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Everything posted by Masticore
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Yup...not sure which though. It turned out a lot nicer than I thought it would.
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I don't usually post any screenshots or anything, but heres the Tlielaxu Bio-Tank in my new mod.[attachment archived by Gobalopper]
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I was just wondering...how in the hell do you give the Ordos a helipad? I've tried all the traditional stuff. Am i forgetting something different about buildings?
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:-[ yeesh
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Just to pump Timmen's ego a little bit, those texture locations are superb. I couldn't have done anything really cool without them.
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lol :) I will now! Oh, and, as if my opinion mattered, that would be a total conversion. As long as everything gets the switch, its good.
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In case you've "forgotten", here's a modified barrell bomb. [barrelBomb] MaxRange = 0 //blow up Debris = DebrisSmall Damage = 1 [Low damage so it won't kill everything instead of leeching it] ExplosionType = Explosion Warhead = BarrelBomb_W [Any warhead will work] BlastRadius = 128 //Tile is equal to 32 [increase this to effect units farther away] Leech = true Infantry = false // Only leech vehicles Health = 200 [How much damage it takes for a larvae to die] ShieldHealth = 2//5 // Damage per tick to leeched units Shot = TRUE //infantry death anim Just remember that whatever contaminated that unit is what the unit turn into. I'm using a infiltrator type dealy on a INTLWalker, and when the infected units die they turn into the exploding walker...fun for everyone!
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Nah...I already figured it out between posting and replying.
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Can you edit the explosions so that they'll contaminate surrounding units?
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lol that would be nice
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Well I downloaded Shai Hulud and played it last night, and came up with this conclusion; you misunderstood me. Shai Hulud is "a" conversion, not a "total" conversion. House Ordos is still there with all of its original units, as is House Harkonnen, only with a new logo. I'm talking about replacing every house and subhouse with a new one. This could mean promoting a subhouse, like the Corrino, to House Atreides' place, or replaces all the houses with new ones. TOTAL conversion.
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Damn but I'm striking out today. Seriously though, in the original game without modifications, who would you say was the best house?
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Oops...sorry. The subhouse mod, which replaced the five old subhouses with five new ones. I figured that the total conversion had been done already, but hell, I'll have fun with it anyway.
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The smuggler mod is just about finished, just to get that out of the way. I'm going to get my friend working on the SFX for the smugglers. Other than that, the units and conversions are all done. Which brings me to this... I know it's been attempted, if not already being attempted at the moment, but I want to do a total conversion mod. Subhouses and everything. I'd like some ideas for the houses and the subhouses and any units or modding ideas people have. The only thing really conrete right now is that Ordos is now Richese, Atreides is Vernius, and Ix is Illuminati (original subhouse). Everything else is still wide open. Help is appreciated with everything but rules editing.
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As if the the Atreides weren't over powered as it was...lol But hey, it's your mod.
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;)Smuggler Mod will be up on the second week of Febuary, maybe sooner, but definitely not later. SFX mod is in the works, probably be done by this time next month (for the light hearted only). Subhouse Mod will be up in about two months.
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Oops! How could I forget? The Read Me is fixed now. (Never thought I would have to do a version 2 of a text file).
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:)The smuggler mod is nearing completion and I just got the read me done.[attachment archived by Gobalopper]
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The tutorials were good Inoc, but you might want to add some stuff about the limitiations of adding weapons and units, like the fact that after about ten additions without starting to cut other stuff to make room the gae gives you an error report. I'd also like to see some one release a tutorial on making XBF's and new texture patches, seeing as i have no idea how and I'm actually just borrowing your textures from SH and ICW and some KH Units and textures to work on my smuggler mod... :-[. So while I'm at it, do you care if i use those textures, as long as i give you credit for them (or whoever made them)?
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No it's really a whale. It pops up and down in the seas of Caladan and shoots off some vapor every now and then. Download that really crappy whale farm map and youll see it beside one of the bases.
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Oh, wait, you wanted to add a new sardaukar unit? Download the adding weapons and adding units tutorials too then.
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Well, i take it that you don't understand much about modding. You can do that stuff, but it would take a while for me to fully explain. First download these files and then ask again. DuneEX Texture Locations One of the basic modding tutorials. It would also save you a little time if you just downloaded the original rules and artini for the game from dune2k. Just read over the mod tutorial and practice a little and you should be able to fix the range just fine. Textures are another matter enttirely...
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Yup. You could probably take out the strings folder and it might work, but you loose the text information, like tooltips.
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For example, i was trying to lengthen the barrel of the Ordos laser tank. MS3D worked fine, but when i went back into XBFVert to replace the mesh that i had altered with the one i had created on MS3D, it gave me the error message.