TeamWolf Posted September 16, 2009 Share Posted September 16, 2009 Wow, it has been awhile since we posted an update here and I am sorry for that. Instead of spamming a giant topic with lots of pictures and so on, I thought it'd be best to just make a fresh topic so you don't need to wait for 500 things to load up. But don't worry we're not dead, we are still alive and making good progress!Radargtp0rong is off school and able to work for us once again, this time he has made another part of our HUD. Here is our new Radar, we've tried to keep it as close as the radar from Emperor: Battle for Dune.WindtrapHouse Harkonnen have been lacking their own Wind Trap for about a year now (we have been using the Atreides one as a placeholder). But they now have a new Wind Trap, modelled by LR01.The intriror is not final.Construction YardWe have also been using the Atreides Construction Yard for the best part of the year but LR01 has also modelled up the new Harkonnen Construction Yard.BFD_Sandy_PassI have been busy recreating another Emperor: Battle for Dune 1v1 map, this time it is Sandy Pass, here are a WIP shot.Supply PortsAs you know LR01 has been working on a Ordos home world map called BFD_IceCold. Now, with these home world maps we have a small problem, there is no Spice to gather and make money from. So... We came up with the idea of Supply Ports/Stations where the Houses will be supply with money helping them fighting on other planets, or defending their own.Here is one on IceCold!Harkonnen Assault TankWe finally have our Assault Tank rigged up and ingame, check it out with all it's different camos!War FactoryNow, it has been awhile since we have mentioned anything about House Atreides. Me and LR01 have been looking over the buildings Bullet.Design made for us and have seen how they are good but lacking in detail.So we have started to add that much needed detail, starting with the War Factory!Inkvine CatapultChAoS has been very busy with rigging our Harkonnen vehicles, this time he has been working on the Inkvine Catapult.Take a look at its firing and reload animations.http://www.moddb.com/games/battle-for-dune/videos/inkvine-catapult-firing-animationhttp://www.moddb.com/games/battle-for-dune/videos/inkvine-catapult-reloadOrdos Pop-up TurretsIn past updates we have shown you our Ordos Pop-up Turret defences, and our recently updated Gas Turret. Well E! has gone and written us another awesome script that works kinda like the C&C Reborn one but different... Due to the Pop-up Turret needing power, it will just simple not pop-up when an enemy is near when the power is knocked out.The Gas Turret on the other hand does not require power and will shoot at you untill it gets destroyed.Heres the video http://www.moddb.com/games/battle-for-dune/videos/bfd-turret-scriptsCarryall & HarvestersWell we save the best 'till last. We have been working on getting the Harvester and Carryall ingame, then for the script (thanks to E!) to be working with both of them and well... Just watch the video and enjoy.http://www.moddb.com/games/battle-for-dune/videos/bfd-harv-scriptsWell that's it for another update, we'll post up another next month and try and keep things steady once again. Also be sure to come and visit us at our website at http://www.battlefordune.co.uk Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted October 14, 2009 Share Posted October 14, 2009 Very nice stuff! So does the barrel on the Assault tank have some kind of flexibility. I've got more access to the internet now, so keep me updated! Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted October 21, 2009 Share Posted October 21, 2009 I really think you should go more for the Dune II style wind traps... they are so much better-looking than these stylized simplistic shapes used in Emperor. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted October 21, 2009 Share Posted October 21, 2009 I agree with Nyerguds. Actually, many Dune II designs are a lot better-looking than those in Emperor IMO. Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted October 21, 2009 Share Posted October 21, 2009 Not the Outpost though :P Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted October 22, 2009 Share Posted October 22, 2009 Well, if you mean the in-game image, then yeah, it's rather boring. But the WSA image is okay IMO. Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted October 22, 2009 Author Share Posted October 22, 2009 We are trying to keep to Emperor best we can, so the Dune II Windtraps most likely won't make it in sorry.The Assault Tank has a full 180 angle so you have some decent aiming ability with it, it's a lot better this way. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted October 23, 2009 Share Posted October 23, 2009 We are trying to keep to Emperor best we can, so the Dune II Windtraps most likely won't make it in sorry.Well, you could allow yourselves some variety. Not all buildings in Renegade were 100% recreations of their Command & Conquer counterparts. Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted October 23, 2009 Author Share Posted October 23, 2009 They weren't ment to be, same goes for the vehicles and infantry. Look at the Stealth Tank and Flame Tank, not to mention the Nod Buggy. Renegade was more of a "remake" and then redesigned to be it's own game. Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted October 24, 2009 Share Posted October 24, 2009 Well the Renegade refinery looks awful... Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted October 24, 2009 Author Share Posted October 24, 2009 They were close to the C&C95 models but just lacked, yes. Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted October 26, 2009 Share Posted October 26, 2009 Close? I think you're in serious need of (new?) glasses if you think that was close. The only building that came somewhat close was the GDI Barracks :P Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted October 26, 2009 Share Posted October 26, 2009 I hated all those glowing stripes they decorated most of the buildings with :P Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted October 26, 2009 Author Share Posted October 26, 2009 So the giant middle part, the side silos and the fact that the harvy docks in the middle with alittle extra building parts added isn't close to you? I think you need to compare both properly. Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted October 26, 2009 Share Posted October 26, 2009 I think you need to see these building in an RTS environment. I've seen mods that copied them. They look awful. Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted October 27, 2009 Author Share Posted October 27, 2009 I know there are better version, I work on a mod called "The Brotherhood" a proper C&C95 total conversion mod. They have the right idea about how things should look. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.