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Everything posted by mendelbop
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136 downloads
Tileset » Arrakis Release » 2002-09-26 Players » Two Map Size » 96 * 192 Additional Info » Two big base areas, some spice for both, middle spice area is surrounded by infantry rock, therefore only reachable for infantry and air units. Note: There is no colorwash, this is intentional in order to keep the friggin download smaller. Please copy the default colorwash from any of my previous maps or from the map editor to the maps directory to make it look a lot better. Greets to all the old timers. This game is dying but hell, it still rocks! -
80 downloads
Tileset » Arrakis Release » 2001-10-24 Players » Four Map Size » 184 * 184 Additional Info » Large Arrakis map for four on the north pole of Arrakis. It's pretty cold but cause no one has harvested here before, there's still a lot of spice to collect. All players start on the same circular cliff and can either expand their base to enemy area or just take the middle highground and kill the enemy harvestors. The long bridge holds a secret passage... -
59 downloads
Tileset » Arrakis Release » 2001-10-24 Players » Two Map Size » 80 * 80 Additional Info » Small Arrakis map with... tada... only one base rock, but its not connected all the way. Anyway you can extend your base to enemy base later in game and have intense turret fight or you can just march to spice and then attack with your troops from your enemy's backdoor. By the way unlike my previous maps, I added AI zones for this one so it is can be played skirmish too. -
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added a bit about BoP but cant even remember who invited me there... :(
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not to get suspicious or anything but...
mendelbop replied to wraith126's topic in Emperor: Battle for Dune
Ok now im really confuckeled and fuckeled :-[ :-[ :-[ I met a fellow BoP member today and played like 20 training games... ;D just to realize half way through i had forgotten the proxy programme on. ::) ::) Well, i didnt get too many points from that in the end but i wouldnt mind if someone erased all games me vs omega from xcc ladder since none of them were supposed to be ladder games anyways. -
Now the fed2k ladder doesn't seem to report any games at all. Triple checked it today. Can anyone confirm this? Xcc ladder seems to work still.
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not to get suspicious or anything but...
mendelbop replied to wraith126's topic in Emperor: Battle for Dune
I sure don't know. But last time i checked, fed2k ladder didn't work but the other one did. So go figure. And besides, what's better than winning a ladder? That's winning two ladders :D Just kidding of course, if theres really only like 4 players in ladder of which 2 active... How hard is it to win? But of course. I need challenge and there it is: Catching Zilents in the xcc ladder. And eh... confuckeled? I shall have to start using that :D -
not to get suspicious or anything but...
mendelbop replied to wraith126's topic in Emperor: Battle for Dune
To make things clear, i record most of my games but not all. For instance, if i have just woken up, i like to play like 5 or so games before i start recording cause im slow to wake up. Sometime during the session i shut emperor down, then start proxy and continue playing. Hmm, after checking my account i see that i played vs supremmmm something and i only have a recorded win even though i lost once and won after that. If you're him i owe you one and we will have to deal with that. But if you really like playing ladder, then why not have your own proxy programme running too and double check getting your points that way too? -
not to get suspicious or anything but...
mendelbop replied to wraith126's topic in Emperor: Battle for Dune
[quote author=( -
not to get suspicious or anything but...
mendelbop replied to wraith126's topic in Emperor: Battle for Dune
*SORRY* I didn't tell you which ladder! It did get reported to xcc community ladder. Im playing that now and trying to catch zilents. game id http://xccu.sourceforge.net/xcl/?gid=54361 edit: and here's the standings. http://xccu.sourceforge.net/xcl/?lid=ebfd (Actually I don't know what's going on in fed2k ladder, it doesn't report games at all. I played at least 3 games after the game vs dunest with the fed proxy on. Then switched to xcc proxy cause it seems to work still) edit 2: fixed game id link -
These two ladders should be united.
mendelbop replied to mendelbop's topic in Emperor: Battle for Dune
Yes, but olaf's ladder looks better and clicking name to give personal matches list is great feature. And so is displaying points earned, points lost /match. On the other hand fed2k's list gives a good info about what happened in a certain game, eg units made, lost so on. So make one good ladder with good features from both ladders. That's my other half of a point you missed cause i didn't say clearly enough... -
Ok I have no idea where all those newbies are coming from but there's very little challenge to going one on one with them, right? Wrong. Try something more difficult than just carelessly crushing your opponent. Try winning with losing as few of your units as possible. First goal: win while losing less than 10 units. Ultimate goal: To win without losing a single unit. Take extra good care of your scouts, don't ever let them die. Build only reasonable amounts of units, just as many as you can easily manouver and just as many as you know will be enough to deal with your opponent. For example do not attack the silly wondering single minotaur with more than like 6 buzzsaws to keep too many of them from taking too much damage and to keep it challenging, or be clever and bring just one buzz to take the fire and actually kill mino with some 5 sard elites. Use only units that are good versus the unit they are fighting. never attack missiletank with group of vehicles since one will likely die, attack with sards instead. never attack catapults with any infantry, use guild. etc etc. Try it, it requires a huge amount of micromanaging but its really fun. I think i've managed to get a recorded game of losing only 6 or 7 units so far. Have to try harder i guess :D
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Contacting MR. Westwood Online? (Greg Underwood)
mendelbop replied to mendelbop's topic in Emperor: Battle for Dune
Im not sure. I will ask. But I was told that majority of online staff lost their jobs when westwood was merged to other parts of EA. -
new ladder: Points system needs tweeking?
mendelbop replied to mendelbop's topic in Emperor: Battle for Dune
qtips69 0 1 5 kr1zho3 0 1 2 so they have lost won 0, lost 1 game each and they got points out of it. -
http://xccu.sourceforge.net/xcl/?lid=ebfd http://dune2k.com/ladder/ There's no point in having two of ~10 player ladders. Unite them and maybe one will gain popularity?
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See this thread, maybe he could help? http://www.dune2k.com/forum/?board=7;action=display;threadid=11005
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Long story short. I contacted a former Westwood Employee Jani Penttinen in a finnish forum and further discussed in e-mail. He was coding Emperor when the project was being finished. I was talking about possibly adding some patch to emperor to allow easier continuation of online play after westwood online goes down. He no longer had access to any of emperor code and also informed me that Intelligent Games, who mostly made the game as a subcontract deal to Westwood (!!!) has also faced bankruptcy some time ago. One thing though that might be useful... He gave me personal e-mail address of some guy named Greg Underwood, who is claimed to have gone by the title "Mr Westwood Online" and I was told he might be able to help us, on the other hand he might not... I can't share this e-mail address to you unfortunately, cause i was asked not to, but I will however e-mail and ask him something. Problem is I don't know what I should say actually that might help us most. Gob and Olaf might have some ideas?
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Lets get it on!! (the new ladder)
mendelbop replied to mendelbop's topic in Emperor: Battle for Dune
But why is no one else playing the ladder? I bet you guys play - like me - some ten games a day, why not make them count? -
Yes, i have seen this xpg2 fellow numerous times, weird guy. He always joins my game room but never plays me. Says "no need to play a dude like me." or some such thing. Anyways his main argument being he doesn't have to waste time killing something as easy as me. It's really annoying since he doesn't give me a chance to beat him :D
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I actually tried it on zilents on our last game but it was too late for that kind of tactics. It seems north side of sandy pass is better, at least in our games. In our first game I was in north and got easily to the rock. The end game was then a nice game overall, and I barely got a win. In other games I was in south and I never made it to the infantry rock in time. The rest of those games was just total ownage with me having one hopeless try to take the rock and then face a swift removal of buildings from my base rock :D Another map next time :D
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You seem to have somewhat recalculated points. care to show us the new formula?
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WOW! How? Some mod?