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saspur

Fremen
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  1. If anyone have problems guarding their harvester at the early stage of mission, try build high tech fac as soon as possible and build 1 carryall, after completed sell the high tech fac (save money to build rocket turrets). If enemy attack harvester simply "recall" the harvester to your refinery. In this way, money flows in faster than "1 harvester no carryall mode", and less likely harvester gets destroyed. This is pretty effective in Ordos mission 8, Harkonnen mission 7, where you struggle to protect your one and only harvester at the beginning However, need to build 3-4 missile turrets at your base entrance before going for high tech fac.
  2. Of course on hard level, I started from normal but as long as you understand the basics, be patient and you have no problem
  3. First build walls to seal off your south so that harkonnen forces can't attack from the south. Build clusters of rocket turrets (about 7-8) on the west entrance. And that should be fine.
  4. Build an array of rocket turrets on the west side. Build clusters but not to block the entrance for harvesters. Repair turrets after every assualts(and air strikes of course). Watch out for missle tanks as they can outrange rocket turrets. I suggest not to wall up the footpath in southeast, because the sardukars cause more damage to rocket turrets than tanks. In my previous "mission failed"s my rocket turrets were wiped out by sardukars and troopers. In your strike team there's a siege tank. Place it near the footpath(but not too close)to kill sardukars. If you can keep safe two of your harvesters that's great. If only one, don't panic, mine the spice as close as possible to your base. If enemy tanks come, get it back to your base under the protection by rocket turrets. After the assualt, go out again. Build light factory and build trikes and quads. Trikes go to the southeast to defend against soilders. Quads will help defend west part of base. When you feel comfortable of your defense, build a high tech factory and build one carryall. At the same time, build another refinery for the second harvester and sell the refinery(two harvester and one refine is enough). Or you may start build heavy factory and build tanks. For more protection. Build rocket turrets along the south ridge, and then the east. This will limit attacks coming from the east(they travel along the ridge and were half-killed by my turrets ;D) When it is time, build devastators and launch air strikes and go get'em. :)
  5. I played Atreides first, then Harkonnen and finally Ordos. Missions are quite easy in the first four, and hard in the last three. Perticularly, Atreides Mission 8, Harkonnen 7 and Ordos 8 are----well, I replayed them several times to get through. In any of these missions the core objective at the start is defense. If you can stand up to the early assults, victory is coming close as the opponents never protect their harvesters well(of course attacking them will trigger AI attacks). I use rocket turrets as the core for defense. I build wind trap-refinery-barracks-outpost(and sell immediately)-rocket turrets-second refinery(and then sell in order to get an additional harvester)-more rocket turrets until you nearly cover your opening(I did that in Harkonnen 7 and ordos 8). In mission 8s against Ordos, put infantrys behind entrances and there will be no problem. Usually I don't build light factory because these vehicles are too light-armored. Combat and Siege tanks are enough for defense. When I have enough units for counter attacks. I order 5-6 quads from starport and search for enemy harvesters. They detroy harvesters very quickly. When enemy comes out, my quads have already left! When your harvesters are under attack and it's too late to save them, order more harvesters. In Atredies mission 9 I found out I had over 20 of them in the end of game! In all, Dune 2000 missions are harder than Red Alert. In Red Alert 1, the opponent rarely attacks, allowing me to build numerous tanks and crushing them. :)
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