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Everything posted by firefly101
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Autogun Turrets (Gun Turret graphics/sound/weapon mod)
firefly101 replied to Fey's topic in Dune 2000
I am deleting my old posts to clean up your thread for your mod. -
Autogun Turrets (Gun Turret graphics/sound/weapon mod)
firefly101 replied to Fey's topic in Dune 2000
Hello Fey. I will try to see if I can fix the discord issue later. But right now I made some great progress, I am almost done with the new animations! I have about 70 or so to go. Many were easy as they used the same model but some small difference like firing etc. What I am doing is giving a big Machinegun to the Troopers that looks similar to the Sardaukar troops. It does have different animations but if beefed up compared to the Infantry. I would like you to check it out when I am done if you want? I suppose these new animations can be used for another unit to make a new unit available. I always felt Harkonnens should have and heavier infantry. P.S. I removed some of my posts from this thread that cluttered your thread. I left any that would help others in modding though. -
Autogun Turrets (Gun Turret graphics/sound/weapon mod)
firefly101 replied to Fey's topic in Dune 2000
Hi, I was able to modify the animations for firing both Prone and Standing. I decided to just edit the existing weapon with color since that means I only had to modify 60 animations instead 250. But I wanted to ask you a question, X and Y offsets, I believe the X is for up and down and the Y is for side to side correct? and should an image be moved left at a lower number or right is a higher number? Reason I ask is one of the animations had to be moved to make room for the flash and I should offset it, its hardly noticeable, but it is there. Also the job was easier than you think, some of the animations the BULK was just copy and paste from a previous animation since it was just the flash changing. Also I found a small error on your Turret mod, the Picture that shows the turret should color a different color for each house, but only part of that border on the left side does. Only noticed it in the editor. -
Well I hope so, I think game is better than Emperor as the 2D sprites I always liked, plus 3D was just not that good back then.
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Autogun Turrets (Gun Turret graphics/sound/weapon mod)
firefly101 replied to Fey's topic in Dune 2000
Thank you, I will give it a try and let you know. -
figures........... No one is interested in this game anymore.
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Autogun Turrets (Gun Turret graphics/sound/weapon mod)
firefly101 replied to Fey's topic in Dune 2000
But the pixel are the same color exactly the same? I don't understand why they would become transparent if they are exactly the same color number? Also how did you embed the pallet for the sprite, I must be doing something wrong in photoshop? On the units, looking at the trooper, the only real sprites that have to be changed are the fire animations. The others can have a simple recolor to black instead of the awful blue color. If I could figure the pallet issue out I would do them myself. -
Hello, I was wondering if there was a way to make Worms swallow Infantry they way they do Vehicles. There must be a hex number or something that allows this? thanks
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Yes there is but in the executable. There is a Queue Patch made for Version 1.06 of the game. I am using this myself as I like to queue units. I never seen anything for buildings. https://d2kplus.com/build-queues-patch/
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Well the hex given in the thread doesn't exist in my Dat file for some reason. I wonder if it was really for 1.02 instead of 1.06? Hope it helps
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Autogun Turrets (Gun Turret graphics/sound/weapon mod)
firefly101 replied to Fey's topic in Dune 2000
Interesting on the new sprites. The old ones look more like the 1984 movie though. I tried to edit the Trooper sprites and just make the bazooka black, but when I check transparency it would have been transparent! I have no idea how the pallet thing works for those sprites. Other changes caused other black sections that were NOT transparent to become transparent afterwards. You seem to know how to mod the sprites to keep the colors right and transparency based on your Turret mod which is great. A new trooper sprite would be nice if you ever get the time. 458-593 is the sprites for that unit. I think an edit for the Troopers may be easier, as a several of the animations could be used as is if colored differently. Its mainly the firing animation that really need some cut and paste as they are firing like a bazooka and not like the Sardaukar units. -
Autogun Turrets (Gun Turret graphics/sound/weapon mod)
firefly101 replied to Fey's topic in Dune 2000
I can't use discord, I have an old OS and I get weird results on that site that make it impossible for me to use it. What new Sardaukar sprites I never heard of them? Are they like the 1984 movie or something different? Do you have a download for them? I originally tried to mod the Sardaukar units to have faces that are similar to the Troopers, but the Pallet issue messed all my work up. I spent 2 hours on it for nothing! I was thinking Troopers being edited might be the easiest, as the Bazooka already looks like a MiniGun, so only the color from blue to black and changing the firing sprite animations would be needed. -
Here is the link on this site, I think you should check it out! :-) https://forum.dune2k.com/topic/26993-couple-of-hacks/
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Shotgunners (Light Infantry graphics/sound/weapon mod)
firefly101 replied to Fey's topic in Dune 2000
A suggestion, can you make a new infantry model based off the troppers that use the weapon from the Sardauker units? I mean past the guns to the trooper models? I have made my troopers to heavy machineguns, but the trooper model bazooka doesnt look good and the infantry looks too weak. I tried myself but the pallet indexing I couldnt get right and my stuff was miscolored so I deleted my project. -
Autogun Turrets (Gun Turret graphics/sound/weapon mod)
firefly101 replied to Fey's topic in Dune 2000
Yes thank you very much! I am using your turrets in my Infantry mod. I already made my turrets into heavy machineguns, but I like your turret look, its perfect! My mod is an all infantry mod without any vehicles except the harvester, so it fits great with my version. I would love to see you make a new heavy infantry that is off the Trooper model but using the weapons that the Sardaurker use. I tried to make my own and did ok but the indexed pallet messed everything up and I could figure how to fix it in Photoshop. -
Hello, I found a thread that spoke of editing the dat file to make buildings auto repair. I tried to look up the hex code and could not find it. The dat on my hex code is 2010 and I downloaded my 1.06 version from "old games". I also am using the Queue Patch .exe and menu select. I couldn't either hex numbers mentioned in the thread, I would love to add the feature to my game. If there is another way to make this happen since the thread was old and before the editing tools I would appreciate it. If not I would love to know what the new hex number is, apparently address 00031C15 from 84 to 85 but I don't have this address and gruntmod is suppose to be 0004 9E35. I have neither in my dat file. Also I tried to make some infantry sprites based off the sardauker units, but the pallet issue gave me issues I tried indexing them but to no avail. Any help would be great On another note I am making a small mod for myself and maybe other if they want it. I removed all Vehicles except Harvesters to be more like the 84 movie. Emperor is Black Atreides are Tan etc. I add many other changes to maps and file to balance an all infantry game. It's turned out pretty well with the tools and the game play is unique, turrets are machinegun now and Fremen are recruited in a new way for palace.
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Hello I am new and need Modding help
firefly101 replied to firefly101's topic in Emperor: Battle for Dune
I see nothing in the download section for Emperor mods? Shows 0, you sure it isnt Dune 2000 or Dune 2 Mods? P.S. I Finally found it, for some reason the mods are in the Editing section instead of being with the Emperor Batter for Dune section? -
Hello, I am new to this forum and have just reloaded Dune Emperor since a good many years. I have decided to mod the Game to be more inline with the original movie. Less vehicles and more Infantry. I tried Editing the Rules.txt but the game will crash when loading. Basically I want to remove certain Vehicles from the game, can I do this in the Rules.txt or do I need to edit more files? I need some help from someone who has recently modded Emperor and knows what I need to do. I also plan on adding the Toto Tracks to the game, any advice on how to make that work would be nice. I have DuneEx2 and the BagTool programs. Should I use something else? Thanks again, Firefly
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Hello I am new and need Modding help
firefly101 replied to firefly101's topic in Emperor: Battle for Dune
No one mods the game? All I want to do is make it so the AI and myself cannot BUILD certain vehicle units, so its more of an infantry war with maybe some big vehicles like the tanks. I feel the game becomes too much C&C and not like the movie with all the vehicle types. I was also planning on replacing the music but I am not sure how to go about it? Should I reburn the Attreides CD with the edit Bag file or can I redirect the music to a folder? I feel Toto's music from the movie is better to catch the feel of the universe for me that is. YEARS ago I was trying to edit the game, but when trying to use my Edited files I get Crashes, so I decided to start over. If there is a Tutorial somewhere please point me in the direction, I WAS lucky to find this place as its Dune2k and not DUNE Emperor. -
Hello, I am new to this forum and have just reloaded Dune Emperor since a good many years. I have decided to mod the Game to be more inline with the original movie. Less vehicles and more Infantry. I tried Editing the Rules.txt but the game will crash when loading. Basically I want to remove certain Vehicles from the game, can I do this in the Rules.txt or do I need to edit more files? I need some help from someone who has recently modded Emperor and knows what I need to do. I also plan on adding the Toto Tracks to the game, any advice on how to make that work would be nice. I have DuneEx2 and the BagTool programs. Should I use something else? Thanks again, Firefly