JonMoore Posted August 25, 2017 Share Posted August 25, 2017 1 hour ago, jeffryfisher said: If you want to be cross-platform, then I'd pick Java, which can run on any machine for which a JVM exists. For Java what graphics framework or API would you suggest? 1 hour ago, jeffryfisher said: Perhaps, though I'm unsure about the top-down part. A mock-up (proof of concept, however projected) could go a long way without real art. However, we might not need to. I know from watching SimCity 4 modders design 3D models that there are some very talented artists out there. We would just need to find a few who love railroading. Come to think of it, people like that are still adding 3D train sets to SimCity 4... If you want 3D from the get go, the obvious starting point would using cuboid (ie square 3D blocks) placeholders for the trains until someone built a suitable set of 3D models. The tricky bit is track, I guess a basic texture could be used for that. Are you thinking of full 3D (ie RRT3) or the orthographic look of RRT2? You can do the latter with full 3D models not just 2D sprites like I believe RRT2 used but you'd have to set the game camera to orthographic to avoid perspective effect. Quote Link to comment Share on other sites More sharing options...
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