razor Posted April 6, 2003 Share Posted April 6, 2003 how to add a general into your mod? or at least enable to the game :-[ Quote Link to comment Share on other sites More sharing options...
ken124578 Posted April 6, 2003 Share Posted April 6, 2003 I did saw kind of like a 'general' in one of those old mods, so it's possible.Superweapons perhaps? Quote Link to comment Share on other sites More sharing options...
Frodo Posted April 7, 2003 Share Posted April 7, 2003 to activate the generals, all that you need to do is open the rules.txt file(can be downloaded here), then search for the IMGeneral. Add this code anywhere in that units area. PrimaryBuilding = IMBarracks, then put UnitGroup = From IMBarracks then open ArtIni.txt and replace the data under IMGeneral with this data. [IMGeneral] Icon = "iconsIM_ADVSardaukar.tga" IconGrey = "iconsgrey_IM_ADVSardaukar.tga" Xaf = "IM_General" SideBarType = "Infantry" Quote Link to comment Share on other sites More sharing options...
razor Posted April 19, 2003 Author Share Posted April 19, 2003 tnx Frodo just what I needed, sad that not many peopleknew how to add the generals :'( hopefully I am not the only 1 that used your handy info Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 19, 2003 Share Posted April 19, 2003 lol all the modders know how to razor but it's unnecesary to answer an already answered correctly question. Quote Link to comment Share on other sites More sharing options...
Frodo Posted April 19, 2003 Share Posted April 19, 2003 yeah, most modders do, but i replied first, so they didn't need to reply. if you need help unlocking anymore units, feel free to im me. Quote Link to comment Share on other sites More sharing options...
razor Posted April 20, 2003 Author Share Posted April 20, 2003 is there somebody that has made icons for the generalsfor in the infantry-building menu? Quote Link to comment Share on other sites More sharing options...
razor Posted April 20, 2003 Author Share Posted April 20, 2003 yeah, most modders do, but i replied first, so they didn't need to reply. if you need help unlocking anymore units, feel free to im me.ok, i tried to send to your IM-box but was full ::) (ofcourse)so how could i unlock the incidental units: [iNYak] and [iNYakHauder]if its posible Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 20, 2003 Share Posted April 20, 2003 Add to the rulesPrimarybuilding = atbarracks (or whatever)unitgroup = frombarracksand to the artini [iNYak] Icon = "iconsOR_Kobra.tga" IconGrey = "iconsgrey_OR_Kobra.tga" Xaf = "IN_Yak" SideBarType = "Infantry"Just do the same to the inyakhauder as well. Quote Link to comment Share on other sites More sharing options...
razor Posted April 20, 2003 Author Share Posted April 20, 2003 Add to the rulesPrimarybuilding = atbarracks (or whatever)unitgroup = frombarracksand to the artini Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 20, 2003 Share Posted April 20, 2003 Only by editing them with Adrian's XBF editor. Quote Link to comment Share on other sites More sharing options...
Frodo Posted April 20, 2003 Share Posted April 20, 2003 sorry about that, it fills up very quickly. i accidentally got the female civ to fire once, but was unable to do it again. the guild niap is possible to make fire though, just because it has all of the data there already. what apollyon said will work, just make sure that there are no // before the primary building entries, or it doesn't load in the game. Quote Link to comment Share on other sites More sharing options...
razor Posted April 26, 2003 Author Share Posted April 26, 2003 how about buildings then (i'm talking about incidental l.o.l) like a bubblehouse that does nothing (yet) ?? :-X whoops... Quote Link to comment Share on other sites More sharing options...
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