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Technical question for textures in Editor


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I am trying to create my own textures in Photoshop to use in the Emperor Map Editor for the "Top Rock" surfaces (bases). The *.tga files are read only, but I tried saving them in 16 bit, 24 bit, and 32 bit. None of them work. They work in the editor and I can view them after I build, but they don't work in the game AND if I open up that map in Map Editor again, I get an error and can't work on that map again. Is there anyone out there who can solve this for me? Thanks. Timm

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I do textures for emperor, but units and buildings, i haven't tried terrain. For units and buildings you use 24-bit, RLE compressed TGA files. I use photoshop also and you click 24-Bit compression, but I am not sure about terrain.

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I do textures for emperor, but units and buildings, i haven't tried terrain. For units and buildings you use 24-bit, RLE compressed TGA files. I use photoshop also and you click 24-Bit compression, but I am not sure about terrain.

do u only do infantry? ???

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