DaxxXyrax Posted August 18, 2009 Share Posted August 18, 2009 so each mission file holds this data.i mean who is player 1 etc.so, for first, when you select to play as atreides (or play atreides missions), you are p.1. harkonnen - p.2ordos - p.3in mis files, go to the offset : 0000:0050. this data is from 0000:0050 to 0000:00570000:0050 - who is p.151 - p.252 - p.353 - p.455 - p.556 - p.757 - p.8which value for which side : Atreides - 00Harkonnen - 01Ordos - 02Emperor - 03 (or 04? i dont know)Fremen - 04 (or 03? i dont know...)Smugglers - 05Mercenaries - 06Other (white brown or CHOAM) - 07e.g. - 0000:0050 - if you rewrite 00 (e.g. A1V1.mis) to 05, you have got brown base and units.BUT!!! we cant control units YET, because the game has no idea which sound to use as reporting!! but we can build base!!and if you want to make a mission with all 7 houses (Other doesnt have buidling and unit values in map file), type 00 01 02 03 04 05 06 07. take the fremen and the emperor values from Map Special Values topic and build an AI base (but AI wont do any action...yet) Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 18, 2009 Share Posted August 18, 2009 thanks.. that was that what i wwas hunting for. i have tried it and works. great jobi post some strange screenshot soon i have in atreides mission 7 pink atreides as enemy its something between blue and red. its nine color Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 18, 2009 Author Share Posted August 18, 2009 if someone know what to do with these STUPID reporting sounds, please tell me. Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 18, 2009 Share Posted August 18, 2009 everything good but what values in version v1.06?? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 18, 2009 Share Posted August 18, 2009 well this might be a problem! . because units are set to house 3 while we play example house 5. you cant control someone units. they looks like yours but they arent Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 18, 2009 Share Posted August 18, 2009 sorry for post under post but i found that there are 11 houses!!!!u need play on 16 bits to see the dark blue on atreides just type 10 in first hex value where is your spot. i will check for more housesconfirmed there is house 15, so limit is not 12! there is 99 houses Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 18, 2009 Author Share Posted August 18, 2009 well this might be a problem! . because units are set to house 3 while we play example house 5. you cant control someone units. they looks like yours but they arentif you change e.g. player 1 to smugglers, you must change player 5 to atreides. Quote Link to comment Share on other sites More sharing options...
mvi Posted August 18, 2009 Share Posted August 18, 2009 Interesting. That reporting sound problem may be a dat file problem we won't be able to overcome. Quote Link to comment Share on other sites More sharing options...
mvi Posted August 18, 2009 Share Posted August 18, 2009 sorry for post under post but i found that there are 11 houses!!!!u need play on 16 bits to see the dark blue on atreides just type 10 in first hex value where is your spot. i will check for more housesconfirmed there is house 15, so limit is not 12! there is 99 housesWell using your logic there's 256 houses, a byte can hold 256 values...Just tried F9, so it looks like any number will work. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 18, 2009 Share Posted August 18, 2009 if you change e.g. player 1 to smugglers, you must change player 5 to atreides.when i go change stuff in offset 50 i need to go into EE20 ?if yes this might be solve of problem ill try thatabout 256 houses. in hex editor you can type up to 99 housesi think u need do changes to map file and in map file change alliegance of units whis will be hard Quote Link to comment Share on other sites More sharing options...
mvi Posted August 18, 2009 Share Posted August 18, 2009 Hexadecimal is base 16. That means each digit can be 0 1 2 3 4 5 6 7 8 9 A B C D E or F. If it was a decimal then it would go up to 99, but as it's hexadecimal it goes up to FF (which is 255 as a decimal)For more information please read this article Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 18, 2009 Share Posted August 18, 2009 that true but for tests i use numbers. when you change house of yout buldings/units and you build outpost you can see atreides logo for mission atreides 7. i have here modded it , added huge emperor base, increased second harks base added smuggler base (to capture it for using agasist harks please note that mercenaries cannot build deviator or any other special unit except standardbtw i think what is wrong.. houses start like this 1,2,3,4,5,6,7,8 so if we could replace 1 with other number and put it in place where is mercenary, we should get ordos logo (not tested) Quote Link to comment Share on other sites More sharing options...
mvi Posted August 18, 2009 Share Posted August 18, 2009 Well, I'm going to watch a film now for 2 hours (which I've been intending to watch for two weeks lol, but I end up working on Dune instead.) But once its over I'll take a more detailed look at a few things. Any particular thing which led you to these values Daxx, or was it trial and error from the start of the file? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 18, 2009 Share Posted August 18, 2009 well that is it go to gamesfx folder. from now you know what is wrongproblem is simplewhat shortcuts are having houses?we know that A is atreides H harkonnen O is ordos but i have copied these all files and rewritted names and put instead of H i put M. notthing happens.. i belive there are little misunderstandings in dune2000.dat and uil files. afawk that renaming files are not solving it. in hex editor you cant change house queue. because with it you maybe could control the units. because you start in atreides mission 7 as atreides, error says me house 3. so its atreides. .. if you have mercenary or other alliegance bukldings you still get atreides logo!!! another findings. ever as fremen i cant conrol units in atreides mission, but in fact fremen is fraction of atreides sho i should to do it but tis not.. crunching problem like this will take time but with it we reveal more things.i managed to do some random stuff and caused my base to be controlled by ai. ai can move units. i can build base etc. Quote Link to comment Share on other sites More sharing options...
mvi Posted August 18, 2009 Share Posted August 18, 2009 Even if there were SFX for each of the other houses it wouldn't solve the problem, an ingame error is being called when the house index is detected as 3 or more. This DAT file logical statement would need circumventing before it would even try to play anything. Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 19, 2009 Author Share Posted August 19, 2009 Well, I'm going to watch a film now for 2 hours (which I've been intending to watch for two weeks lol, but I end up working on Dune instead.) But once its over I'll take a more detailed look at a few things. Any particular thing which led you to these values Daxx, or was it trial and error from the start of the file?It was a logical searching.i wanted to solve the emperor/fremen problem, so i tried this, it worked, and tried to edit other values, and it worked.amigabot, when you and your friend were playing with sub-houses, you did control units, right? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 19, 2009 Share Posted August 19, 2009 yes. we could control units. we are right now on very good way. we can be subhouse . but to do it we must modify both sound files, uil and dune2000.dat because there is alot of linking between these items. renaming sounds will not help becauuse entries in both uib dat and sound files are nto existing. that is only one problem. you must create the sound files for each subhouse then knife dat files and uib files and put the sounds links in them. you must do it for evry unit. evry uni has abiout 3 or 4 orders acting so its huge job to do. friend had another way. he just used existing sound files and linked them to subhouse. howewer the first letter sounds had to be done otherwise that was not going to. ....... wea re changing owner of buildings not units so this is problem .tak ja z kolega kontrolowalem jednostki. obecnie jestesmy na dobrej drodze do osiagneicia celu. narazie mamy zdolnosc kontroli samego rodu mozna robic bazy a jednsotek nie mozna uzywac. pliki dzwiekowe sa polaczone z plikami uil i dune2000.dat dlatego nie dziala kontrola jednostek. skopiowanie plikow i oznaczenie litera rodu nic nie dadza. bo niema polaczen w wyzej wymienionych plikach . przy zmianie naszego rodu w bez wzgledu jaka misje wezmiemy to widzimy logo atrydow jak gramy atrydami. na to narazie nic nie poradzimy w obecnej chwili bo to jest przyczyna, zmieniamy wlasciciela budynkow ale nie jednostek i stad ten blad Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 19, 2009 Author Share Posted August 19, 2009 so we can also search for objectives in mis files.and have you got any idea where is the sound data stored? (dat and uil/uib) Quote Link to comment Share on other sites More sharing options...
mvi Posted August 19, 2009 Share Posted August 19, 2009 Well we already know where triggers are.Also I found out how starting units are done I believe in missions Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 19, 2009 Share Posted August 19, 2009 gamesfx/sound.rs THIS IS IT sound source we got. maybe this is final? check it out Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 19, 2009 Author Share Posted August 19, 2009 any idea how to open rs file???????? ??? Quote Link to comment Share on other sites More sharing options...
mvi Posted August 19, 2009 Share Posted August 19, 2009 Appears to have been made in a program called Sound Forge 4.0 Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 20, 2009 Author Share Posted August 20, 2009 cant open with sound forge, any other ideas?P.S. - tried to edit the dat and rs file in hex editor, game did not crash, but nothing happened.if we can have your friend here, amigabot, we would be kings of dune 2000 modding... Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 20, 2009 Share Posted August 20, 2009 Then maybe u should try make playable units without sound?? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 20, 2009 Share Posted August 20, 2009 i lost contact with him long time ago. from his hdd i didnt find any useful things except chunk file flled with only 01 things. some txt files and one cfg file Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.