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New Modswapper


Apollyon

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Well, let's be honest, the original modswapper really didn't work in some places and in others it was too complicated. I have a simpler version which would be possible to make, all I need is someone with VB or similar to do the programming (which really isn't hard at all - and I'll explain why as follows).

In every emperor folder is a file called 'resources.cfg', this file controls all the overrride functions of emperor. It's layout is as follows:

-----------------------------------------------------------

MODEL_DATA

datamodel

AI_DATA

dataai

AI_SCRIPTS_DATA

dataaiscripts

UIDATA

dataui

AUDIO

dataaudio

3DDATA

data3ddata

MAPS

datamaps

CAMPAIGN_DATA

datacampaign

MISSION_DATA

datamissions

MOVIES

datamovies

MOVIES1

E:Movies

MOVIES2

E:Movies

MOVIES3

E:Movies

MOVIES4

E:Movies

SAVED_GAMES

datasaves

PLAYER_DETAILS

datadetails

STRINGS

datastrings

RECORD

datarecord

LOGS

logs

SOUNDS

datasounds

CD1

E:

CD2

E:

CD3

E:

CD4

E:

------------------------------------------------------------------

Now, if we were to rename this, say, mod1.cfg, and change each value so it reads a bit like:

MODEL_DATA

Mod1model

Now all that is required is to create a folder in emperor called 'mod1' and to put all the mod data in there.

All we need is a program that can 'mount' different cfg mods from a menu. The program would let you pick a cfg file from a menu and this cfg file would then be copied from a folder in emperor (called 'cfgs' or whatever), placed in your emperor directory and then renamed to 'resources.cfg'.

Anyone willing to make the program?

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That's sure a very good idea. That is better then constantly moving all kind of files. And you mean that every mod should be installed in a specefic folder. And within that folder you have a 3ddata folder and a model folder and etc. And that you will change the cfg-file so that it directs to the mod dir.

("E:" is probably your CD-rom right? :-))

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And it is the SFX folder that can give the most problems, and it isn't there :(

Many mods accidentily overwrite the default sfx-files, without making a backup.

And I see that a record-function was intented, because the folder was already planned!

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