Zahariel Posted May 18, 2010 Share Posted May 18, 2010 Hello, I want to make a mod, and I would like to know what programs you have used to open and modify files and data from Dune 2000 and where to download them.Thanks Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 18, 2010 Share Posted May 18, 2010 2. to modify unit/bulding stats like energy rate of fire rate of turn regeneration etc we use tibed 2 for hard editing i.e mis files we huse hex editors there are few topics with instructions of mis editing. make sure you have backup map if you mess something up so you can replace destroyed file Quote Link to comment Share on other sites More sharing options...
Zahariel Posted May 21, 2010 Author Share Posted May 21, 2010 Thanks for the AnswersBut I have a small problem with the Tibed, I made a couple of changes and when will I start a game (in practice or in the campaign) the game stops working, you know as you can fix that?Thanks Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 21, 2010 Share Posted May 21, 2010 what errors it causing??note that there is change limit or something in tibed multiple "hacking" with tibed can damage game . i mostly only added strenght 20000 of HP for all houses starports construction yard factories and palace, for units i added for evry tank/trike/quad up to 7000 HP but since i love trikes raiders and stelalth i made them all self-destruct option their strenght is 8000 and they have rapid fire . i made sonic tank rapidfire and deviator rapidfire and devastator rapidfire to keep balance. but do change per change, change something save to game play for test close game change more and continue. about the limit is max 7changes at one time to cheat this simply save evry change you do to not queue changes err tibed is weird , i changed some strings and my barracks need 7 concrete slabs :D Quote Link to comment Share on other sites More sharing options...
Zahariel Posted May 21, 2010 Author Share Posted May 21, 2010 The problem is already fixed, thanks.Why are there two types of Sardaukar and two types of Fremen? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 22, 2010 Share Posted May 22, 2010 fremen non stealth is in campagin missions its uncloaked one one sardaukar is for campagin and one for skirmish if you build emperor palace without having high tech factory you get sardaukar, howewer you cannot duplicate - two sardaukars in production menu Quote Link to comment Share on other sites More sharing options...
Zahariel Posted May 22, 2010 Author Share Posted May 22, 2010 Thank you very much. which sardaukar is the campaign? The Sardaukar or MP Sardaukar? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 22, 2010 Share Posted May 22, 2010 MP - multiplayer Quote Link to comment Share on other sites More sharing options...
Zahariel Posted May 29, 2010 Author Share Posted May 29, 2010 Hello, to create new units and buildings which programs you use, exadecimal editor?If you create a new unit / building, tibed detected?You know where you can download the game Battle for Dune Emperor or where to buy?Greetings and thanks in advance. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 30, 2010 Share Posted May 30, 2010 Hello, to create new units and buildings which programs you use, exadecimal editor?If you create a new unit / building, tibed detected?You know where you can download the game Battle for Dune Emperor or where to buy?Greetings and thanks in advance.you cant add new units at this time. Quote Link to comment Share on other sites More sharing options...
Mernon Posted May 30, 2010 Share Posted May 30, 2010 but do change per change, change something save to game play for test close game change more and continue. about the limit is max 7changes at one time to cheat this simply save evry change you do to not queue changes err tibed is weird , i changed some strings and my barracks need 7 concrete slabs :Dhow ??? ??? ??? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 30, 2010 Share Posted May 30, 2010 mess with some values but carefully i use manual editing Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 30, 2010 Share Posted May 30, 2010 err tibed is weird , i changed some strings and my barracks need 7 concrete slabs :Dit tells you editing the game makes it unstable. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 30, 2010 Share Posted May 30, 2010 true but if you know what to mess with you may success. most things are found with random editing make sure backup files first :D Quote Link to comment Share on other sites More sharing options...
Mernon Posted May 31, 2010 Share Posted May 31, 2010 If i new how to do this i Wood mace the windtrap to have 4 concert slabs. ;D Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 31, 2010 Share Posted May 31, 2010 here we goopen tibed setup it to modify dune2000 now look at buldings tab take any bulding and look at unknown tab. there are random numbers here write them down to paper and modify one then save and start game do it for harkonnen high tech factory (if u mess up you can take carryals from starport or capture ordos/atreides high tech factory) but finally you dont use that bulding. so here we go change each number each save and start. if you look at art settings you let see right down where is width and height dont touch this when you modify it mainly crash game. but who cares so when you try all values on unknown tab lets go for anothergoto units and set stealth raider opengeneral#2 and look at unknown tab try somethign here tooif notthing here look at buildexp.ini it says posible bulding data? each bulding has values there but its manual editing. i have not moddified that way my game so i dont know what happen.. bu i will try to trick o harkonnen high tech factory==============funny results you can have by adding weapon to carryal choam ... i ever made raider with capacity of carryal so it was looking funny a raider carry tank to repair pad harvester to refinery :DBTW anyone know how to make more than 3 ornitropers from atreides high tech factory?----------------------- ***IMPORTANT***how to change repairing settings ? to make repair process more efective? in red alert 2 you can do it but is there any way? tibed does not help Quote Link to comment Share on other sites More sharing options...
Mernon Posted June 2, 2010 Share Posted June 2, 2010 BTW anyone know how to make more than 3 ornitropers from atreides high tech factory?----------------------- ***IMPORTANT***how to change repairing settings ? to make repair process more effective? in red alert 2 you can do it but is there any way? tibed does not help I don't no ho to Chang the ornitropers number but if you want to make the building's to rapier faster you can lower their HP and the weapons damage. ::) Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted June 23, 2010 Share Posted June 23, 2010 err that stupid. i need something like for red alert 2 as in ra2 you can tune up Quote Link to comment Share on other sites More sharing options...
Jorge Posted August 11, 2010 Share Posted August 11, 2010 If i new how to do this i Wood mace the windtrap to have 4 concert slabs. ;DJust edit these Building's bytes with Tibed: It is funny to realize my original post on this matter is already 6 years old ;Dhttp://forums.cncnz.com/index.php?showtopic=885Byte 80: Deployment Squares Arrange (Upper section) (*) Byte 81: Deployment Squares Arrange (Lower section) (*) Byte 84: Occupied Squares Arrange (Upper section) (**) Byte 85: Occupied Squares Arrange (Lower section) (**) (*) Square areas needed to be Free in order to deploy a building. (**) Square areas where unit's path is bloked. Also (maybe): Square areas where concrete slabs are needed. :arrow: Both Deployment and Occupied Squares negate deployment for another buildings. :arrow: Occupied Squares block's unit's path. X=Deployment/Ocuppied square. 0: OOOO OOOO 1: XOOO OOOO 2: OXOO OOOO 4: OOXO OOOO 8: OOOX OOOO 16: OOOO XOOO 32: OOOO OXOO 64: OOOO OOXO 128: OOOO OOOX You can get any combination from 0: OOOO OOOO to 255 (1+2+4+8+16+32+64+128): XXXX XXXX Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 12, 2010 Share Posted August 12, 2010 can it be used to place bulding anywhere on map? i mean to harrass ai with turrets :P i remember one guy from online gaming it was from DAF or FOX clan he could place bulding within nearest bulding range was like 40 or 50 squares so on habbanya erg he was able to fortify his base from external. later that guy built barracks inside my base without capturing any of my buldings :si have tried these values and i made my barracks that need 7 squares the 7th square was 2squares away from barracks Quote Link to comment Share on other sites More sharing options...
Jorge Posted August 13, 2010 Share Posted August 13, 2010 can it be used to place bulding anywhere on map? i mean to harrass ai with turrets :P i remember one guy from online gaming it was from DAF or FOX clan he could place bulding within nearest bulding range was like 40 or 50 squares so on habbanya erg he was able to fortify his base from external. later that guy built barracks inside my base without capturing any of my buldings :si have tried these values and i made my barracks that need 7 squares the 7th square was 2squares away from barracksYes it can be used that way. :)Here is an example:Atreides Barracks have this valuesByte 80 = 51 = 1 + 2 + 16 + 32Byte 81 = 3 = 1 + 2Those values are equivalent to this:X= Squares needed for deploymentO= Squares NOT needed for deploymentByte 80 (Upper section)51 = 1 + 2 + 16 + 32XXOO XXOO Byte 81 (Lower section)3 = 1 + 2XXOO OOOO Both Byte 80 = 51 and Byte 81 = 3 put together represent this:XXOO >> Upper SectionXXOO XXOO >> Lower SectionOOOO If you change Byte 81 this way:Byte 81 = 131 = 1+ 2 +128Then your needed squares are these:XXOO XXOO XXOO OOOXSo you get a 7th square which is 2 squares away from your barrack. Now change Byte 80 and Byte 81 to zero.Byte 80 = 0Byte 81 = 0Then your needed squares are these:OOOO OOOO OOOO OOOOThat is, no needed squares.So you can place your barracks anywhere 8)(even in the sand)Tested it today. Never tried with zero values before. ::)So, since it is possible to setup Sietch as an alternate barrack (and build soldiers from both Barracks and Sietch)I guess now I could build it on the rocky borders ;D Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 13, 2010 Share Posted August 13, 2010 how about heavy factory :si have tested so amazing barracks can be anywhere ... can it be used for AI i mean AI use this to harras another AI ? i have rude plancan be used also for making tanks from all factories in one time? you pay for 1 tank u get like 4===============ai dont build barracks after modification wtf Quote Link to comment Share on other sites More sharing options...
Jorge Posted August 13, 2010 Share Posted August 13, 2010 Changing Byte 80 and Byte 81 to zero should work with any building.No clue about AI behavior after this mod. ::)===Maybe you should try to bypass the problem with AI by keeping your standard barracks unmodified and setting Sietch as "alternate" Barrack"To do thtat, the key is Byte 92You need Byte 92 = 11 If you want your building to train Soldiers.More info here;http://forums.cncnz.com/index.php?showtopic=885 Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 13, 2010 Share Posted August 13, 2010 well i make sietch for atreides as i want to mess with atreides buldingsbut still ai not making barracks :S Quote Link to comment Share on other sites More sharing options...
Jorge Posted August 15, 2010 Share Posted August 15, 2010 well i make sietch for atreides as i want to mess with atreides buldingsbut still ai not making barracks :SNope,Keep your atreides barracks unmodifiedI mean, Undo the changes, and return to:Byte 80 = 51Byte 81 = 3Then modify Fremen BarracksOwner = Fremen AND AtreidesPrerequisite = BarracksTech Level = 1Long 68 = 17Byte 80 = 0 >>> No deployment squares needed Byte 81 = 0 >>> No deployment squares neededByte 89 = 7 >>> Building can be selected/repaired/captured Byte 90 = 64 >>> Building doesn't get damage when deployed without concrete. Byte 92 = 11 >>> Building can train solidiersByte 96 = 0 >>> X coordinate where new soldier appearsByte 97 = 2 >>> Y coordinate where new soldier appearsByte 98 = 0 >>> X coordinate where new soldier goesByte 99 = 3 >>> Y coordinate where new soldier goesNow you can build sietch, anywhere and Sietch can train soldiersMaybe AI won't build Sietch... but who cares?? AI Doesn't build Sietch anyway.To set Sietch as primary Building press CTRL PIf you want to sell your last Sietch, be sure the standard barrack is set as primary (CTRL P) before selling the Sietch. Otherwise you could get a Crash. Also, you can set Sietch as 2nd Prerequisite for units, but cannot set it as 1st PrerequisiteOnly building with Behavior = Barrack can be set as 1st Prerequisite for soldiers.===Edit Aug-21-2010: Where said "No concrete squares needed" should say "No deployment squares needed" (already corrected)=== Quote Link to comment Share on other sites More sharing options...
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