Davidu Posted July 5, 2013 Author Share Posted July 5, 2013 Pyon desert communal dwelling: It's not yet ready, I still have work to do on the exterior and then also a lot of work on the interior, but that will consist of a different scene. I want to add more detail to the texture, more ornaments, cracks, fallen plaster, etc. And redo the entrance, it looks too much like an igloo. That will have to wait though because I have to do some reviewing of some projects in order to have them ready for an examination this autumn. That basically means re-drafting them. Hopefully it won't take too long (no more than a month). 1 Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted July 6, 2013 Share Posted July 6, 2013 Mr. fartbubble, please don't double-post, use the Edit button instead. Use the modify button instead of posting two or more messages in a row.[Forum Rules] Quote Link to comment Share on other sites More sharing options...
Davidu Posted July 9, 2013 Author Share Posted July 9, 2013 Some stuff I did but I forgot to brag about show off uplodad: some new map flags with transparency: Harkonnen map flag Fremen map flag Also I repaired the damaged links to some of the screenshots. 1 Quote Link to comment Share on other sites More sharing options...
Davidu Posted July 28, 2013 Author Share Posted July 28, 2013 28th july 2013- ground texture reworked;- mountain texture reworked;- desert & spice textures reworked;- new signature;- new mouse pointer Quote Link to comment Share on other sites More sharing options...
Davidu Posted July 28, 2013 Author Share Posted July 28, 2013 Quote Link to comment Share on other sites More sharing options...
Davidu Posted July 28, 2013 Author Share Posted July 28, 2013 Sorry for the triple post but the forum will only let me add 10 pictures at a time in a post. Quote Link to comment Share on other sites More sharing options...
athanasios Posted July 29, 2013 Share Posted July 29, 2013 Great! Hmm, could you try the textures a bit warmer? Aka closer to Dune2000 terrain, instead of the desturated brown? Quote Link to comment Share on other sites More sharing options...
Davidu Posted July 29, 2013 Author Share Posted July 29, 2013 The orange tint didn't turn out too well so I went for the brown-ish one. I wanted to change the mountain texture for a long time and I ended up altering all three main textures I'm using right now. I'll sure try more textures in the future but for now I have no idea how to put exactly that kind of orange tint on the texture AND still make it look natural. Quote Link to comment Share on other sites More sharing options...
athanasios Posted July 30, 2013 Share Posted July 30, 2013 You have to try with small changes on the textures and stop where it looks way out. Also I noticed that it is morning. So instead of playing ith the textures, you could experiment with the color and the position of the lights you use. 'Sun' could be warmer in morning and sunset to give an orange tint. Maybe a soft orange 'ambient' light instead of white. Sorry I am not so familiar with 3D graphics programs and maybe my technical terms are a bit wrong but I hope you understand what I mean.Check NASA's photos of Mars to get an idea. No blue sky there. Rocks are gray like here on earth but the sand and the atmosphere play their tricks. If you succeed to shift the hue a bit from the yellow of the images of Mars to orange you will have an atmosperic render of Arrakis! ;-)Here are some, starting with 'PACMAN' on MARS: LOL! Quote Link to comment Share on other sites More sharing options...
Davidu Posted July 30, 2013 Author Share Posted July 30, 2013 I know what you mean. It's mostly the light shaders used for the world map and/or each small scene. The problem is I never managed to modify those. I tried in vain to set the night light in order to make those "red nights" from Dune 1 but so far I didn't manage to fix it. I'll keep trying of course ;) I also need to make a skydome texture with the Arrakis sky but my skills are not so good for that :D eventually it'll get done, don't worry. 1 Quote Link to comment Share on other sites More sharing options...
Davidu Posted August 6, 2013 Author Share Posted August 6, 2013 Red night sky WIPI need to get rid of the stretch marks around the horizon and lower the moons a bit as well as dimming their lightness. I worked a lot on how the surface of those moons looks like so I want it to be seen :D Quote Link to comment Share on other sites More sharing options...
Davidu Posted August 6, 2013 Author Share Posted August 6, 2013 Red night - clear sky Quote Link to comment Share on other sites More sharing options...
Davidu Posted August 6, 2013 Author Share Posted August 6, 2013 Day - clear sky Quote Link to comment Share on other sites More sharing options...
Davidu Posted August 6, 2013 Author Share Posted August 6, 2013 Day - dusty sky 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted August 7, 2013 Share Posted August 7, 2013 Looking better. Sun and moon look very big. Hmm, shouldn't moon's dark regions have a slight red hue to fit with the sky? And IMO do not make such a big difference between day and night. either reduce red in night or add more in day-but not too much-sun gives more light so you have less saturation. Here is an image about what I was saying about the moon saturation: Quote Link to comment Share on other sites More sharing options...
Davidu Posted August 7, 2013 Author Share Posted August 7, 2013 Yeah, I wanted the moons to be big so people could see the fist and the mouse... though even so they're not very visible. The red hue for the moons is doable, just some photoshop adjustment here and there. The sun size is hardcoded, or anyway, I didn't find where to change that ... yet. For the day sky I went for a more scientific approach. I remember the books saying that the sky was dull and "silver" due to lack of water. So I tried to make a grey-ish sky with a dusty horizon and a bit of blue tint on the zenith - there is "some" humidity, and the whole story takes place near the north pole where there is a bit more humidity than the rest of the planet. Also there is (close to) no clouds on Arrakis so instead of a cloudy sky I made a dusty one, more realistic in case of winds (dust getting all risen and stuff). The clear and dusty dar skies might need a bit of warming up the color though... On the other hand there is different color schemes on every monitor and the game's engine renders stuff a bit differently from what I do in PS. So it will take some time before all is correctly set up. 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted August 8, 2013 Share Posted August 8, 2013 So you went for reality for day sky. Good job!BTW-this wasn't posted yestreday that I gave the above hint. What a coincidence! (Image is older but topic is new.)http://www.nasa.gov/centers/jpl/news/europa20130807.html#.UgLgpLxd_-s Quote Link to comment Share on other sites More sharing options...
Davidu Posted August 9, 2013 Author Share Posted August 9, 2013 Man, there is something seriously wrong with that link. I cannot open it it any way. Probably the Great Firewall of China is blocking it but even with VPN and other proxies I cannot open it :( Quote Link to comment Share on other sites More sharing options...
athanasios Posted August 9, 2013 Share Posted August 9, 2013 Not any problem here. For sure either your ISP is blocking you or your PC is infected. Can you connect to nasa.gov? If yes then go to more stories and check above link under "If We Landed on Europa, What Would We Want to Know?" Also try to connect with TOR browser: http://www.torproject.orgAnyway here it goes:And a higher resolution image: And an EVEN higher resolution image!:http://photojournal.jpl.nasa.gov/tiff/PIA16827.tif Quote Link to comment Share on other sites More sharing options...
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