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Posted

i managed to find exe extractor for dune2000 , got some universal extractor renamed dune2000.dat into exe and i start extraction , and got some .data .irdata .rdata and .text files with no addditional extensions they have 94kb 6kb 105kb and 756kb also comes .rsrc folder with folders dialog , group_icon , icon , version and one txt named strings

i dont know how to drill this more, i tried use dat exactors but they were crashing because the dune2000.dat after renaming to exte is playing (all know this) after renaming it to exe and extracting 4 files 1 folder come up with inside 4 folders

maybe someone else continue the "researc" in fact it looks like it was constructed in 4 parts.

using dragon unpacker program it find many more files inside dat/exe but they are rubbish and no useful data

DUNE2001.zip

Posted

there is no cpp files. i dont know what to do now because my brain cells were programmed to find cpp files but no, possible these 4 files contain more data one must have ai interface probably the 95kb file has some sort of functions for ai but cant find any software to crack it up to retrieve something more.

i used programs

universal extractor this allowed me to extract files , also 4 different icons for exe found

dotpeek 1.0 this one not helped

dattool - no help

dat_unpacker crashed when trying to handle dat its not really da its exe but why

working to unpack rdata file and idata and .text

Posted

yes extensions gave road to c++ related things. when i got some installations and tried to use, they could not use the files i supplied. its C++ content but we do not know what to look for

i only read from one of files that was used ms dev or something no c++ , just ms dev. possible microsoft developpper? but cant find anything there too.

in fact the 95kb file is holding the ai , we need to decomile ts file to get cpp code or atleast header files but im thinking that cpp should come aswell if these files are inside, dune2000.dat is only "playable" archive. there is initiated ai and other functions.

Posted

That's just the exe resource information. It's the extra information for Windows containing stuff like the exe icons, version number, and sometimes information about the company that released it. It's pretty useless.

Any resource editor like XN can extract and edit this stuff.

  • Upvote 1
Posted

nyerguds , some files have data from dune2000.dat i belive that found ai section , i want to extract it

how i know? i have seen some secttions in file that appear to be instructions of behavior. we ened just to extract these files again and retrieve sources if they are inside, if we get header files or c files would be good too

Posted

but we dont know exacly whats inside of the about 700kb file. for now im unable to do next, because the idara text and rdata are unopenable, cant find right program, on other websites looking for help but it appear that is nolonger used extension because if no, then would be already done tools to open idata rdata and text file .. another theory is that the largest file containing unreadable data may be part of another file/archive but no any extractors can deal with these files - i give up

Posted

Umm... it's THE ACTUAL PROGRAM. Duh. The game itself. It's 'unopenable' because it's not an archive, it's program code. program bytecode, like any exe file.

Also, um, never heard of hex editors? You can kinda open anything with that.

  • Upvote 1
Posted

actually when i stupidly opened dune2000.dat in notepad i saw this lines called ai.cpp and how it attacks. and i saw atleast 20 lines on its logic. i need to check a few things up then ill post if i got something or not.

Posted

Yes, those are left over fileNAMES. Not files. C&C95 also contains a bunch of names of the files that were used. It has none of the actual source code that was inside those files, though. For editing exe files, you need a disassembler like IDA or OllyDBG, and some decent knowledge of x86 assembler and bytecode.

  • Upvote 1
Posted

Yes, those are left over fileNAMES. Not files. C&C95 also contains a bunch of names of the files that were used. It has none of the actual source code that was inside those files, though. For editing exe files, you need a disassembler like IDA or OllyDBG, and some decent knowledge of x86 assembler and bytecode.

That's like chinese for me. Gonna need help with these things :P. Anybody talked with mvi yet?

Btw, small off-topic (I promise), Nyer u still working on 1.06 patches for C&C95?

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