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Posted

im gonna use extracted resources from the game i would also use the seed maps but i have actually no idea how it works it would be different using custom missions instead of original :(

@Stefan i've seen you're using seed files could you explain for what they are for?  ::)

maybe i'll code a map generator based on that

i've seen that your maps match the original from dune2  8) 

i've checked the new demo some days ago. great work!

there is a lot to do with units, special effects and so on

thats what i'm actually working on

Posted

The seed files are the terrains for the dune 2 missions. But, fortunately the seed generator has been made already :) See this topic: http://forum.dune2k.com/index.php?topic=21709.0

I have included it as well in my project.

im gonna use extracted resources from the game i would also use the seed maps but i have actually no idea how it works it would be different using custom missions instead of original

Since you are using Allegro, I'd recommend using the .DAT files. I use it as well. It is actually a neat way of storing files and you'll get some compression as a bonus. Use the grabber tool to extract / create .DAT files. Also, if you havent done so, you should check out the Dune 2 The Maker source to get an idea how to do some things with Allegro. I bet you can use that to your advantage.

The source is at : http://code.google.com/p/dune2themaker/

  • 7 months later...
Posted

the dune 2 remake project is not really dead!

currently there will be a new project based on the remake.

i'm trying my best to get this game working as a mod in my new project.

i've uploaded the demo (unfinished) remake. you can download it here:

http://na9x2000.snakenet.org/dune2rm/

check it out!

PS: because the project lays on ice there is no need to report bugs but general problems running the game are welcome

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