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No Harvesters delivered, if Refinery is build


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Posted

Hi there,

i got a small Problem, i edited Harkonnen Scenario Nr. 20

I do not know why, but i didn't get Harvesters delivered, when i build Refinerys at the start off the game. Normaly one Harvester will be delivered after an Refinery is build.

I wanted you all to ask, if you can give me a hand with this problem.

Here is the SCENH020.INI :

; Scenario 20 control for house Harkonnen.

[bASIC]

LosePicture=LOSTBILD.WSA

WinPicture=WIN1.WSA

BriefPicture=PALACE.WSA

TimeOut=0

MapScale=0

CursorPos=666

TacticalPos=340

LoseFlags=1

WinFlags=3

[MAP]

Field=220,260,305,376,2874,3482,3791,3833

Bloom=710,952,1184,3562

Seed=604

[Harkonnen]

Quota=0

Credits=2000

Brain=Human

MaxUnit=50

[Atreides]

Quota=0

Credits=2000

Brain=CPU

MaxUnit=50

[Ordos]

Quota=0

Credits=2000

Brain=CPU

MaxUnit=50

[CHOAM]

Troopers=10

Trike=10

Quad=10

Tank=10

Siege Tank=8

Launcher=8

Devastator=4

Harvester=4

MCV=2

Carryall=4

'Thopter=6

[TEAMS]

1=Atreides,Normal,Foot,5,6

2=Atreides,Normal,Wheeled,5,6

3=Atreides,Normal,Tracked,5,6

4=Atreides,Kamikaze,Foot,4,5

5=Atreides,Kamikaze,Wheeled,4,5

6=Atreides,Kamikaze,Tracked,4,5

7=Atreides,Staging,Foot,3,5

8=Atreides,Staging,Wheeled,3,5

9=Atreides,Staging,Tracked,4,6

10=Ordos,Normal,Foot,5,6

11=Ordos,Normal,Wheeled,5,6

12=Ordos,Normal,Tracked,5,6

13=Ordos,Kamikaze,Foot,4,5

14=Ordos,Kamikaze,Wheeled,4,5

15=Ordos,Kamikaze,Tracked,4,5

16=Ordos,Staging,Foot,3,5

17=Ordos,Staging,Wheeled,3,5

18=Ordos,Staging,Tracked,4,6

19=Sardaukar,Kamikaze,Foot,4,5

20=Sardaukar,Kamikaze,Tracked,2,3

[uNITS]

ID022=Atreides,Launcher,256,3470,64,Area Guard

ID024=Atreides,Siege Tank,256,3079,64,Ambush

ID023=Atreides,Siege Tank,256,3111,64,Area Guard

ID025=Atreides,Launcher,256,3042,64,Guard

ID026=Atreides,Launcher,256,2986,64,Guard

ID027=Atreides,Sonic Tank,256,2851,64,Ambush

ID028=Atreides,Sonic Tank,256,2772,64,Ambush

ID030=Atreides,Siege Tank,256,2726,64,Ambush

ID029=Atreides,Sonic Tank,256,2729,64,Ambush

ID032=Atreides,Launcher,256,2583,64,Area Guard

ID031=Atreides,Launcher,256,2594,64,Ambush

ID034=Atreides,Siege Tank,256,2521,64,Area Guard

ID033=Ordos,Deviator,256,2543,64,Area Guard

ID035=Atreides,Siege Tank,256,2467,64,Ambush

ID036=Ordos,Siege Tank,256,2362,64,Ambush

ID037=Ordos,Siege Tank,256,2225,64,Area Guard

ID039=Ordos,Deviator,256,1915,64,Ambush

ID038=Ordos,Siege Tank,256,1904,64,Ambush

ID019=Fremen,Sandworm,256,1890,64,Ambush

ID041=Ordos,Siege Tank,256,1786,64,Ambush

ID040=Ordos,Deviator,256,1777,64,Ambush

ID020=Fremen,Sandworm,256,972,64,Ambush

ID043=Harkonnen,Launcher,256,796,64,Guard

ID042=Harkonnen,Quad,256,794,64,Guard

ID044=Harkonnen,Siege Tank,256,728,64,Guard

ID045=Harkonnen,Devastator,256,669,64,Guard

ID046=Harkonnen,Tank,256,599,64,Guard

ID048=Harkonnen,Siege Tank,256,540,64,Guard

ID047=Harkonnen,Launcher,256,537,64,Guard

[sTRUCTURES]

GEN3584=Atreides,Wall

GEN3583=Ordos,Wall

GEN3477=Atreides,Wall

GEN3466=Atreides,Wall

GEN3463=Atreides,Concrete

GEN3413=Atreides,Wall

GEN3404=Atreides,Wall

GEN3403=Atreides,Concrete

GEN3402=Atreides,Wall

GEN3399=Atreides,Concrete

GEN3384=Ordos,Concrete

GEN3383=Ordos,Concrete

GEN3362=Atreides,Concrete

GEN3361=Atreides,Concrete

GEN3360=Atreides,Concrete

GEN3349=Atreides,Wall

GEN3348=Atreides,Wall

GEN3347=Atreides,Wall

GEN3346=Atreides,Wall

GEN3345=Atreides,Wall

GEN3344=Atreides,Wall

GEN3343=Atreides,Wall

GEN3340=Atreides,Wall

GEN3339=Atreides,Concrete

GEN3338=Atreides,Wall

GEN3335=Atreides,Concrete

GEN3320=Ordos,Concrete

GEN3319=Ordos,Concrete

GEN3293=Atreides,Concrete

GEN3285=Atreides,Concrete

GEN3281=Atreides,Concrete

GEN3280=Atreides,Concrete

GEN3279=Atreides,Wall

GEN3278=Atreides,Wall

GEN3277=Atreides,Wall

GEN3276=Atreides,Wall

GEN3274=Atreides,Wall

GEN3273=Atreides,Wall

GEN3272=Atreides,Wall

GEN3256=Ordos,Concrete

GEN3255=Ordos,Concrete

GEN3254=Ordos,Concrete

GEN3236=Atreides,Concrete

GEN3230=Atreides,Concrete

GEN3229=Atreides,Concrete

GEN3221=Atreides,Concrete

GEN3217=Atreides,Concrete

GEN3208=Atreides,Wall

GEN3192=Ordos,Concrete

GEN3191=Ordos,Concrete

GEN3190=Ordos,Concrete

GEN3174=Atreides,Wall

GEN3173=Atreides,Wall

GEN3172=Atreides,Wall

GEN3171=Atreides,Wall

GEN3170=Atreides,Wall

GEN3166=Atreides,Concrete

GEN3162=Atreides,Concrete

GEN3161=Atreides,Concrete

GEN3160=Atreides,Concrete

GEN3159=Atreides,Concrete

GEN3158=Atreides,Concrete

GEN3157=Atreides,Concrete

GEN3156=Atreides,Wall

GEN3155=Atreides,Wall

GEN3144=Atreides,Wall

GEN3143=Atreides,Wall

GEN3142=Atreides,Wall

GEN3127=Ordos,Concrete

GEN3126=Ordos,Concrete

GEN3112=Atreides,Concrete

GEN3111=Atreides,Concrete

GEN3110=Atreides,Wall

GEN3106=Atreides,Wall

GEN3105=Atreides,Wall

GEN3103=Atreides,Concrete

GEN3102=Atreides,Concrete

GEN3099=Atreides,Concrete

GEN3098=Atreides,Concrete

GEN3097=Atreides,Wall

GEN3093=Atreides,Concrete

GEN3092=Atreides,Concrete

GEN3049=Atreides,Concrete

GEN3048=Atreides,Concrete

GEN3047=Atreides,Concrete

GEN3046=Atreides,Wall

GEN3042=Atreides,Concrete

GEN3041=Atreides,Wall

GEN3040=Atreides,Concrete

GEN3039=Atreides,Concrete

GEN3038=Atreides,Concrete

GEN3037=Atreides,Concrete

GEN3036=Atreides,Concrete

GEN3035=Atreides,Concrete

GEN3034=Atreides,Concrete

GEN3033=Atreides,Wall

GEN3029=Atreides,Concrete

GEN2998=Ordos,Concrete

GEN2996=Ordos,Concrete

GEN2986=Atreides,Concrete

GEN2982=Atreides,Wall

GEN2978=Atreides,Wall

GEN2977=Atreides,Wall

GEN2976=Atreides,Concrete

GEN2975=Atreides,Concrete

GEN2974=Atreides,Wall

GEN2973=Atreides,Wall

GEN2970=Atreides,Concrete

GEN2969=Atreides,Wall

GEN2968=Atreides,Wall

GEN2967=Atreides,Wall

GEN2966=Atreides,Wall

GEN2965=Atreides,Wall

GEN2933=Ordos,Concrete

GEN2932=Ordos,Concrete

GEN2931=Ordos,Concrete

GEN2923=Atreides,Wall

GEN2922=Atreides,Wall

GEN2918=Atreides,Wall

GEN2917=Atreides,Wall

GEN2916=Atreides,Wall

GEN2915=Atreides,Wall

GEN2914=Atreides,Wall

GEN2909=Atreides,Wall

GEN2906=Atreides,Concrete

GEN2868=Ordos,Concrete

GEN2867=Ordos,Concrete

GEN2866=Ordos,Concrete

GEN2858=Atreides,Wall

GEN2857=Atreides,Wall

GEN2856=Atreides,Wall

GEN2855=Atreides,Wall

GEN2854=Atreides,Wall

GEN2845=Atreides,Wall

GEN2844=Atreides,Wall

GEN2805=Ordos,Concrete

GEN2801=Ordos,Concrete

GEN2741=Ordos,Concrete

GEN2737=Ordos,Wall

GEN2736=Ordos,Wall

GEN2677=Ordos,Wall

GEN2676=Ordos,Wall

GEN2675=Ordos,Wall

GEN2674=Ordos,Wall

GEN2673=Ordos,Wall

GEN2672=Ordos,Wall

GEN2614=Ordos,Concrete

GEN2613=Ordos,Concrete

GEN2612=Ordos,Wall

GEN2608=Ordos,Wall

GEN2548=Ordos,Wall

GEN2544=Ordos,Wall

GEN2488=Ordos,Concrete

GEN2484=Ordos,Wall

GEN2483=Ordos,Wall

GEN2482=Ordos,Wall

GEN2481=Ordos,Wall

GEN2480=Ordos,Wall

GEN2479=Ordos,Wall

GEN2424=Ordos,Concrete

GEN2420=Ordos,Concrete

GEN2419=Ordos,Concrete

GEN2416=Ordos,Concrete

GEN2415=Ordos,Wall

GEN2366=Ordos,Concrete

GEN2362=Ordos,Concrete

GEN2361=Ordos,Concrete

GEN2360=Ordos,Concrete

GEN2356=Ordos,Concrete

GEN2355=Ordos,Concrete

GEN2352=Ordos,Concrete

GEN2351=Ordos,Wall

GEN2302=Ordos,Concrete

GEN2298=Ordos,Concrete

GEN2297=Ordos,Concrete

GEN2296=Ordos,Concrete

GEN2295=Ordos,Concrete

GEN2294=Ordos,Concrete

GEN2293=Ordos,Concrete

GEN2292=Ordos,Concrete

GEN2291=Ordos,Concrete

GEN2290=Ordos,Concrete

GEN2289=Ordos,Concrete

GEN2288=Ordos,Concrete

GEN2239=Ordos,Wall

GEN2238=Ordos,Concrete

GEN2235=Ordos,Wall

GEN2234=Ordos,Concrete

GEN2233=Ordos,Concrete

GEN2231=Ordos,Wall

GEN2230=Ordos,Wall

GEN2227=Ordos,Wall

GEN2226=Ordos,Wall

GEN2225=Ordos,Concrete

GEN2171=Ordos,Wall

GEN2166=Ordos,Wall

GEN2163=Ordos,Wall

GEN2109=Ordos,Wall

GEN2108=Ordos,Wall

GEN2107=Ordos,Wall

GEN2102=Ordos,Wall

GEN2101=Ordos,Wall

GEN2100=Ordos,Wall

GEN2099=Ordos,Wall

ID046=Atreides,Heavy Fctry,256,3233

ID045=Ordos,R-Turret,256,3321

ID044=Atreides,Windtrap,256,3341

ID043=Atreides,R-Turret,256,2859

ID042=Ordos,R-Turret,256,3062

ID041=Atreides,R-Turret,256,2853

ID040=Atreides,Windtrap,256,3464

ID039=Atreides,R-Turret,256,3154

ID038=Atreides,R-Turret,256,3209

ID037=Atreides,Windtrap,256,3206

ID036=Atreides,Windtrap,256,3336

ID035=Atreides,Repair,256,2919

ID034=Atreides,Windtrap,256,3407

ID033=Ordos,R-Turret,256,2997

ID032=Atreides,R-Turret,256,2843

ID031=Atreides,R-Turret,256,2901

ID030=Atreides,Palace,256,2979

ID029=Atreides,R-Turret,256,2910

ID028=Ordos,Repair,256,2357

ID027=Atreides,R-Turret,256,3588

ID026=Atreides,Refinery,256,3585

ID025=Atreides,Spice Silo,256,3409

ID024=Atreides,Spice Silo,256,3411

ID023=Atreides,Refinery,256,3218

ID022=Atreides,Light Fctry,256,3100

ID021=Atreides,Barracks,256,2907

ID020=Atreides,Heavy Fctry,256,3030

ID019=Ordos,R-Turret,256,2671

ID018=Ordos,R-Turret,256,2044

ID017=Ordos,Spice Silo,256,3060

ID016=Ordos,Spice Silo,256,3188

ID015=Ordos,Refinery,256,3316

ID014=Ordos,Windtrap,256,2172

ID013=Ordos,Windtrap,256,2300

ID012=Ordos,Windtrap,256,2429

ID011=Ordos,Const Yard,256,2425

ID010=Ordos,Refinery,256,2738

ID009=Ordos,R-Turret,256,2232

ID008=Ordos,R-Turret,256,2287

ID007=Ordos,R-Turret,256,2036

ID006=Ordos,R-Turret,256,2162

ID005=Ordos,Hi-Tech,256,2545

ID004=Ordos,Light Fctry,256,2164

ID003=Ordos,WOR,256,2353

ID002=Atreides,Const Yard,256,3294

ID001=Ordos,Heavy Fctry,256,2485

ID000=Harkonnen,Const Yard,256,666

[REINFORCEMENTS]

1=Atreides,Troopers,Enemybase,12

2=Atreides,Siege Tank,Enemybase,12

3=Atreides,Troopers,Enemybase,12

4=Sardaukar,Troopers,Enemybase,12+

5=Sardaukar,Siege Tank,Enemybase,12+

6=Sardaukar,Troopers,Enemybase,12+

7=Harkonnen,Troopers,Homebase,13

8=Harkonnen,Siege Tank,Homebase,13

9=Harkonnen,Devastator,Homebase,13

10=Ordos,Troopers,Enemybase,16

11=Ordos,Siege Tank,Enemybase,16

12=Ordos,Troopers,Enemybase,16

13=Sardaukar,Troopers,Enemybase,16+

14=Sardaukar,Siege Tank,Enemybase,16+

15=Sardaukar,Troopers,Enemybase,16+

16=Harkonnen,Troopers,Homebase,17

17=Harkonnen,Siege Tank,Homebase,17

18=Harkonnen,Devastator,Homebase,17

19=Atreides,Troopers,Enemybase,20

20=Atreides,Siege Tank,Enemybase,20

21=Atreides,Sonic Tank,Enemybase,20

22=Atreides,Troopers,Enemybase,20

23=Sardaukar,Troopers,Enemybase,20+

24=Sardaukar,Troopers,Enemybase,20+

25=Sardaukar,Tank,Enemybase,20+

26=Sardaukar,Troopers,Enemybase,20+

27=Sardaukar,Troopers,Enemybase,20+

28=Harkonnen,Siege Tank,Homebase,21

29=Harkonnen,Devastator,Homebase,21

30=Harkonnen,Siege Tank,Homebase,21

31=Ordos,Troopers,Enemybase,24

32=Ordos,Siege Tank,Enemybase,24

33=Ordos,Deviator,Enemybase,24

34=Ordos,Troopers,Enemybase,24

35=Sardaukar,Troopers,Enemybase,24+

36=Sardaukar,Troopers,Enemybase,24+

37=Sardaukar,Tank,Enemybase,24+

38=Sardaukar,Troopers,Enemybase,24+

39=Sardaukar,Troopers,Enemybase,24+

40=Harkonnen,Siege Tank,Homebase,25

41=Harkonnen,Devastator,Homebase,25

42=Harkonnen,Siege Tank,Homebase,25

43=Atreides,Troopers,Enemybase,30

44=Atreides,Tank,Enemybase,30

45=Atreides,Troopers,Enemybase,30

46=Sardaukar,Troopers,Enemybase,30+

47=Sardaukar,Troopers,Enemybase,30+

48=Sardaukar,Tank,Enemybase,30+

49=Sardaukar,Troopers,Enemybase,30+

50=Sardaukar,Troopers,Enemybase,30+

51=Harkonnen,Tank,Homebase,31

52=Harkonnen,Tank,Homebase,31

53=Harkonnen,Tank,Homebase,31

54=Ordos,Troopers,Enemybase,32

55=Ordos,Tank,Enemybase,32

56=Ordos,Troopers,Enemybase,32

57=Sardaukar,Troopers,Enemybase,32+

58=Sardaukar,Troopers,Enemybase,32+

59=Sardaukar,Tank,Enemybase,32+

60=Sardaukar,Troopers,Enemybase,32+

61=Sardaukar,Troopers,Enemybase,32+

62=Harkonnen,Tank,Homebase,33

63=Harkonnen,Tank,Homebase,33

64=Harkonnen,Tank,Homebase,33

65=Sardaukar,Troopers,Enemybase,35

66=Sardaukar,Tank,Enemybase,35

67=Sardaukar,Troopers,Enemybase,35

68=Sardaukar,Tank,Enemybase,35

69=Sardaukar,Troopers,Enemybase,35

70=Sardaukar,Troopers,Enemybase,40

71=Sardaukar,Siege Tank,Enemybase,40

72=Sardaukar,Troopers,Enemybase,40

73=Sardaukar,Launcher,Enemybase,40

74=Sardaukar,Troopers,Enemybase,40

75=Sardaukar,Siege Tank,Enemybase,40

76=Sardaukar,Troopers,Enemybase,40

I do not know if the last Reinforcements may have screwed up the Refinery Harvester Service biggrin.png

May someone wants to test it out, if he gets stucked too. Would be great.

Posted

Well i tested it out, again.

The Harvester will be delivered but it takes about 10 or 12 min! (I received 5 Harvesters over the time with 3 Refinerys build, first arrived with the first reinforcements)

But i noticed some other stuff, you can't build new units, even under the limit.

The AI didn't use the scripts (only single units aproaching).

The first wave of Reinforcements will be delivered correct, but the others didn't show up...

Maybe there is a timelimit for them or what?

Can a Carryall only drop 6 units? (Seems like that, i done an reedit an first wave should be 8 Units but only 6 where dropped :()

If someone could get me an Explanation on that, i would be very pleased :)

Posted

Won't this just be the "reinforcements stuck at the border of the map" error?

Hm... did any of the AI script upgrades ever solve that?

Well is there such a bug? I didn't know anything about it but it maybe true.

I reduced Reinforcements too the half but it still want deliver all of them, i what too see buildings explode, when 4 Sardauker Siege Tank and 2 Launchers where dropped :-D

Another question :

How can i get the AI to use more then 1 Harvester? There is enough Spice, so that at least every enemy could use 2 of them, is there a way to get this work? (Maybe, putting 2 Harvesters each next to the Refinerys, will the AI use them?)

Posted

Never seen that before? From time to time, reinforcements get stuck at the map border.. the carryall keeps circling, apparently trying to drop them off at a cell just outside the map or something. You get the same behaviour when the dropoff point is occupied (when you move a unit under a carryall about to drop off a unit), only there it'll try to find a new spot.

As for the reinforements... doesn't the + at the end make em loop anyway? Why do you need that many different ones? Just make the enemy produce em instead. IMO reinforcements are really unfair towards the player.

As for harvesters... in C&C1, you can just put harvesters on the tiberium with Harvest as command, and they're automatically set to the harvesting-dropoff loop. I guess the same probably works for Dune II.

Posted

I cutted the reinforcements a lot looks like this now (and i found an Bug, missing "n" in Harkonnen, maybe the reason, the rest reinforcements were sealed off)

Harvesters where now delivered normal. (Instantly after Refinery is build.)

I also increased the AI starting credits too 4000 each and added an Windtrap and an Outpost for the Atreides (did the AI use it by the way?)

Reinforcements Code should be like this or :

<Number in List>=<House>,<Type>,<Location>,<Time>

But i can't explain the "+", if seen if you mix up, like given 2 Atreides Units at 12, and 4 Sardaukar 12+, the Atreides Carryall will drop the Sardaukar too.

Is there an maximum of 6 Units per dropping Carryall??? (I think soo :D if wrong correct me.)

[REINFORCEMENTS]

1=Atreides,Troopers,Enemybase,12

2=Atreides,Siege Tank,Enemybase,12

3=Atreides,Sonic Tank,Enemybase,12

4=Atreides,Sonic Tank,Enemybase,12

5=Atreides,Siege Tank,Enemybase,12

6=Atreides,Troopers,Enemybase,12

7=Harkonnen,Troopers,Homebase,13

8=Harkonnen,Tank,Homebase,13

9=Harkonnen,Siege Tank,Homebase,13

10=Harkonnen,Devastator,Homebase,13

11=Harkonnen,Tank,Homebase,13

12=Harkonnen,Troopers,Homebase,13

13=Ordos,Troopers,Enemybase,14

14=Ordos,Siege Tank,Enemybase,14

15=Ordos,Deviator,Enemybase,14

16=Ordos,Deviator,Enemybase,14

17=Ordos,Siege Tank,Enemybase,14

18=Ordos,Troopers,Enemybase,14

19=Sardaukar,Troopers,Enemybase,15+

20=Sardaukar,Tank,Enemybase,15+

21=Sardaukar,Siege Tank,Enemybase,15+

22=Sardaukar,Launcher,Enemybase,15+

23=Sardaukar,Siege Tank,Enemybase,15+

24=Sardaukar,Troopers,Enemybase,15+

25=Sardaukar,Troopers,Enemybase,16+

26=Sardaukar,Tank,Enemybase,16+

27=Sardaukar,Siege Tank,Enemybase,16+

28=Sardaukar,Launcher,Enemybase,16+

29=Sardaukar,Siege Tank,Enemybase,16+

30=Sardaukar,Troopers,Enemybase,16+

It really isn't that hard, believe me.

At the time when the first drop came i already got 3 Refinery's, 5 Windtraps, Starport, Light Factory, Outpost and 9 Rocket Turrets.

I also ordered 2 Tanks and 2 Quad  or 2 Troopers or 1 of each, and it was really easy too defend against the drops. Yeah you might loose

a windtrap and some units, but it isn't that bad. If you got the skill you can handle it. *G*

The AI is useing the team Options quite well mostly, but has too little money (only one Harvester), to fill them up properly, he does this but only at the beginning (with the starting money). Teams reedited :

[TEAMS]

1=Atreides,Kamikaze,Foot,2,4

2=Atreides,Normal,Foot,3,5

3=Atreides,Kamikaze,Foot,2,4

4=Atreides,Kamikaze,Wheeled,3,5

5=Atreides,Normal,Tracked,3,5

6=Atreides,Normal,Wheeled,5,7

7=Atreides,Normal,Tracked,5,7

8=Atreides,Staging,Foot,3,5

9=Atreides,Staging,Tracked,5,7

10=Ordos,Kamikaze,Foot,2,4

11=Ordos,Normal,Foot,3,5

12=Ordos,Normal,Wheeled,3,5

13=Ordos,Normal,Tracked,3,5

14=Ordos,Kamikaze,Wheeled,4,6

15=Ordos,Normal,Wheeled,5,7

16=Ordos,Normal,Tracked,5,7

17=Ordos,Staging,Foot,3,5

18=Ordos,Staging,Tracked,5,7

I also noticed that it is better to reduce the CHOAM settings, because you can't buy anything (except Orni's and Carryalls for a long time), looks like this now :

[CHOAM]

Troopers=5

Trike=5

Quad=5

Tank=5

Siege Tank=4

Launcher=4

Harvester=2

MCV=2

Carryall=2

'Thopter=3

hm... i read lately about an maximum of units an each Map, which is cutted for all avaible Players together at 80,  so i decided too implement it :

Sure i could give more, if one of the CPU's i defeated, it avaible Units up to 80 will be split or in that case dropped. On an 1 on 1 map 40 each should be good, but in that case you must have an chance too build up an Army (If all get 40 Units, and the AI's will have enough money, you couldn't build any units :-()

[Harkonnen]

Quota=0

Credits=2000

Brain=Human

MaxUnit=28

[Atreides]

Quota=0

Credits=4000

Brain=CPU

MaxUnit=26

[Ordos]

Quota=0

Credits=4000

Brain=CPU

MaxUnit=26

Together = 80 Units maximum (i gave the player 28 because 26 2/3 each isn't possible xD)

Maybe in the last Scenario is must think about something else, getting 30 Unit's each (30*4=120; ok hard battle we will see, must be tested out)

Well and at last, due to the Harvesters :)

The Unit Code looks like this :

IDxxx=<House>,<Type>,<HP(256=Max)>,<Cell>,<POV(default=64)>,<Order>

E.g. :

ID030,Atreides,Harvester,256,<Cell>,64,<Order>

I didn't know the right Order... if it exists this would be really usefull, because the AI can have at min 1 Harvester per Refinery (or more).

I think this would increase the difficulty in higher lvls -> more money -> greater Attack teams (best i seen too now was 7 Atreides units, 4 Siege Tank, 2 Launcher, 1 Tank). And they will if it's an normal Team also Fire at the Turret defenses (at least 1 or 2 of them, i've seen this some times by now), maybe there is a way to give them priority too target turrets. Would be cool too if the Enemy could work a little more strategic, like sending out an big Tracked Normal Team and parallel given an wheeled team Kamikaze to draw the fire on it, and let the Tracked one smash the defenses, as e.g.. ^^ (I think an dream that will never come to reality :()

Posted

It would be nice too if the AI didn't build them, add some Carryalls (1 for each Harvester and 1 for the repair facility)

So that first the Harvesters get used good and, the reair facility is used (doesn't seen the AI useing it from hand, moveing units into it i mean).

If it is possible to place carryalls in the scenario files, they would have an order too but which one? Any Ideas?

Posted

Are you editing scenarios by hand? I suggest you use TCH's Dune II Scenario Editor.

I don't know anything about the AI using more than one Harvester. It has generally very limited functionality, everything is tightly scripted, and very little can be modified. Perhaps editing the game executable (via Nyerguds' editor, for example) may alter the AI's attitude to Harvesters (I've identified a variable in unit stats which is responsible for how the AI handles unit production and use), but other than that, you can only edit the attack teams and reinforcements.

If it is possible to place carryalls in the scenario files, they would have an order too but which one? Any Ideas?

I don't know for sure, but judging by the fact that in C&C you can't pre-place aerial units on the map, this is probably true for Dune II as well.

Posted

Are you editing scenarios by hand? I suggest you use TCH's Dune II Scenario Editor.

Well i use my Standard Text Editor nano He supports Dos converting, so it's perfect. :)

I don't know anything about the AI using more than one Harvester. It has generally very limited functionality, everything is tightly scripted, and very little can be modified. Perhaps editing the game executable (via Nyerguds' editor, for example) may alter the AI's attitude to Harvesters (I've identified a variable in unit stats which is responsible for how the AI handles unit production and use), but other than that, you can only edit the attack teams and reinforcements.

I don't know for sure, but judging by the fact that in C&C you can't pre-place aerial units on the map, this is probably true for Dune II as well.

This executable editor seems to be handy, i will take a look at as soon as i get some free time from my studying.

If there is an Order like harvest for use in the scenario files it may be possible that the AI may use more then one harvester in the beginning (as long as it goes to the spice field by himself or carryall).

Is there an complete List auf Options avaible for the scenario files?

Posted

I think I once tried placing air units... if I recall correctly they just floated on the spot and didn't move, making them rather useless.

MrFlibble: The difference with C&C is that in Dune II the aircrafts aren't a separate unit type. Theoretically, you can probably place projectiles on the map too.

Posted

Is there an complete List auf Options avaible for the scenario files?

I strongly recommend you to use the aforementioned scenario editor, as it allows you to select all the available variables like unit order for the units you place on the map.

Posted

I somehow doubt that placing buildings and/or structures manually, when you don't see the map, is much fun... Or when you don't know exactly what options and commands you can use in the scenario, as sokrates apparently does.

Posted

Well, when I was working on my Dune 2 AI fix,  I did all the editing by hand. And while working on SD2SE missions, before I found TCH's editor, I had to do many things manually too, including unit and structure placement (that was really painful), because the available editors did not support all the features I needed.

Posted

Why do things by hand? Dunedit is still out there ;-) (for placement i mean). Ok, granted, it aint Windows and it is very old but its better then using Nano i guess.

About the mission being failed, i thought it had something todo with the AI not having any building?

Posted

Primitive as it may seem, Dunedit has been the best Dune II scenario editor available for a very long time, allowing for maximum editing flexibility and, most importantly, giving the ability to view actual map terrain - a feature that was completely missing from any other editor I've encountered.

Technically, TCH's editor only added mouse support (which is very useful) and AI team creation.

Posted

Yeah, actually creating a dune 2 editor these days wouldn't be that hard. I mean, map drawing is easy (hence look at d2tm, or other dune clones). But i think there is just too little animo for it.

Posted

Well, many map/level editors are widely used because you can create multiplayer maps with 'em.  The absence of multiplayer in Dune II certainly affects the popularity of mapmaking for it.

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