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Posted

Heheh, the new feature doesn't help me much for now, as I have yet to master the basics of using the editor, and I can't even make new meshes in Milkshape 3D (let alone know how.) ::)

Posted

i cant make meshes in milkshape to coz i dont know how. i wish i cud replace mesh by another mesh from another xbf or from the same...

Posted

There is a learning curve to using MilkShape3D, but it won't take too long. I learned how to use it in a couple of weeks, although I did have some problems figuring out how to get textures and animation to work. However, there are tutorials you can access from the website for MilkShape3d. I suggest you print out the tutorials you want for future reference (the one I found most useful was the Introduction to Modelling Using Milkshape3D Parts 1 thru 3. You might also want to check out the MilkShape Basics tutorial if you're having trouble making a mesh). Also, if you're having trouble with getting something to work, you can post it on this forum so I can help you out. Once you learn how to use MilkShape3D and the Xbf viewer/editor program, you will be able to make units and buildings look like any design you can create. Unfortunately, infantry in Emperor use vertex animation, and I still don't have a clue as to how this works, and the present version of the Xbf viewer/editor can only replace or insert meshes using keyframe animation (and MilkShape3D only does keyframe animation). However, you can make infantry or cyborgs using keyframe animation, but you would need to use a unit Xbf like the mongoose for replacing and inserting the new meshes.

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