Jump to content

Fast carryall----survives in late missions


Recommended Posts

If anyone have problems guarding their harvester at the early stage of mission, try build high tech fac as soon as possible and build 1 carryall, after completed sell the high tech fac (save money to build rocket turrets). If enemy attack harvester simply "recall" the harvester to your refinery.

In this way, money flows in faster than "1 harvester no carryall mode", and less likely harvester gets destroyed.

This is pretty effective in Ordos mission 8, Harkonnen mission 7, where you struggle to protect your one and only harvester at the beginning

However, need to build 3-4 missile turrets at your base entrance before going for high tech fac.

Link to post
Share on other sites

If anyone have problems guarding their harvester at the early stage of mission, try build high tech fac as soon as possible and build 1 carryall, after completed sell the high tech fac (save money to build rocket turrets). If enemy attack harvester simply "recall" the harvester to your refinery.

In this way, money flows in faster than "1 harvester no carryall mode", and less likely harvester gets destroyed.

This is pretty effective in Ordos mission 8, Harkonnen mission 7, where you struggle to protect your one and only harvester at the beginning

However, need to build 3-4 missile turrets at your base entrance before going for high tech fac.

Not sure how you play, but they usually kill it before you retreat.

Link to post
Share on other sites
  • 1 month later...

beg sandworm to give back some harvesters .. exacly you need 5 refineries four harvestes per refinery and two carryals per refinery 1 carryal can move 2 harvesters one after one by queues but thats not eoungh, build three more carryals .. also put on infantry zone troopers and lightinfantry then some tanks behind them on all entrances, if sandworm appears, move away harvester and send troopers and they shoot in worm.

if you want be full safe, get ronly missile tanks and quads, notthing can survive that kind of defenses, maybe death hand missile can destroy but airstrike not, to make heavy damage to ai base you need 40 or more missile tanks depending on base size and defenses on it. dont kill turrets, destroy wind traps and refineries then move away - be sure no windtraps are in enemy base,

if you love technology, get engineers with army, tanks clear base , engineers take buldings,

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...