Hi everyone. I'm making some modifications to Dune 2. No separate mod, just a few tweaks to the original game to make it even more interesting. I have a couple of things in mind that I've been talking about in a couple of other threads, but I guess it's better to create a separate thread for my stuff...
I was hoping you guys could help me figure out ways to make these changes:
1 - I think it would be cool to have a way of healing ("repairing") infantry units, much like the way vehicles can be repaired by sending them directly into the Repair Facility. I see several ways to accomplish this:
- One option is to be able to send damaged infantry units (either on foot or possibly using a Carryall) directly back to the Barracks or WOR where they were produced, to be healed. The carryall is just an option, of course; while it does make the whole process of healing infantry faster, it might be needed for harvesters or for evacuating damaged vehicles... It's all a matter of priorities...
- We might have two separate buildings for infantry as we have for vehicles. Vehicles are produces in either of the two factories, and they are sent to the Repair Facility when damaged. Likewise, we might have all infantry units be produced only at the WOR and healed only at the Barracks (simulating a field hospital, or Lazarett as in German). This would leave the WOR free to produce units while the Barracks (or Hospital if we rename it) heals others, which is good because it doesn't look like it's possible in Dune 2 to have a structure build a unit and repair another at the same time. This is actually my favorite option right now.
- We might also send infantry units to be "repaired" at the Repair Facility, just like vehicles. At least that would save the player the trouble of building, powering and maintaining yet another separate facility, but the Repair Facility is expensive, can only be built in later levels, takes up a lot of space and is meant only for vehicles anyway... Besides, why would the player want to repair infantry if there are combat vehicles that can hardly even move anymore?
Using Nyerguds' editor, one of the parameters that we have to consider in structures is, of course, "units can enter". But how can we make a structure repair units like the Repair facility and then deploy them after repairs are done?
I also notice one parameter named "repair facility", set at -128 for the Repair Facility and at 0 for every other structure... But I don't know what it does.
2 - I would like to make Quads have the same kind of weapons as Troopers: rockets at long range, machineguns at short range. We've discussed this in another thread but didn't figure it out, because we can't tell what makes a unit be able to fire secondary weapons like the Troopers. Any ideas?
3- It would be cool to have some kind of mobile anti-aircraft weapon other than the rocket launcher. Maybe a Quad with anti-air capability, using rockets and/or machineguns as I said above. How might this be done?
I'll post some more ideas later if I get them...
Thanks for your attention.