Gruntlord6 Posted May 10, 2010 Share Posted May 10, 2010 both maps EXCELLIENT!!!huge great work. that is suuuper!!lets create campagin for further ! i mean missions after 9th.=================dont ruin smugglers, remove from them sell-back function. make them 2 starpots so you capture one but second remain in their possession. andd add them small base to defend they should make some army too not big but atleast to do something good. If you like smugglers, wait until my mission is completed from testing ;) Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 11, 2010 Share Posted May 11, 2010 i love smugglers too much :D i will wait for your mission. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 11, 2010 Share Posted May 11, 2010 i love smugglers too much :D i will wait for your mission. Its based on O4V1, I redid the whole map though. and I added more houses and edited their ai and color and such. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 11, 2010 Share Posted May 11, 2010 so why not create campagin from scratch? i have map for harkonnen mission 10 :D if we could remove unit limit from game and make maps bigger than 128x128 we could do better .. for red alert 2 max map size is 255x255 i know it will be hard bit map size limit is writted in somewhere. bigger map - more houses i have idea for campagin. since we just play kill destroy , maybe adding more things willl work?i mean in new campagin u play as harkonnen, you must defend emperor base and smuggler base so they get reinforcements via starports after like 40 minutes. you will fight all other houses including fremen. .. you start with only 12 wind traps 2 barracks 2 heavy factory 1 outpost 1 modified outpost 3 refinery 6 silo 2 light factory 1 research center .. three mcv you will receivie after you turn all hostile attacks into their retreat throught these 40minutes.. destroying fremen caves will add you extra reinforcements and they will appear evry 20 minutes gameplay. all houses need be fortified ery good. for smuggler and emperor - full prebuilt base same as hostile houses, your base was described on top of post.. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 11, 2010 Share Posted May 11, 2010 so why not create campagin from scratch? i have map for harkonnen mission 10 :D if we could remove unit limit from game and make maps bigger than 128x128 we could do better .. for red alert 2 max map size is 255x255 i know it will be hard bit map size limit is writted in somewhere. bigger map - more houses i have idea for campagin. since we just play kill destroy , maybe adding more things willl work?i mean in new campagin u play as harkonnen, you must defend emperor base and smuggler base so they get reinforcements via starports after like 40 minutes. you will fight all other houses including fremen. .. you start with only 12 wind traps 2 barracks 2 heavy factory 1 outpost 1 modified outpost 3 refinery 6 silo 2 light factory 1 research center .. three mcv you will receivie after you turn all hostile attacks into their retreat throught these 40minutes.. destroying fremen caves will add you extra reinforcements and they will appear evry 20 minutes gameplay. all houses need be fortified ery good. for smuggler and emperor - full prebuilt base same as hostile houses, your base was described on top of post.. you need a new menu. Quote Link to comment Share on other sites More sharing options...
athanasios Posted May 12, 2010 Share Posted May 12, 2010 Hi, I have Modified mission 9V2 of ordos. A lot of work - 8 hours.It takes a lot of time to win too! Bravo! Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 12, 2010 Share Posted May 12, 2010 heavy mission congrats!!!!!!! Quote Link to comment Share on other sites More sharing options...
athanasios Posted May 14, 2010 Share Posted May 14, 2010 A9V2 will be hard, but at least the originator here had completed it in, say, 5 hours? Play to enjoy!It took me longer-You cheated! :DDespite the money I was stuck for hours in the hole. Epic mission! And I left the emperor's palace last to fall in the hands of my engineers who were accompanied by 2 dozens of fremen.IMO such good missions we have to collect in one place and create an expansion pack. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 15, 2010 Share Posted May 15, 2010 It took me longer-You cheated! :DDespite the money I was stuck for hours in the hole. Epic mission! And I left the emperor's palace last to fall in the hands of my engineers who were accompanied by 2 dozens of fremen.IMO such good missions we have to collect in one place and create an expansion pack.if you create missions for any of the Atredies or Harkonnan missions with empty slots, and they match the original mission/storyline(for the most part) and have a forgiving difficulty, then mark it with "[Expansion]" and I will add it into the new version of Dune 2000:Grunt Mods Edition. I'm trying to fill all the slots. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 15, 2010 Share Posted May 15, 2010 good job... bring more Quote Link to comment Share on other sites More sharing options...
AstormIrorn Posted July 10, 2010 Share Posted July 10, 2010 Dark times can be found in the maps n mods section... ah, uh, casuality in cryptrobbers, where? Quote Link to comment Share on other sites More sharing options...
sandworm Posted April 1, 2011 Author Share Posted April 1, 2011 Wow its been awhile since Ive been on these forums..looks deserted but by devotion to dune 2000 is forever.. Anyway I popped in dune the other day to give it another whirl since ive been missing it. I fooled around with some missions that ill upload that only took a little time to edit. I recreated the 9V1 missions of ordos and atreides.Things to note in each missionA9V1:This mission is a bit hard since ive created a larger opposition. Its a 5Vs2 mapIn this mission you are allied with the Fremen (silver) who have a well developed base.Fremen get reinforcements via starport every couple minutes.Fremen get a non-stealth fremen drop ever couple minutes and attackSmugglers base and an Ordos base has been added to aid Harkonnen and Sardukar.Both smugglers and ordos receive reinforcements via starport.O9V1Not as hard as the Atreides A9v1 mission but pretty fun none the lessThe mercenaries have a much larger stronghold and different entry ways through their base.Mercenaries get a deviator drop every couple minutesEnemies have extra units in base to defend. Fremen base added below the Atreides to assist against you.I have not found any mess-ups in the AI so far, but feel free to have fun with these and edit them to your liking.ThanksOrdos 9V1 Atreides 9V1.zip Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted April 1, 2011 Share Posted April 1, 2011 Wow its been awhile since Ive been on these forums..looks deserted but by devotion to dune 2000 is forever.. Anyway I popped in dune the other day to give it another whirl since ive been missing it. I fooled around with some missions that ill upload that only took a little time to edit. I recreated the 9V1 missions of ordos and atreides.Things to note in each missionA9V1:This mission is a bit hard since ive created a larger opposition. Its a 5Vs2 mapIn this mission you are allied with the Fremen (silver) who have a well developed base.Fremen get reinforcements via starport every couple minutes.Fremen get a non-stealth fremen drop ever couple minutes and attackSmugglers base and an Ordos base has been added to aid Harkonnen and Sardukar.Both smugglers and ordos receive reinforcements via starport.O9V1Not as hard as the Atreides A9v1 mission but pretty fun none the lessThe mercenaries have a much larger stronghold and different entry ways through their base.Mercenaries get a deviator drop every couple minutesEnemies have extra units in base to defend. Fremen base added below the Atreides to assist against you.I have not found any mess-ups in the AI so far, but feel free to have fun with these and edit them to your liking.ThanksYour back! If you want we can start working on survival mode again. Quote Link to comment Share on other sites More sharing options...
sandworm Posted April 1, 2011 Author Share Posted April 1, 2011 Your back! If you want we can start working on survival mode again.You know Im always in to modding dune :) Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted April 2, 2011 Share Posted April 2, 2011 You know Im always in to modding dune :)sweet, if you have msn, AIM or gtalk or skype or steam, pm me ;) Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 2, 2011 Share Posted April 2, 2011 Not enough spare time now-very busy and stressed and my PC down (failing HDD). Nevertheless thanks! Quote Link to comment Share on other sites More sharing options...
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