Jump to content

Technical question for textures in Editor


Recommended Posts

Posted

I am trying to create my own textures in Photoshop to use in the Emperor Map Editor for the "Top Rock" surfaces (bases). The *.tga files are read only, but I tried saving them in 16 bit, 24 bit, and 32 bit. None of them work. They work in the editor and I can view them after I build, but they don't work in the game AND if I open up that map in Map Editor again, I get an error and can't work on that map again. Is there anyone out there who can solve this for me? Thanks. Timm

Posted

I do textures for emperor, but units and buildings, i haven't tried terrain. For units and buildings you use 24-bit, RLE compressed TGA files. I use photoshop also and you click 24-Bit compression, but I am not sure about terrain.

Posted

I do textures for emperor, but units and buildings, i haven't tried terrain. For units and buildings you use 24-bit, RLE compressed TGA files. I use photoshop also and you click 24-Bit compression, but I am not sure about terrain.

do u only do infantry? ???

Posted

oh.. i see 8). *reminder:

mr. frodo did not posted the picture that i have waited long time to see, ill call gendar and tell him ::) ;D ;D

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.