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Control Carryalls


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  • 5 weeks later...

add weapons to carryals build few move harvesters to enemy base and let computer attack them , when you sign for return to refinery carryals arrive and attack computer units

when carryal move outside map you get error target side out of range

add to them hmg weapon using ornithopter death hand or missile tank guns will cause crash too.

game wont crash if all stuff happen in middle of map

add siege tank as role of carryal and see what happens ! this is special one

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  • 2 weeks later...
  • 1 month later...

i think you can control carryals, its somewhere sticked to unknown values in tibed. imagine about controllable death hand missile , produce them few and store in base, when someone attack you you send and attack with them all, leaving no alive units in battlefield

if you change weapon attack points to -1 it generates instant kill nomatter what strenght of bulding/unit,

try change missile tank speed type to flying. and go to speeds.ini tab in tibed , look around , then go to flying section and look around. check other speeds too.

most importand data is stored on unknown values. they need be modified randomly to see what is happening

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  • 3 months later...

i think you can control carryals, its somewhere sticked to unknown values in tibed. imagine about controllable death hand missile , produce them few and store in base, when someone attack you you send and attack with them all, leaving no alive units in battlefield

if you change weapon attack points to -1 it generates instant kill nomatter what strenght of bulding/unit,

try change missile tank speed type to flying. and go to speeds.ini tab in tibed , look around , then go to flying section and look around. check other speeds too.

most importand data is stored on unknown values. they need be modified randomly to see what is happening

You cannot control air units directly in dune 2000.

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