piterdevries Posted January 8, 2005 Share Posted January 8, 2005 need help in ordos mission 7: destroy the emperor and his atreides lapdogs.. what will i do so that the mercenaries wont abandon me?? Quote Link to comment Share on other sites More sharing options...
Big D Posted January 9, 2005 Share Posted January 9, 2005 how about building walls around their base.oh crap that won't work, they would be trapped.*hits self* >,>" -__- Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted January 9, 2005 Share Posted January 9, 2005 tips for ordos mission 7build wind trap and refinery and light factory, upgrade it and make some quads, then build next wind trap and next refinery, then build heavy factory , make one harvester, then wait for moneys, build wind trap and refinery, , and next harvester. if you got some moneys, make some tanks and raiders to protect from top entrance of mercenaries. , then upgrade your construction yard, build wind trap and barracks and outpost then next wind trap and build few rocket turrets around starport of mercenaries( this bulding cannot be destroyedd, because u lose mercenaries).. if mercenaries got safe some,build wind trap and refinery , keep making quads,combat tanks,siege tanks and raiders. if you can, build 3heavy factories 3light factories to increase speed of production tanks/quads. they come out faster. then spend moneys on creating starport and refinery....attacking atreides..if you havee eoungh military (20combat tanks,25quads,10 siege tanks, 8 raiders. attack atreides from emperor base entrance. if you enter to atreides base using emperor's gate. you could conquer this base easily.DONT DESTROY EMPERORS PALACE. CAPTURE HIM FOR SARDAUKAR. when emperor is killed , first destroy wind traps of atreides to power down turrets. if ya made new army, send it from bottom entrance. then take out refinery,construction yard, heavy factory, starport and all what is inside. destroy harvesters too. destroying small atreides camp bottom of main atreides base.send 20troopers to take out gun turrets and one rocket turret, if your army survived from main attackon top right base, use them to take out refinery barracks and 2 wind traps. dont forget about harvesers again.destroying third atreides camp. build 20 combat tanks, take out turrets and wind traps, then kill barracks and rest of atreides stuff. (destroy walls for more points)when all is dome you won mission Quote Link to comment Share on other sites More sharing options...
Boba Fett Posted March 16, 2005 Share Posted March 16, 2005 haven't played in ages but i do recall that the mercs leave you if they take too many losses. build rturrets at the entrance of their base. its usually enough. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 23, 2007 Share Posted August 23, 2007 they will disobey your orders when they lose about 25% of army that you havelets sayyou hold in base 20 combat tanks 10 siege tanks 10 raiders 10 troopersmercenaries send 18 combat tanks 8 siege tanks 8 raiders and 8 troopers.. when they lose all units, they lose 25% of that what you have , they will send u first and last warning.. this time do not do it again, always send some units with mercenary forces to hold them on ur side.. with this you can carry on heavy attacks from other enemies, lets say you can use them as decoy.. but better not abuse their trust to you.. you should always send something from ur base.. you can capture but no point to get few more points... mercenaries are bit experienced , i prefer saving mercenaries to have them as ally Quote Link to comment Share on other sites More sharing options...
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