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mercenary reinforcements or ixian reinforcements


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Posted

Co-ordinates are part of the event. You'd need a seperate event for each unique position or each unique type of reinforcement. There is also a limit of 64 events per mission.

do any mis files use all the event slots? and can events be set to triger repeatedly over intervals?
Posted

we cant find starport events we search but notthing

Well there's nowhere else for them to be, hypothetically they may not have a co-ordinate, I'll take a look at it tonight.

do any mis files use all the event slots? and can events be set to triger repeatedly over intervals?

I think the later missions use a lot, but I haven't seen one that uses all. I could be wrong here, And yes, in some missions these events are triggered on repeat, such as carryal reinforcements. I had an inspiration while having a shower yesterday about how to work out the triggers system, and I had an inspiration in the shower today about the R8/R16 files, that's not sad at all, eh?

Posted

hey i found a glitch in game. if you use tibed and add to starport new unit you get an error

too many starportable units.. there must be starport parser thing in mis file too

Posted

Then to add new starportable units you should remove old ones,im removing harvester mcv and carryal,carryal2 and im adding infantry to starport :-).

only for  first missions they were done he want them for all missions so what is required to change

he must edit  stuff below EE58  but  he is so newbie . so i must translate  to him  with shovel-logy (in poland łopatologicznie). he know the  EE58 stuff ut what a byte need change (these 00 thingys) he has read topic but  cant understand it

Lol,i understanded it after 2 day of my register here.

Posted

did you try? for me crash

also in tibed. arm a carryal with  missile tank weapon and replace behavior of siege tank with  carryal. also change grapchics to carryal too.. and  let it be able to  remove fog too. some stange behavior. i think carryal  start automatically at guard mode.  bcause when engineer of ai come to me the carryal is flying at him and then shot down

Posted

Lol i tryed every unit[(advanced for now) what not crashes] to make with carryal.

switching units with carryall art dosnt work sadly,but any unit can fly if you give them the special case number of the carryal.
Posted

barrel type you can  put carryal, image carrual and it willl be looking like it

also  equip sonic tank with spicexpl weapon.. when you shot on white sand you produce spice. but when u hit  buildable area it will cause error

Posted

build 128x128  skirmish map make huge area 2 build base. bring  huge amount of missile tanks and then let shot them on white sand... wonder if is possible replace standard spice with spice bloom .

Posted

build 128x128  skirmish map make huge area 2 build base. bring  huge amount of missile tanks and then let shot them on white sand... wonder if is possible replace standard spice with spice bloom .

that would error the game because they would fill the whole map and continue spreading.

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