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Showing content with the highest reputation on 06/13/2023 in all areas

  1. So i was being nostalgic and playing some campaign. After some time I had most of the Arrakis map conquered besides a few spots. Somehow Harkonnen creeped up their territory adjacent to the Ordos Homeworld and at a computer's turn, it decided to go for it, and succeeced in the move. Then.. it totally screwed my campaign as it came up with this screen Select homeworld to attack and i couldnt click or select anything or quit out of it. Worst part, it actually saved it like that and there is no way to normally quit the game besides ending it in taskmanager. I'll also attach the savefile of the game I have never ever heard of this happening to someone so i thought it was pretty unique, lol... http://u.cubeupload.com/Min3max20/14aHarkonnenConquersOrd.png http://u.cubeupload.com/Min3max20/981HarkonnenConquersOrd.png http://u.cubeupload.com/Min3max20/HarkonnenConquersOrd.png ATREIDES Chapter 3.zip
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  2. Ok, I think I've worked out the precise game over conditions, and consequently, how you might get your howeworld attacked. First off, the tutorial mission cannot be lost, because you will always get new reinforcements if you lose all your units. However, losing any of the other scripted missions is an immediate game over. Between the tutorial mission and the heighliner mission, and between the heighliner mission and the homeworld defense mission, each house gets one turn, so you'll attack once and defend once. Losing these four battles will in no way contribute to a game over. So if you want to get attacked at the homeworld, you ideally will retreat on your attacks, then save in the debriefing, then you can reload until the territory you want taken is attacked. You should retry until one of your opponents has pushed inward two territories. After the homeworld defending mission is phase three of the campaign. Normally this continues until you capture one of the enemy homeworlds. You get a game over for losing a total of five battles in this phase. They do not have to be consequtive, and they can be either attack or defense missions, and it doesn't matter if you won or lost in the first two phases of the campaign. You might maximize the chance of your homeworld being attacked by resigning whenever one opponent attacks deeper into your territory, but on attack battles you should attack the other enemy and win, so as not to add to your loss total. Always save in the debriefings after an attack mission. I don't know what the odds are of opponents attacking one territory or another, or what the odds are of which opponent attacks you (for example is it random, or do they tend to retaliate?). In theory they only have to capture three regions before the can attack the home territory, and you can take at most six losses without getting a game over. I'm going to give it a try. Edit: Well now I've noticed an annoying trend, it seems the computer's attack orders are already determined by the time you complete your attack mission. Whether you save during the battle or afterward, it always does the same thing. So if it's determined when you select a territory to attack, I next need to find if their choice is randomly selected then, or if it's deterministic. If it's the latter, it may be a problem getting them to attack the desired territory. However, I think a simple edit to a game file would allow you to lose many more times. Within CAMPAIGN0001.RFH, there's a text file called PhaseRules.txt. On line 36, it says "Lose 5". Changing that to, say, "Lose 25" ought to allow me to resign all the territories. It'll be interesting to see how the game responds to all the territories being captured, especially the home territory.
    1 point
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