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sokrates

Fremen
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  1. I am useing the newest version avaible in the cvs tree (maybe there are some new parts of code witch screw up other stuff again, well i don'T know) Well this is interesting, by the way why didn't your Arrakis run oder Dosbox? Ireally wanted to try it out because the features look impressive. (Is there an GFX Package that let's Arrakis look like Dune2?) I would enjoy it to create complete new maps, where the terrain gets some serious advantage for the AI (as long as it isn'T much stronger, after what i read it is, thanks too your programm code.)
  2. Well i use my Standard Text Editor nano He supports Dos converting, so it's perfect. :) This executable editor seems to be handy, i will take a look at as soon as i get some free time from my studying. If there is an Order like harvest for use in the scenario files it may be possible that the AI may use more then one harvester in the beginning (as long as it goes to the spice field by himself or carryall). Is there an complete List auf Options avaible for the scenario files?
  3. It would be nice too if the AI didn't build them, add some Carryalls (1 for each Harvester and 1 for the repair facility) So that first the Harvesters get used good and, the reair facility is used (doesn't seen the AI useing it from hand, moveing units into it i mean). If it is possible to place carryalls in the scenario files, they would have an order too but which one? Any Ideas?
  4. I cutted the reinforcements a lot looks like this now (and i found an Bug, missing "n" in Harkonnen, maybe the reason, the rest reinforcements were sealed off) Harvesters where now delivered normal. (Instantly after Refinery is build.) I also increased the AI starting credits too 4000 each and added an Windtrap and an Outpost for the Atreides (did the AI use it by the way?) Reinforcements Code should be like this or : <Number in List>=<House>,<Type>,<Location>,<Time> But i can't explain the "+", if seen if you mix up, like given 2 Atreides Units at 12, and 4 Sardaukar 12+, the Atreides Carryall will drop the Sardaukar too. Is there an maximum of 6 Units per dropping Carryall??? (I think soo :D if wrong correct me.) [REINFORCEMENTS] 1=Atreides,Troopers,Enemybase,12 2=Atreides,Siege Tank,Enemybase,12 3=Atreides,Sonic Tank,Enemybase,12 4=Atreides,Sonic Tank,Enemybase,12 5=Atreides,Siege Tank,Enemybase,12 6=Atreides,Troopers,Enemybase,12 7=Harkonnen,Troopers,Homebase,13 8=Harkonnen,Tank,Homebase,13 9=Harkonnen,Siege Tank,Homebase,13 10=Harkonnen,Devastator,Homebase,13 11=Harkonnen,Tank,Homebase,13 12=Harkonnen,Troopers,Homebase,13 13=Ordos,Troopers,Enemybase,14 14=Ordos,Siege Tank,Enemybase,14 15=Ordos,Deviator,Enemybase,14 16=Ordos,Deviator,Enemybase,14 17=Ordos,Siege Tank,Enemybase,14 18=Ordos,Troopers,Enemybase,14 19=Sardaukar,Troopers,Enemybase,15+ 20=Sardaukar,Tank,Enemybase,15+ 21=Sardaukar,Siege Tank,Enemybase,15+ 22=Sardaukar,Launcher,Enemybase,15+ 23=Sardaukar,Siege Tank,Enemybase,15+ 24=Sardaukar,Troopers,Enemybase,15+ 25=Sardaukar,Troopers,Enemybase,16+ 26=Sardaukar,Tank,Enemybase,16+ 27=Sardaukar,Siege Tank,Enemybase,16+ 28=Sardaukar,Launcher,Enemybase,16+ 29=Sardaukar,Siege Tank,Enemybase,16+ 30=Sardaukar,Troopers,Enemybase,16+ It really isn't that hard, believe me. At the time when the first drop came i already got 3 Refinery's, 5 Windtraps, Starport, Light Factory, Outpost and 9 Rocket Turrets. I also ordered 2 Tanks and 2 Quad or 2 Troopers or 1 of each, and it was really easy too defend against the drops. Yeah you might loose a windtrap and some units, but it isn't that bad. If you got the skill you can handle it. *G* The AI is useing the team Options quite well mostly, but has too little money (only one Harvester), to fill them up properly, he does this but only at the beginning (with the starting money). Teams reedited : [TEAMS] 1=Atreides,Kamikaze,Foot,2,4 2=Atreides,Normal,Foot,3,5 3=Atreides,Kamikaze,Foot,2,4 4=Atreides,Kamikaze,Wheeled,3,5 5=Atreides,Normal,Tracked,3,5 6=Atreides,Normal,Wheeled,5,7 7=Atreides,Normal,Tracked,5,7 8=Atreides,Staging,Foot,3,5 9=Atreides,Staging,Tracked,5,7 10=Ordos,Kamikaze,Foot,2,4 11=Ordos,Normal,Foot,3,5 12=Ordos,Normal,Wheeled,3,5 13=Ordos,Normal,Tracked,3,5 14=Ordos,Kamikaze,Wheeled,4,6 15=Ordos,Normal,Wheeled,5,7 16=Ordos,Normal,Tracked,5,7 17=Ordos,Staging,Foot,3,5 18=Ordos,Staging,Tracked,5,7 I also noticed that it is better to reduce the CHOAM settings, because you can't buy anything (except Orni's and Carryalls for a long time), looks like this now : [CHOAM] Troopers=5 Trike=5 Quad=5 Tank=5 Siege Tank=4 Launcher=4 Harvester=2 MCV=2 Carryall=2 'Thopter=3 hm... i read lately about an maximum of units an each Map, which is cutted for all avaible Players together at 80, so i decided too implement it : Sure i could give more, if one of the CPU's i defeated, it avaible Units up to 80 will be split or in that case dropped. On an 1 on 1 map 40 each should be good, but in that case you must have an chance too build up an Army (If all get 40 Units, and the AI's will have enough money, you couldn't build any units :-() [Harkonnen] Quota=0 Credits=2000 Brain=Human MaxUnit=28 [Atreides] Quota=0 Credits=4000 Brain=CPU MaxUnit=26 [Ordos] Quota=0 Credits=4000 Brain=CPU MaxUnit=26 Together = 80 Units maximum (i gave the player 28 because 26 2/3 each isn't possible xD) Maybe in the last Scenario is must think about something else, getting 30 Unit's each (30*4=120; ok hard battle we will see, must be tested out) Well and at last, due to the Harvesters :) The Unit Code looks like this : IDxxx=<House>,<Type>,<HP(256=Max)>,<Cell>,<POV(default=64)>,<Order> E.g. : ID030,Atreides,Harvester,256,<Cell>,64,<Order> I didn't know the right Order... if it exists this would be really usefull, because the AI can have at min 1 Harvester per Refinery (or more). I think this would increase the difficulty in higher lvls -> more money -> greater Attack teams (best i seen too now was 7 Atreides units, 4 Siege Tank, 2 Launcher, 1 Tank). And they will if it's an normal Team also Fire at the Turret defenses (at least 1 or 2 of them, i've seen this some times by now), maybe there is a way to give them priority too target turrets. Would be cool too if the Enemy could work a little more strategic, like sending out an big Tracked Normal Team and parallel given an wheeled team Kamikaze to draw the fire on it, and let the Tracked one smash the defenses, as e.g.. ^^ (I think an dream that will never come to reality :()
  5. Well dawn... and i started editing a map after my relieves *argh*
  6. Well i just tried it out. It's nice after all. But it would be nice if just the standard ini files would be read out and the levels would be accomplished after them? Also the Region Files should be readed out and a map with missions, if this is possible. But i think this will come in the future. Why are there only Single Soldiers/Troopers? (By the way to get rid off the enemy, just build massive troopers and conquer all buildings xD This should be adjusted in some way.) Give Trooper Troops more HP then a single one :D (The way it is now, it is C&C like, but the Troopers can take over buildings!) Make an unit cap (maxunits=100) or so. and the units are a little bit too aggressive even in defense mode. They attack all in there range (ok therefore are the buttons i know xD), How to upgrade Constraction Yard? Quad vs Tank sucks .D Harvesters, there are to fast in harvesting and refining (make them slower :D) Give a shortcut for repairing ("R")! Alittle more Information at the buildings would be cool like in Dune 2 (Radar shows Friend/Enemy, Windtrap Powerinfo, Refinery/Silos Spice holdet. And some more make a shortcut for build and place :) (Maybe last Object selected in the buildlist off the structure) SAVE!!! Won't work.
  7. Well is there such a bug? I didn't know anything about it but it maybe true. I reduced Reinforcements too the half but it still want deliver all of them, i what too see buildings explode, when 4 Sardauker Siege Tank and 2 Launchers where dropped :-D Another question : How can i get the AI to use more then 1 Harvester? There is enough Spice, so that at least every enemy could use 2 of them, is there a way to get this work? (Maybe, putting 2 Harvesters each next to the Refinerys, will the AI use them?)
  8. Well i tested it out, again. The Harvester will be delivered but it takes about 10 or 12 min! (I received 5 Harvesters over the time with 3 Refinerys build, first arrived with the first reinforcements) But i noticed some other stuff, you can't build new units, even under the limit. The AI didn't use the scripts (only single units aproaching). The first wave of Reinforcements will be delivered correct, but the others didn't show up... Maybe there is a timelimit for them or what? Can a Carryall only drop 6 units? (Seems like that, i done an reedit an first wave should be 8 Units but only 6 where dropped :() If someone could get me an Explanation on that, i would be very pleased :)
  9. Hi there, i got a small Problem, i edited Harkonnen Scenario Nr. 20 I do not know why, but i didn't get Harvesters delivered, when i build Refinerys at the start off the game. Normaly one Harvester will be delivered after an Refinery is build. I wanted you all to ask, if you can give me a hand with this problem. Here is the SCENH020.INI : ; Scenario 20 control for house Harkonnen. [bASIC] LosePicture=LOSTBILD.WSA WinPicture=WIN1.WSA BriefPicture=PALACE.WSA TimeOut=0 MapScale=0 CursorPos=666 TacticalPos=340 LoseFlags=1 WinFlags=3 [MAP] Field=220,260,305,376,2874,3482,3791,3833 Bloom=710,952,1184,3562 Seed=604 [Harkonnen] Quota=0 Credits=2000 Brain=Human MaxUnit=50 [Atreides] Quota=0 Credits=2000 Brain=CPU MaxUnit=50 [Ordos] Quota=0 Credits=2000 Brain=CPU MaxUnit=50 [CHOAM] Troopers=10 Trike=10 Quad=10 Tank=10 Siege Tank=8 Launcher=8 Devastator=4 Harvester=4 MCV=2 Carryall=4 'Thopter=6 [TEAMS] 1=Atreides,Normal,Foot,5,6 2=Atreides,Normal,Wheeled,5,6 3=Atreides,Normal,Tracked,5,6 4=Atreides,Kamikaze,Foot,4,5 5=Atreides,Kamikaze,Wheeled,4,5 6=Atreides,Kamikaze,Tracked,4,5 7=Atreides,Staging,Foot,3,5 8=Atreides,Staging,Wheeled,3,5 9=Atreides,Staging,Tracked,4,6 10=Ordos,Normal,Foot,5,6 11=Ordos,Normal,Wheeled,5,6 12=Ordos,Normal,Tracked,5,6 13=Ordos,Kamikaze,Foot,4,5 14=Ordos,Kamikaze,Wheeled,4,5 15=Ordos,Kamikaze,Tracked,4,5 16=Ordos,Staging,Foot,3,5 17=Ordos,Staging,Wheeled,3,5 18=Ordos,Staging,Tracked,4,6 19=Sardaukar,Kamikaze,Foot,4,5 20=Sardaukar,Kamikaze,Tracked,2,3 [uNITS] ID022=Atreides,Launcher,256,3470,64,Area Guard ID024=Atreides,Siege Tank,256,3079,64,Ambush ID023=Atreides,Siege Tank,256,3111,64,Area Guard ID025=Atreides,Launcher,256,3042,64,Guard ID026=Atreides,Launcher,256,2986,64,Guard ID027=Atreides,Sonic Tank,256,2851,64,Ambush ID028=Atreides,Sonic Tank,256,2772,64,Ambush ID030=Atreides,Siege Tank,256,2726,64,Ambush ID029=Atreides,Sonic Tank,256,2729,64,Ambush ID032=Atreides,Launcher,256,2583,64,Area Guard ID031=Atreides,Launcher,256,2594,64,Ambush ID034=Atreides,Siege Tank,256,2521,64,Area Guard ID033=Ordos,Deviator,256,2543,64,Area Guard ID035=Atreides,Siege Tank,256,2467,64,Ambush ID036=Ordos,Siege Tank,256,2362,64,Ambush ID037=Ordos,Siege Tank,256,2225,64,Area Guard ID039=Ordos,Deviator,256,1915,64,Ambush ID038=Ordos,Siege Tank,256,1904,64,Ambush ID019=Fremen,Sandworm,256,1890,64,Ambush ID041=Ordos,Siege Tank,256,1786,64,Ambush ID040=Ordos,Deviator,256,1777,64,Ambush ID020=Fremen,Sandworm,256,972,64,Ambush ID043=Harkonnen,Launcher,256,796,64,Guard ID042=Harkonnen,Quad,256,794,64,Guard ID044=Harkonnen,Siege Tank,256,728,64,Guard ID045=Harkonnen,Devastator,256,669,64,Guard ID046=Harkonnen,Tank,256,599,64,Guard ID048=Harkonnen,Siege Tank,256,540,64,Guard ID047=Harkonnen,Launcher,256,537,64,Guard [sTRUCTURES] GEN3584=Atreides,Wall GEN3583=Ordos,Wall GEN3477=Atreides,Wall GEN3466=Atreides,Wall GEN3463=Atreides,Concrete GEN3413=Atreides,Wall GEN3404=Atreides,Wall GEN3403=Atreides,Concrete GEN3402=Atreides,Wall GEN3399=Atreides,Concrete GEN3384=Ordos,Concrete GEN3383=Ordos,Concrete GEN3362=Atreides,Concrete GEN3361=Atreides,Concrete GEN3360=Atreides,Concrete GEN3349=Atreides,Wall GEN3348=Atreides,Wall GEN3347=Atreides,Wall GEN3346=Atreides,Wall GEN3345=Atreides,Wall GEN3344=Atreides,Wall GEN3343=Atreides,Wall GEN3340=Atreides,Wall GEN3339=Atreides,Concrete GEN3338=Atreides,Wall GEN3335=Atreides,Concrete GEN3320=Ordos,Concrete GEN3319=Ordos,Concrete GEN3293=Atreides,Concrete GEN3285=Atreides,Concrete GEN3281=Atreides,Concrete GEN3280=Atreides,Concrete GEN3279=Atreides,Wall GEN3278=Atreides,Wall GEN3277=Atreides,Wall GEN3276=Atreides,Wall GEN3274=Atreides,Wall GEN3273=Atreides,Wall GEN3272=Atreides,Wall GEN3256=Ordos,Concrete GEN3255=Ordos,Concrete GEN3254=Ordos,Concrete GEN3236=Atreides,Concrete GEN3230=Atreides,Concrete GEN3229=Atreides,Concrete GEN3221=Atreides,Concrete GEN3217=Atreides,Concrete GEN3208=Atreides,Wall GEN3192=Ordos,Concrete GEN3191=Ordos,Concrete GEN3190=Ordos,Concrete GEN3174=Atreides,Wall GEN3173=Atreides,Wall GEN3172=Atreides,Wall GEN3171=Atreides,Wall GEN3170=Atreides,Wall GEN3166=Atreides,Concrete GEN3162=Atreides,Concrete GEN3161=Atreides,Concrete GEN3160=Atreides,Concrete GEN3159=Atreides,Concrete GEN3158=Atreides,Concrete GEN3157=Atreides,Concrete GEN3156=Atreides,Wall GEN3155=Atreides,Wall GEN3144=Atreides,Wall GEN3143=Atreides,Wall GEN3142=Atreides,Wall GEN3127=Ordos,Concrete GEN3126=Ordos,Concrete GEN3112=Atreides,Concrete GEN3111=Atreides,Concrete GEN3110=Atreides,Wall GEN3106=Atreides,Wall GEN3105=Atreides,Wall GEN3103=Atreides,Concrete GEN3102=Atreides,Concrete GEN3099=Atreides,Concrete GEN3098=Atreides,Concrete GEN3097=Atreides,Wall GEN3093=Atreides,Concrete GEN3092=Atreides,Concrete GEN3049=Atreides,Concrete GEN3048=Atreides,Concrete GEN3047=Atreides,Concrete GEN3046=Atreides,Wall GEN3042=Atreides,Concrete GEN3041=Atreides,Wall GEN3040=Atreides,Concrete GEN3039=Atreides,Concrete GEN3038=Atreides,Concrete GEN3037=Atreides,Concrete GEN3036=Atreides,Concrete GEN3035=Atreides,Concrete GEN3034=Atreides,Concrete GEN3033=Atreides,Wall GEN3029=Atreides,Concrete GEN2998=Ordos,Concrete GEN2996=Ordos,Concrete GEN2986=Atreides,Concrete GEN2982=Atreides,Wall GEN2978=Atreides,Wall GEN2977=Atreides,Wall GEN2976=Atreides,Concrete GEN2975=Atreides,Concrete GEN2974=Atreides,Wall GEN2973=Atreides,Wall GEN2970=Atreides,Concrete GEN2969=Atreides,Wall GEN2968=Atreides,Wall GEN2967=Atreides,Wall GEN2966=Atreides,Wall GEN2965=Atreides,Wall GEN2933=Ordos,Concrete GEN2932=Ordos,Concrete GEN2931=Ordos,Concrete GEN2923=Atreides,Wall GEN2922=Atreides,Wall GEN2918=Atreides,Wall GEN2917=Atreides,Wall GEN2916=Atreides,Wall GEN2915=Atreides,Wall GEN2914=Atreides,Wall GEN2909=Atreides,Wall GEN2906=Atreides,Concrete GEN2868=Ordos,Concrete GEN2867=Ordos,Concrete GEN2866=Ordos,Concrete GEN2858=Atreides,Wall GEN2857=Atreides,Wall GEN2856=Atreides,Wall GEN2855=Atreides,Wall GEN2854=Atreides,Wall GEN2845=Atreides,Wall GEN2844=Atreides,Wall GEN2805=Ordos,Concrete GEN2801=Ordos,Concrete GEN2741=Ordos,Concrete GEN2737=Ordos,Wall GEN2736=Ordos,Wall GEN2677=Ordos,Wall GEN2676=Ordos,Wall GEN2675=Ordos,Wall GEN2674=Ordos,Wall GEN2673=Ordos,Wall GEN2672=Ordos,Wall GEN2614=Ordos,Concrete GEN2613=Ordos,Concrete GEN2612=Ordos,Wall GEN2608=Ordos,Wall GEN2548=Ordos,Wall GEN2544=Ordos,Wall GEN2488=Ordos,Concrete GEN2484=Ordos,Wall GEN2483=Ordos,Wall GEN2482=Ordos,Wall GEN2481=Ordos,Wall GEN2480=Ordos,Wall GEN2479=Ordos,Wall GEN2424=Ordos,Concrete GEN2420=Ordos,Concrete GEN2419=Ordos,Concrete GEN2416=Ordos,Concrete GEN2415=Ordos,Wall GEN2366=Ordos,Concrete GEN2362=Ordos,Concrete GEN2361=Ordos,Concrete GEN2360=Ordos,Concrete GEN2356=Ordos,Concrete GEN2355=Ordos,Concrete GEN2352=Ordos,Concrete GEN2351=Ordos,Wall GEN2302=Ordos,Concrete GEN2298=Ordos,Concrete GEN2297=Ordos,Concrete GEN2296=Ordos,Concrete GEN2295=Ordos,Concrete GEN2294=Ordos,Concrete GEN2293=Ordos,Concrete GEN2292=Ordos,Concrete GEN2291=Ordos,Concrete GEN2290=Ordos,Concrete GEN2289=Ordos,Concrete GEN2288=Ordos,Concrete GEN2239=Ordos,Wall GEN2238=Ordos,Concrete GEN2235=Ordos,Wall GEN2234=Ordos,Concrete GEN2233=Ordos,Concrete GEN2231=Ordos,Wall GEN2230=Ordos,Wall GEN2227=Ordos,Wall GEN2226=Ordos,Wall GEN2225=Ordos,Concrete GEN2171=Ordos,Wall GEN2166=Ordos,Wall GEN2163=Ordos,Wall GEN2109=Ordos,Wall GEN2108=Ordos,Wall GEN2107=Ordos,Wall GEN2102=Ordos,Wall GEN2101=Ordos,Wall GEN2100=Ordos,Wall GEN2099=Ordos,Wall ID046=Atreides,Heavy Fctry,256,3233 ID045=Ordos,R-Turret,256,3321 ID044=Atreides,Windtrap,256,3341 ID043=Atreides,R-Turret,256,2859 ID042=Ordos,R-Turret,256,3062 ID041=Atreides,R-Turret,256,2853 ID040=Atreides,Windtrap,256,3464 ID039=Atreides,R-Turret,256,3154 ID038=Atreides,R-Turret,256,3209 ID037=Atreides,Windtrap,256,3206 ID036=Atreides,Windtrap,256,3336 ID035=Atreides,Repair,256,2919 ID034=Atreides,Windtrap,256,3407 ID033=Ordos,R-Turret,256,2997 ID032=Atreides,R-Turret,256,2843 ID031=Atreides,R-Turret,256,2901 ID030=Atreides,Palace,256,2979 ID029=Atreides,R-Turret,256,2910 ID028=Ordos,Repair,256,2357 ID027=Atreides,R-Turret,256,3588 ID026=Atreides,Refinery,256,3585 ID025=Atreides,Spice Silo,256,3409 ID024=Atreides,Spice Silo,256,3411 ID023=Atreides,Refinery,256,3218 ID022=Atreides,Light Fctry,256,3100 ID021=Atreides,Barracks,256,2907 ID020=Atreides,Heavy Fctry,256,3030 ID019=Ordos,R-Turret,256,2671 ID018=Ordos,R-Turret,256,2044 ID017=Ordos,Spice Silo,256,3060 ID016=Ordos,Spice Silo,256,3188 ID015=Ordos,Refinery,256,3316 ID014=Ordos,Windtrap,256,2172 ID013=Ordos,Windtrap,256,2300 ID012=Ordos,Windtrap,256,2429 ID011=Ordos,Const Yard,256,2425 ID010=Ordos,Refinery,256,2738 ID009=Ordos,R-Turret,256,2232 ID008=Ordos,R-Turret,256,2287 ID007=Ordos,R-Turret,256,2036 ID006=Ordos,R-Turret,256,2162 ID005=Ordos,Hi-Tech,256,2545 ID004=Ordos,Light Fctry,256,2164 ID003=Ordos,WOR,256,2353 ID002=Atreides,Const Yard,256,3294 ID001=Ordos,Heavy Fctry,256,2485 ID000=Harkonnen,Const Yard,256,666 [REINFORCEMENTS] 1=Atreides,Troopers,Enemybase,12 2=Atreides,Siege Tank,Enemybase,12 3=Atreides,Troopers,Enemybase,12 4=Sardaukar,Troopers,Enemybase,12+ 5=Sardaukar,Siege Tank,Enemybase,12+ 6=Sardaukar,Troopers,Enemybase,12+ 7=Harkonnen,Troopers,Homebase,13 8=Harkonnen,Siege Tank,Homebase,13 9=Harkonnen,Devastator,Homebase,13 10=Ordos,Troopers,Enemybase,16 11=Ordos,Siege Tank,Enemybase,16 12=Ordos,Troopers,Enemybase,16 13=Sardaukar,Troopers,Enemybase,16+ 14=Sardaukar,Siege Tank,Enemybase,16+ 15=Sardaukar,Troopers,Enemybase,16+ 16=Harkonnen,Troopers,Homebase,17 17=Harkonnen,Siege Tank,Homebase,17 18=Harkonnen,Devastator,Homebase,17 19=Atreides,Troopers,Enemybase,20 20=Atreides,Siege Tank,Enemybase,20 21=Atreides,Sonic Tank,Enemybase,20 22=Atreides,Troopers,Enemybase,20 23=Sardaukar,Troopers,Enemybase,20+ 24=Sardaukar,Troopers,Enemybase,20+ 25=Sardaukar,Tank,Enemybase,20+ 26=Sardaukar,Troopers,Enemybase,20+ 27=Sardaukar,Troopers,Enemybase,20+ 28=Harkonnen,Siege Tank,Homebase,21 29=Harkonnen,Devastator,Homebase,21 30=Harkonnen,Siege Tank,Homebase,21 31=Ordos,Troopers,Enemybase,24 32=Ordos,Siege Tank,Enemybase,24 33=Ordos,Deviator,Enemybase,24 34=Ordos,Troopers,Enemybase,24 35=Sardaukar,Troopers,Enemybase,24+ 36=Sardaukar,Troopers,Enemybase,24+ 37=Sardaukar,Tank,Enemybase,24+ 38=Sardaukar,Troopers,Enemybase,24+ 39=Sardaukar,Troopers,Enemybase,24+ 40=Harkonnen,Siege Tank,Homebase,25 41=Harkonnen,Devastator,Homebase,25 42=Harkonnen,Siege Tank,Homebase,25 43=Atreides,Troopers,Enemybase,30 44=Atreides,Tank,Enemybase,30 45=Atreides,Troopers,Enemybase,30 46=Sardaukar,Troopers,Enemybase,30+ 47=Sardaukar,Troopers,Enemybase,30+ 48=Sardaukar,Tank,Enemybase,30+ 49=Sardaukar,Troopers,Enemybase,30+ 50=Sardaukar,Troopers,Enemybase,30+ 51=Harkonnen,Tank,Homebase,31 52=Harkonnen,Tank,Homebase,31 53=Harkonnen,Tank,Homebase,31 54=Ordos,Troopers,Enemybase,32 55=Ordos,Tank,Enemybase,32 56=Ordos,Troopers,Enemybase,32 57=Sardaukar,Troopers,Enemybase,32+ 58=Sardaukar,Troopers,Enemybase,32+ 59=Sardaukar,Tank,Enemybase,32+ 60=Sardaukar,Troopers,Enemybase,32+ 61=Sardaukar,Troopers,Enemybase,32+ 62=Harkonnen,Tank,Homebase,33 63=Harkonnen,Tank,Homebase,33 64=Harkonnen,Tank,Homebase,33 65=Sardaukar,Troopers,Enemybase,35 66=Sardaukar,Tank,Enemybase,35 67=Sardaukar,Troopers,Enemybase,35 68=Sardaukar,Tank,Enemybase,35 69=Sardaukar,Troopers,Enemybase,35 70=Sardaukar,Troopers,Enemybase,40 71=Sardaukar,Siege Tank,Enemybase,40 72=Sardaukar,Troopers,Enemybase,40 73=Sardaukar,Launcher,Enemybase,40 74=Sardaukar,Troopers,Enemybase,40 75=Sardaukar,Siege Tank,Enemybase,40 76=Sardaukar,Troopers,Enemybase,40 I do not know if the last Reinforcements may have screwed up the Refinery Harvester Service May someone wants to test it out, if he gets stucked too. Would be great.
  10. Ok, i was lately diggin out this good old game Dune II, having fun enjoying it again and again. So i was doing a little bit research, because i wanted to create own basic maps, which can be used for building them into new scenarios. After getting the avaible editors i was a little bit depressed, because none of them was able too create new maps :) So ok, the seed map file (*.MAP) are basicly direct text files, which you can edit as you please if you know the structure. Standard map is 64x64, i think it maybe possible to even create larger maps (128x128) if the exe file would allow this (writting a patch ;)) Map specifications : 66 row's and columns Sign's 1-64 in each row gives the playable ground, sign's 65 and 66 are map border (symbolized by "rr") column's 1-64 in each row gives the playable ground, sign's 65 and 66 are map border (symbolized by "rr") Map Legend : ")" = Sand "^" = rock buildable "%" = rock to sand border (buildable, surrounds normal rock always) "R" = high rock (infantry only, not buildable) "-" = spice field "+" = spice field double "r" = map border (also seen surrounded by R, maybe its unpassable rock xD) There are other which i could not identify exactly at the moment : "$" = maybe incomplete normal rock (not buildable) - just a guess "(" = not sure, seen this within normal rock and outside it "#" = no guess I made two small screenshots of two *.MAP files viewed in Linux less text view programm : http://imgfreehost.com/out.php?i20173_604.MAP.jpg http://imgfreehost.com/out.php?i20174_1000.MAP.jpg So you may get an picture how we can make new seed maps with an simple editor ;-)
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