Jump to content

Recommended Posts

Posted

Well, let's be honest, the original modswapper really didn't work in some places and in others it was too complicated. I have a simpler version which would be possible to make, all I need is someone with VB or similar to do the programming (which really isn't hard at all - and I'll explain why as follows).

In every emperor folder is a file called 'resources.cfg', this file controls all the overrride functions of emperor. It's layout is as follows:

-----------------------------------------------------------

MODEL_DATA

datamodel

AI_DATA

dataai

AI_SCRIPTS_DATA

dataaiscripts

UIDATA

dataui

AUDIO

dataaudio

3DDATA

data3ddata

MAPS

datamaps

CAMPAIGN_DATA

datacampaign

MISSION_DATA

datamissions

MOVIES

datamovies

MOVIES1

E:Movies

MOVIES2

E:Movies

MOVIES3

E:Movies

MOVIES4

E:Movies

SAVED_GAMES

datasaves

PLAYER_DETAILS

datadetails

STRINGS

datastrings

RECORD

datarecord

LOGS

logs

SOUNDS

datasounds

CD1

E:

CD2

E:

CD3

E:

CD4

E:

------------------------------------------------------------------

Now, if we were to rename this, say, mod1.cfg, and change each value so it reads a bit like:

MODEL_DATA

Mod1model

Now all that is required is to create a folder in emperor called 'mod1' and to put all the mod data in there.

All we need is a program that can 'mount' different cfg mods from a menu. The program would let you pick a cfg file from a menu and this cfg file would then be copied from a folder in emperor (called 'cfgs' or whatever), placed in your emperor directory and then renamed to 'resources.cfg'.

Anyone willing to make the program?

Posted

That's sure a very good idea. That is better then constantly moving all kind of files. And you mean that every mod should be installed in a specefic folder. And within that folder you have a 3ddata folder and a model folder and etc. And that you will change the cfg-file so that it directs to the mod dir.

("E:" is probably your CD-rom right? :-))

Posted

Yep that's all correct, Timenn. The one folder that isn't linked to is the SFX folder, but I think that that's only a small problem to be honest. We might even be able to add a new SFX hook.

Posted

And it is the SFX folder that can give the most problems, and it isn't there :(

Many mods accidentily overwrite the default sfx-files, without making a backup.

And I see that a record-function was intented, because the folder was already planned!

Posted

So the record function is still in the game? I thought they removed that one. But it appears like they have removed it in the same way they removed the Large Windtrap :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.