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Windwalker

Fedaykin
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Everything posted by Windwalker

  1. Greetings again. I decided to gather information about my little, amateur experiments with dune2 editing here. Me and a bunch of friends here are hardcore fans of novels... I was 12 or so when my father brought the game to me. I played it for a long time, instinctively chosing harkonnen (maybe for red color or the bull head?) and finished it a couple of times. Then i saw the book in a store. My humble brain could make the connection and i bought it. Thats how i became a lone guy. Till i made a few friends read it too. After some time dune2 became a great nostalgia. (I suspect most of you guys here have similar experiences.) I remember sitting with my friend "O" till the morning when i was 20, playing dune and trying to finish the game with ordos. Nowadays, i am trying to modify the game to change the story to something similar to the novels. I am addicted to writing stories; I read alot, been a dungeon master for dnd for 10+years. Anyway i want to make a nice surprise for "O" So, i visited these pages, read some basic clues, clicked some links... Currently i am using siberian string editor for text editing. pakwest to unpak/repak files. Nyerguds wonderful editor to toy with exe. Stefan Hendrix Dunedit to create scenarios. ***What i was able to do*** 1) I was able to translate the whole game into Turkish. Well not the whole game indeed. All in game messages like "harvester is %s full and harvesting" or building names, cost, vehicle names... Subtitles in introduction, the main menu and the in game menu, order list of units. No problems here. However, i couldnt change briefings, mentat speach, mentat information on units. See **what i couldnt do** 2) I was able to change some basic values about infantry units. Balancing is not complete yet; but basically, i made them a little bit cheaper, a little bit more hp, increased sight. Currently i am trying to make them uncrushable by vehicles. I will try to exclude harvesters and devastators. My plan is to change every other vehicle movement status to "wheeled". I hope this will prevent them from crushing infantry. I do this because i feel they are useless after some point in the game, which i dont like much because i believe "human" should be primary subject in any dune environment. 3) I was able to change the story towards the books. Player will be a young commander Thufir Hawat was secretly training. While Duke, Thufir, Duncan and other heroes of the Novels were busy with what they did, this young commander will be executing Thufirs orders. There will be many connections to the book. Like the second level : Player will have begin with a single refinary and 10 harvesters. He will have a quote target of 4000. Harvesters will be in the opposite corner of the refinary in the map. What he has to do is to harvest, and make 6 harvesters reach to refinery alive. In briefing Thufir will laugh and say :"In the meeting last night, i told harvesting process was to collect as much as you can and run away, and Duke said "Perfectly suitable to Harkonnen understanding of Honor!" or sth like that. However there are a few issues here. See what i couldnt do. 4) I was able to create the first level, completely playable, and in an enjoyable difficulty. I also made a tiny "in game message" attempt. It was puny though. When you play the game for the first time, anytime you click a building, a text box appears and gives information. I changed the infobox of construction yard to change into a "in-game-story-box" ***What i couldnt do (and need help)*** 1)I couldnt change the voc files for introduction movie. To see the new stroy, player will have to choose "no sound" in the setup menu. 2)I couldnt change between-mission briefings. This one is very, very important. Its my only way to give the new stroy to player. 3)It would be nice if i could change the mentat picture to thufir Hawat. this one is also important. I know MrFlibble has succeeded it and i pm'ed him, but no response yet. 4)I couldnt place Mercenary silos to first level. The game keeps crushing when i do this. I dont know why. There is no problem when i place Ordos silos. Thats it for now. I keep toying around with the game when i have time, but my work is killing me nowadays, so almost stopped. When i find time i secretly keep modding the game teh heh he. And i need help guys. And i also can help anyone in any humble way i can. Will keep updates, cya!
  2. My language is Turkish, sorry for forgetting that. Well, i cant change the voc files, he will have to chose no sound in setup when he plays. In fact i tried a very small and miserable trick... When you first play a game, and select the construction yard, a text box opens and tells something about cyard. I changed it to sth like: "Sarge: Sir! Scouts report dense mercernary activity! And they dont seem to like our presence! We expect an attack soon!". So this was like a (poorly tried) in game message. It works fine for now, as in playtest when i move my units a little and chose my cyard, this message shows up (sometimes it delays until another action but this happened only once) and first single mercenary "humter" arrives about the same time. Merc seem to come in 3 waves... But in fact they are harkonnen agents, and the last Infantry are 3 sardaukars (like in the novel) though their stats are of course same as mercs. Now, i may want to add the option to make it possible for player to build inf.barracks; for that i have to edit the exe and lower its tech level to 1 right? Another problem keeps occuring when i put mercenary silos instead of ordos ones. I use syberian for text editing, pakwest to expand/repak files, and your (wonderfull) editor to modify exe. I would also like to ask about win/lose flags. Like i want to create a scenario where he needs to take his harvesters along the other of the map... I thought of giving him no credits, 10 harvesters and a quota of 4000 credits, and put the refinary to the other side of the map... But seemingly its impossible to start the harvesters full, so he will need to harvest first, then try to reach the other side. Now how can i make harvesters first priority for enemies? Bu "area guarding" spice fields? this may indeed turn into an interesting variant. Like he tries to lure away the enemies with his trikes and harvest the area, and make a runaway trying to keep alive 6 harvesters... also they will unload one after eachother... I dunno... Somewhere i read it was impossible to set qutoe targets after 2nd level was impossible, is that true? And finally... In the modified scenario, i suicided and destroyed everything i had, but i did not fail the game... Is that normal? Thanks in advance. I already PM'd mrflibble but no answer yet. I also would like to help anybody in anyway that i can about modding d2. I also toyed a little with Tibed for dune2k but it was not satisfactory... Cya!
  3. I hope you are still alive with this project. I'm even in for a one on one. Been playing and especially DM'ing in DND myself for 10+ years. Hope this is not thread necromancy, but necromancers are good parts of rpg's anyway. I will be in and will play in any medium and possibly any time. So please still be alive...
  4. Umm... Hi everybody. Reading everythin about editing dune 2, because i want to change the storyline and gameplay towards the original books for a friend. Many things are done, i changed first level to field many mercenerias and some ordos silos. According to story, atreides have been forced to accept a seemingly profitable ruling of Arrakis, however emperor and harkonnen are trying to remove them from existance. As soon as they arrive they are attacked, and thufir sends his young commander (player) to gather some sources south of shield wall. However, there are mercs there. Some harkonnen and only one sardaukar spies, too. In first level, most mercs just guard their spice territory, one group guards and attacks after player enters their guarded area, and all spies attack. quote is 3300, so the player is forced to find new harvest zones (and build 3 rafineries btw) and there he can notice ordos silos. one raider and some troops guard their silos. Enemy reinforcements arrive, though weak, there is no way the player can build army in this lvl so some harvester combat might be neccessary. Now to the subject; I need help guys. I translated most of the game to my language, changed subtitles in intro movie to tell the new story... However i cant change what the mentat says during briefing and its very important to tell the story to the player. I used siberian string editor for most changes, however i couldnt find those lines anywhere in game. likewise, i am unable to change mentat section in-game, i could only succeed changing the power requirements part over the pics of units. When i change anything here, it all goes into letter soup... I also want to change the speech in the inro movie. Is it possible? Thanks in advance!
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