jacobdouds Posted April 18, 2002 Share Posted April 18, 2002 What are the requirments for the Icons? I have created three, but they do not work.Also, I am still asking about the Ordos Helipad Problem.And, is it possible to add a unit that can be built in all Palaces? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 18, 2002 Share Posted April 18, 2002 Icons must be 64x64, 24 bit .tga's, compressed, in the 3ddatatextures directory. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 18, 2002 Author Share Posted April 18, 2002 Exactly what I have. But It won't read them. they are in 3ddata0004 folder. So I will work on it a bit more after school, get back to you. And still the helipad problem. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 18, 2002 Share Posted April 18, 2002 No. They need to be in either a 3ddata0004 RFH/RFD, with the directory set to textures.OR in the textures folder inside a 3ddata folder. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 18, 2002 Author Share Posted April 18, 2002 Yes, I just worked that out at school about ten minutes after that post. The problem is fixed now.**New Problems**I still can't get the Ordos Helipad working. Is there a way to make like a Helipad Generic without giving it to the Harks. Kinda Like.'House = Atreides, Ordos'But that doesn't work. Your ideas?andCan I make the Turret attach, which is currently the ATOrni turret, weaker, but just for the Vip. Or, if not, can I lenghten the time it takes to reenter into stealth for the Viper, without changing the Fedaykin?and on a side note, what is the strongest turret attach in the game? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 18, 2002 Author Share Posted April 18, 2002 Also, can we make a build limit one yet? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 19, 2002 Author Share Posted April 19, 2002 I DID IT !! Â ;D ;D YAY!!I got the Ordos Helipad Working. Yay. The problem was, for some reason, in the default artini.txt file, in the generic buildings section, with the walls, there is an Ordos Helipad entry. Which means the game reads that one first, but it doesn't exist so it crashes. But that means they were intending on putting in an Ordos Helipad but decided not to. I never noticed it there before.**New Questions**1. How do you change building textures? The Atreides colours don't suit Ordos.2. Can we make a build limit one yet? 3. Can I make the Turret attach, which is currently the ATOrni turret, weaker, but just for the Viper. Or, if not, can I lenghten the time it takes to reenter into stealth for the Viper, without changing the Fedaykin? 4. What is the strongest turret attach in the game? 5. And when finished, should I send it to you Nema?Gotta admit i'm making progress ;D Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 20, 2002 Author Share Posted April 20, 2002 {FINAL CHANGES TO DO}1. For some reason my computer won't accept the Icons as valid .tga's, so could someone here send me or post a copy of the ATHelipad icon?2. How do you go about changing buildings textures? Quote Link to comment Share on other sites More sharing options...
areyouforit Posted April 20, 2002 Share Posted April 20, 2002 jacob can you post up how to put in the ordos helipad when you get it dont because i really wanted a ordos helipad but the only problem is im very very bad at makiing mods Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 20, 2002 Author Share Posted April 20, 2002 Sure thing:In the Declaration section have;[buildingTypes]ORHelipadIn the Ordos buildings section, just before the Ordos Smelter have;[ORHelipad]Helipad = trueGroup = HelipadHouse = OrdosStormDamage=5 //only damages is never picked upPrimaryBuilding = ATConYard, ORConYard, HKConYardSecondaryBuilding = ATHanger, ORHanger, HKHangerTerrain = RockCost = 10  //d800ViewRange = 10PowerUsed = 30BuildTime = 10  //d240Occupy = bbOccupy = bbOccupy = bbDeployTile = 2,0Armour = BuildingHealth = 2000Debris = DebrisMediumTechLevel = 5CanBeEngineered = TRUEExplosionType = MidExplosionRoofHeight = 72AiExit = FALSEAiCritical = TRUENumInfantryWhenGone = 1Score = 2And in the Artini files, search in the generic buildings setion, after ATWall, there is an entry for the Ordos Helipad that looks something like this;[ORHelipad]Icon          = "iconsOR_Helipad.tga"IconGrey       = "iconsgrey_OR_Helipad.tga"Xaf             = "or_helipad"XafConstruction = "or_helipad.xaf"SideBarType       = "Buildings"Replace it with this in the ORBuildings section;    [ORHelipad]Icon          = "iconsAT_Helipad.tga"IconGrey       = "iconsgrey_AT_Helipad.tga"Xaf          = "AT_Helipad"XafConstruction  = "construction_at_helipad_high.xaf"SideBarType       = "Buildings"ClipSphere = 85Hope this helped. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 20, 2002 Author Share Posted April 20, 2002 Still could someone upload a copy of the ATHelipad icon.tga, and tell me how to change buildings textures?And could someone also upload for me a copy of each of the six turrets from the games icon, 3ddata0001.rfd file? I don't know whats wrong with my stupid computer but it won't reconise these pictures, but will others. So i need icons for:Atreides HelipadAtreides Machine Gun PostAtreides Rocket TurretHarkonnen Flame TurretHarkonnen Gun TurretOrdos Gas TurretOrdos Pop-up Turret.Please help me. I will credit you.And how do you change textures? Quote Link to comment Share on other sites More sharing options...
Adrian_Messecar Posted April 22, 2002 Share Posted April 22, 2002 To have the Ordos helipad have a different texture than the Atreides helipad, you need to have different XBF files for the Ordos helipad:  copy the XBF files for the Atreides helipad and rename them, then change the names of the texture (TGA) files in the XBF files to the names of the new texture files you create by modifying the original ones with a graphics program ( if you don't want to spend any money, the trial versions of neopaint and saintpaint work).  You can change the texture filenames  in the XBF files with a Binary File Viewer/Editor program (search for them on the internet: There are many available for download ).  Keep the length of the filenames of the new TGA files the same as the original ones, or else you will need to change the long integer in front of the TGA filename string to the length in bytes of the new string (including the 2 null bytes after each filename). Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted April 24, 2002 Share Posted April 24, 2002 a lot of progress and sorry for not answering your message Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 25, 2002 Author Share Posted April 25, 2002 No problem, Alpha, I may have a lot more question so stay tuned. Like:How can I make a controllable Surface Worm, because mine makes the game crash.What would be a good unit for the Guild? Quote Link to comment Share on other sites More sharing options...
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