? Quote Link to comment Share on other sites More sharing options...
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