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Mr_Hangman

Fedaykin
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Everything posted by Mr_Hangman

  1. I have DirectX 9.something, it could probably use and update whether or not that will fix it. I downloaded the version you linked to but it's not a simple installer. Where am I supposed to extract the files to? As for drivers, I just went through the selection process on EVGA's website. I probably didn't uninstall the old ones properly and I really don't know how to find the best drivers. Could you provide some more help? I didn't change Emperor's graphics settings, it always ran perfectly with everything maxxed out. The video card and the drivers are the only changes I've made that could have done anything. Thanks for the advice.
  2. I upgraded from a GeForce 5700 LE to a 7600 GT a few days ago and I've noticed that while most games have sped up a bit, emperor slowed down considerably. There is a really noticeable difference in the speed buildings are made when I move the screen from the base to an empty area of the map. Is there anything I can do besides going back to the old card?
  3. Any one type of unit will get slaughtered when you just throw them at the enemy. A well mixed variety of units, namely a mino hoard with sard elites, kindjal, snipers, and mongoose support moving in formation, are almost unstoppable... except for the chaos lightning. For that I'd air drop some engineers or minos or sonic tanks and take out the palace or some windtraps ASAP. Ordos air defense should be easy to penetrate.
  4. Read these topics for basic information about getting online. If you still have trouble, specifically describe your problem. http://forum.dune2k.com/index.php?topic=15757.0 http://forum.dune2k.com/index.php?topic=15876.0
  5. A small tangent but I noticed this and had to comment on it: Benjamin Frankin's 13 virtues from his autobiography: 1. Temperance: Eat not to dullness and drink not to elevation. 2. Silence: Speak not but what may benefit others or yourself. Avoid trifling conversation. 3. Order: Let all your things have their places. Let each part of your business have its time. 4. Resolution: Resolve to perform what you ought. Perform without fail what you resolve. 5. Frugality: Make no expense but to do good to others or yourself: i.e. Waste nothing. 6. Industry: Lose no time. Be always employed in something useful. Cut off all unnecessary actions. 7. Sincerity: Use no hurtful deceit. Think innocently and justly; and, if you speak, speak accordingly. 8. Justice: Wrong none, by doing injuries or omitting the benefits that are your duty. 9. Moderation: Avoid extremes. Forebear resenting injuries so much as you think they deserve. 10. Cleanliness: Tolerate no uncleanness in body, clothes or habitation. 11. Chastity: Rarely use venery but for health or offspring; Never to dullness, weakness, or the injury of your own or another's peace or reputation. 12. Tranquility: Be not disturbed at trifles, or at accidents common or unavoidable. <b>13. Humility: Imitate Jesus and Socrates. </b> Imitating someone doesn't mean you are unable to distiguish that person's merits from their faults.
  6. The server allows a maximum of 5 nicks per serial number. Trying to register a sixth name on that number is one cause of the bad password error.
  7. It depends a lot on the map and money, but in general I like: Windtrap, Barracks, Ref, Factory, upgrade ref twice, (place fac), windtrap, ref or subhouse/hangar (or maybe just upgrade the fac), the other of those two... And go from there based on what you need and what weaknesses you see in the enemy. If you don't intend to rush or use guild, I think it's wise to make a worm or air drone attack at this point, possibly Ix bombs. In any case I find it's most often a mistake not to make any kind of attack at this stage. Soon after you can try engineer drops or devastator drops before you're ready to make a full-scale attack. In long games (as most are) it's critical to reach 3 of every production facility. 3 fully upgraded refineries are the absolute minimum, 4 is good, maybe even 5. You construction yard should always be working, except maybe at some point early on when your riding 0 if you tried a BO that goes for units a little sooner.
  8. Is there a convenient way to play both Emperor on RA1024's server and other Westwood games on the XWIS server without changing the IP with the XWISC tool every time you switch games? It's not a huge hassle to change it but it would be nice if it could be done automatically.
  9. CST. I live in the suburbs north of Chicago.
  10. I know the definition and necessity of max production, but I don't know the best way to go about getting there. What I described is just my idea of how to begin, but I don't know how off target that may or may not be. I always build toward 3 of everything, a starport, and 3-4 refineries but fail to get there against many players. Making two refineries before a factory sounded risky to me but I suppose a rush is unlikely, since a strong rush at this point would be sink or swim for the rusher. I'm getting the impression now that bikes/dust/buzz sards and light inf are necessary until all the spice fields and entrances are covered. I'd say now that minos or other higher tech units are too slow and expensive for early defense on a large map, since something will inevitable be exposed and units won't get there in time. I see experienced players online stay with low tech units longer than I would have expected. The usual problem I think is that I'm less prepared for various early attacks (worms, air drones, air drops, etc) than my enemy because I made bad choices on what units to make early. As a result my early attacks are less effective than theirs, then I'm a step behind at reaching max production and never make up for it. I think I'll bump up a refinery sooner in the build order and use more bikes, inf, and sards. I made this topic because I've learned mostly from very old board posts and emprworm's site, and I don't think they're enough. His strategies helped me go from being a noob to being ok, but they're a bit dated now and most of them seem fairly radical and/or situational. I want to get a feel for standard strategy as it's known now, without debunked strategies that maybe "used to be" good. Thanks for helping everyone.
  11. Sorry if I was rude, and after doing some tests I suppose I exaggerated slightly, but my opinion hasn't changed. Building as fast as possible, using E to place buildings and clicking the next immediately, these were my times on speed 7: 70 seconds going barracks first to put scouts in all the farthest corners. In 60 seconds, going ref first, then barracks, I had 2 light infantry trained. That and the next 10 seconds would be plenty to secure your base against scouts on a good rock, but you might be out of luck with any wide entrances or multiple entrances that are far apart. It may be possible to stop scouts, but it isn't guaranteed and since barracks build so quickly I don't think you gain a whole lot by going ref first. As to rushes: Player A It took 120 seconds going wind, ref, bar, ref, wind, fac to get all that placed, with 3 refinery upgrades done in the meantime, with 3 scouts and close to 20 infantry. Player B It took 120 seconds going bar, fac, ref, wind ref to place that, get 1 ref upgrade, 3 scouts, 12 chem troopers, 9 dust, and 10 AA troopers. Granted B is now riding 0 and A had a nice economy set up, but attacking right then would be the end of player A. So in conclusion, Going ref then bar: Not a terrible idea but probably ill advised. Making 2 refs before a fac: big mistake unless you know you won't be rushed.
  12. The map is not <i>that</i> big. If you went ref first there's no doubt that scouts would be in your base before you have a barracks made. And while it would set up a strong income for later, your units would come too late. The enemy could arrive with about 6 dust/buzz and 15 chem/light inf and it's game over, and if you want I'll prove it. Any observant player would rush someone who used that BO. My nick is goodevil1.
  13. I don't think going ref first is ever a good idea. You need scouts and to be able to kill scouts, and barracks build quickly enough that you don't lose much potential spice. Making two refineries back to back doesn't sound like a good idea either. If you go ref, bar, ref, fac and a harkonnen or ordos opponent sees that, you have no chance against a rush. After I start my first refinery, I try to always have one upgrading or being built at any given time (but never both) until I have 3 fully upgraded. While the refs are upgrading is when I make factories, sub houses, hangers, and windtraps, and when the refineries are being built is when I upgrade other stuff. Atr vs Atr I suppose you need drones ASAP. Maybe making sard elites first would work though. I think it would turn into a competition of who can make more minos and drones.
  14. Most of the strategy available here is obsolete nowadays, inspecific, and after moving from a beginner to moderate it isn't that helpful. I've played the game for a long time, though not too much online. I can destroy the computer with ease, and all my friends who themselves can easily beat the ai, but against good players online I always lose. There's a lot I want to discuss but it'll be easier to start with a specific scenario, then go from there. Let's say: Fisher's Plain 10k no starting units, all off but superweapons 1 on 1 With whatever house, I start by deploying the con yard with "N", "D" and make a windtrap then a barracks, and use "E" to place them. During the dead time I bookmark the base on F1 and the surrounding sand (still in shroud) on F2-4. Later I put the enemies on F5-8. I place the barracks and usually build a refinery next, but sometimes a factory. Would that be best in these settings? How would it change based on your house or the enemy's? Regardless, I make 3-5 scouts, select them with "N" and send them to the various corners of the map. I know unit strengths/weaknesses, I can balance economy and units fairly well, but I guess I don't know how to group them and place them in the right spots, or a proper balance between low and high tech stuff. My main questions is which units should be built with which house? Atreides: I've heard snipers and kindjal early is a deathwish, and what I've seen seems to confirm that. It's tempting to make minos quickly but that rarely seems successful. Should you go all light inf and bikes? For how long? How about geese? Are sards necessary or is another sub house best, or a hanger? When should minos be made, and how many compared to other vehicles? Atreides are the biggest mystery and seem quite difficult to use well. It seems to me that minos are crippled without sard elites, is this true? And if superweapons are on, they seems screwed by chaos lightning. Atr needs minos and minos need heavy support, which makes the whole group slow, and if super weapons are on I don't know how you would beat a decent ordos player. Ordos and harkonen: It seems critical to know which units to make in which balance. I tend to see tons of light inf/chem, buzz/dust, and sards with occasional laser/assault, and that goes on for most of the game. What units would you make against what enemy house? 1 vs 1 games online for me tend to play out like this: 1)No one attacks for a while except for air drones or worms, sometimes a dev drop or something 2)I feel like my minos are powerless to help and I hope mongeese, sard elites, and air drones are in the right places, or for worms that I see them soon enough to snipe them. 3)I generally keep up with production but the enemy gets too well defended to use any sly attacks like in #1 4)I get chaos lighning'd or nuked and the mino hoards suffer and often don't make a successful attack on the well defended enemy 5)Now I'm out produced and wait to die. In summary: -What are good 1 vs 1 Fisher's strategies? -Superweapons blow.
  15. So you saw Navaros and thought "hey, this guy looks like a good role model, I think I'll pretend to be him"? Not a good choice to hitch your wagon to. Why don't you try "Hi, I'm Fuzalert2k, I'm new, and I'm looking forward to seeing you all online."
  16. I've installed Emperor on two friends' computers now with Vista, and everything works perfectly except I can't edit the host file to access RA's server, not with the xwisc tool or manually. How do I get around this? 7-12 I figured it out. Under security->permissions the "user" group was not allowed to write to the file, while in XP everyone could read/write to it. I checked that box and xwisc worked after that. Hopefully this helps someone else out sometime.
  17. The manual is honestly not very useful. It has a hot key list, but it's missing a few and it doesn't provide any additional information on the commands except creating teams, which is hopefully self-explanitory, and that force firing can be used to attack frendly or neutral units, or the ground. In the game you can view a full command list by looking at the keyboard options. The only thing it's missing is attack-move (Ctrl+Shift and click) because that was added in a patch. It also has a unit list, but some of the information about units is questionable. Anything you might learn from it you would learn better from this site or from experience.
  18. Mr_Hangman

    Dune full map!

    It's good to see a concrete confirmation, but I doubted any were missing after 20 years :P I've noticed that after finding all the seitches and defeating the Harkonnen my percentage continues to rise, but I don't know why. It could be that planting bulbs helps, or possibly just moving your troops around.
  19. Mr_Hangman

    Dune full map!

    Didn't you see the guy who posted this http://rymoahdunespot.altervista.org/guida/html/5_14.html ? It lists every location with pictures, so a save game is not at all necessary to find them.
  20. Mr_Hangman

    Dune full map!

    Nice maps! Sorry I didn't send you anything, I forgot about that post, but it doesn't matter now.
  21. Mr_Hangman

    Dune full map!

    It's not easy to make a full map since the game only lets you view part of the globe at a time. If you provide an email address, I can send you my save file.
  22. Oh, I didn't realize there were that many others. Well there's a few here anyway.
  23. Maybe you guys forgot you can find almost all of them right here at dune2k: http://dune2k.com/?page=files-emperor&show=audio The only ones that I know are missing are (OR09)A_Plan_of_Attack and menu/installation type music.
  24. I'd really rather not create the same user account on both computers, that's going around the issue and doing something else rather than dealing with the problem I have. I'm not quite sure what the simple file sharing option does, but it was already off. My goal is just to have the SharedDocs folder on each computer accessible from the other, and possibly to be able to share printers.
  25. I'm trying to get two computers connected, mostly to move some large files, but I'm having problems. I ran the network setup wizard on both and set them to the same workgroup, but it's not quite working. Computer A: This one is pretty new, good specs, uses XP professional. It connects to a Linksys wireless G router with a wireless PCI card. When I try view workgroup computers, it takes a very long time for anything to happen and then eventually it appears with only this computer there. Computer B: This one is a little older, but not bad, it uses XP home. It's connected to the same Linksys router but with a wire. The workgroup computer screen loads faster and it shows both, but when I click on computer A it says access is denied. A year or so ago I got them to kind of connect. It wasn't working perfectly but I was able to send the 400 megabyte file I was trying to move. I don't know when or why that got messed up.
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