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Icons?


jacobdouds

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Yes, I just worked that out at school about ten minutes after that post. The problem is fixed now.

**New Problems**

I still can't get the Ordos Helipad working. Is there a way to make like a Helipad Generic without giving it to the Harks. Kinda Like.

'House = Atreides, Ordos'

But that doesn't work. Your ideas?

and

Can I make the Turret attach, which is currently the ATOrni turret, weaker, but just for the Vip. Or, if not, can I lenghten the time it takes to reenter into stealth for the Viper, without changing the Fedaykin?

and on a side note, what is the strongest turret attach in the game?

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I DID IT !!  ;D ;D YAY!!

I got the Ordos Helipad Working. Yay.

The problem was, for some reason, in the default artini.txt file, in the generic buildings section, with the walls, there is an Ordos Helipad entry. Which means the game reads that one first, but it doesn't exist so it crashes. But that means they were intending on putting in an Ordos Helipad but decided not to. I never noticed it there before.

**New Questions**

1. How do you change building textures? The Atreides colours don't suit Ordos.

2. Can we make a build limit one yet?

3. Can I make the Turret attach, which is currently the ATOrni turret, weaker, but just for the Viper. Or, if not, can I lenghten the time it takes to reenter into stealth for the Viper, without changing the Fedaykin?

4. What is the strongest turret attach in the game?

5. And when finished, should I send it to you Nema?

Gotta admit i'm making progress ;D

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Sure thing:

In the Declaration section have;

[buildingTypes]

ORHelipad

In the Ordos buildings section, just before the Ordos Smelter have;

[ORHelipad]

Helipad = true

Group = Helipad

House = Ordos

StormDamage=5 //only damages is never picked up

PrimaryBuilding = ATConYard, ORConYard, HKConYard

SecondaryBuilding = ATHanger, ORHanger, HKHanger

Terrain = Rock

Cost = 10  //d800

ViewRange = 10

PowerUsed = 30

BuildTime = 10  //d240

Occupy = bb

Occupy = bb

Occupy = bb

DeployTile = 2,0

Armour = Building

Health = 2000

Debris = DebrisMedium

TechLevel = 5

CanBeEngineered = TRUE

ExplosionType = MidExplosion

RoofHeight = 72

AiExit = FALSE

AiCritical = TRUE

NumInfantryWhenGone = 1

Score = 2

And in the Artini files, search in the generic buildings setion, after ATWall, there is an entry for the Ordos Helipad that looks something like this;

[ORHelipad]

Icon                  = "iconsOR_Helipad.tga"

IconGrey            = "iconsgrey_OR_Helipad.tga"

Xaf                        = "or_helipad"

XafConstruction = "or_helipad.xaf"

SideBarType            = "Buildings"

Replace it with this in the ORBuildings section;      

[ORHelipad]

Icon                  = "iconsAT_Helipad.tga"

IconGrey            = "iconsgrey_AT_Helipad.tga"

Xaf                  = "AT_Helipad"

XafConstruction   = "construction_at_helipad_high.xaf"

SideBarType            = "Buildings"

ClipSphere = 85

Hope this helped.

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Still could someone upload a copy of the ATHelipad icon.tga, and tell me how to change buildings textures?

And could someone also upload for me a copy of each of the six turrets from the games icon, 3ddata0001.rfd file? I don't know whats wrong with my stupid computer but it won't reconise these pictures, but will others. So i need icons for:

Atreides Helipad

Atreides Machine Gun Post

Atreides Rocket Turret

Harkonnen Flame Turret

Harkonnen Gun Turret

Ordos Gas Turret

Ordos Pop-up Turret.

Please help me. I will credit you.

And how do you change textures?

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To have the Ordos helipad have a different texture than the Atreides helipad, you need to have different XBF files for the Ordos helipad:  copy the XBF files for the Atreides helipad and rename them, then change the names of the texture (TGA) files in the XBF files to the names of the new texture files you create by modifying the original ones with a graphics program ( if you don't want to spend any money, the trial versions of neopaint and saintpaint work).  You can change the texture filenames  in the XBF files with a Binary File Viewer/Editor program (search for them on the internet: There are many available for download ).  Keep the length of the filenames of the new TGA files the same as the original ones, or else you will need to change the long integer in front of the TGA filename string to the length in bytes of the new string (including the 2 null bytes after each filename).

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