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Instant Seed Map Revealer


MrFlibble

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The tiles seem to be in some form of nibble compression with a compression rate of about 50%.

Right, it's 4 bits per pixel.

Olaf found a different version of the tile decompression C code

It's C++, and I wrote it myself.

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okay... so why doesn't XCC support that then? :-

XCC Mixer?

It's a very specific format. And how could XCC Mixer support it? It might be able to export each tile into a separate file, but that's not very useful.

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The same way it displays C&C1/RA1 tile files?

I mean, it displays all other graphical formats in the WW games...

Hmm. I think it's easier to just export them to PNG once then to add support to XCC Mixer. How about that?

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Well ... I've designed a Tile Viewer that can extract all the tiles in single 16 x 16 x 256 bitmaps. Currently it's hardwired to a specific folder but it's no problem changing that. My Tile Viewer allows mega-zoom of each tile and it can also read / display the structures built from the tiles - specific data is found in the ICON.MAP file and I've also placed a few pointers on that file aswell as on GRAYRMAP.TBL at my site: www.dune2.dk

If anyone needs to get the tiles extracted I can pack up a copy of my Tile Viewer - just let me know :)

[edit: may 4th '10] Changed the URL to the correct new site

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www.junkyard.dk

Nice.

Some of the entries in the first table reference to landscape tiles - they might be ordered identical to allow for index shifting like the structures are ordered. I have not yet checked this but it seems logical.

The wall tiles are ordered somewhat differently tho. They might be index shifted aswell but I currently lack the tool to get a clear picture.

I think it's easy. Substract the base number from all numbers and show them as bitstrings. They're four bits long. Bit 3 says the tile above has wall too. Bit 2 says the tile right has wall too. Bit 1 says the tile below has wall too and bit 0 says the tile left has wall too.

BTW, it'd be nice not to require JS on your site. ;)

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ah, right. Has the format been disassembled to the point where pngs can be converted TO a *.ICN file too? Or will this just be like the WSA support in XCC? ('read-only', view and convert to general image formats)

(Ultraq at the C&C Techcenter forum wrote a working convertor for WSA, btw)

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ah, right. Has the format been disassembled to the point where pngs can be converted TO a *.ICN file too? Or will this just be like the WSA support in XCC? ('read-only', view and convert to general image formats)

I don't have plans to write an encoder. But the format is fully known.

(MrFlibble at the C&C Techcenter forum wrote a working convertor for WSA, btw)

Nice.

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