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Posted

I need help in the mod i am trying to make. Basically it uses all the hidden units and adds 3 new units to each subhouse and 5+ units to each major house. The Guild Palace can now be built by anyone therefore they are replaced as a subhouse by House Richese.

Posted

so you basicly want to replace the guild with richesse?

well to do that make units that build from the GUPalace.

as for making guild available for all, make the gumaker and guniabtank buildable (make the primary buling)from atfactory, hkfactory, orfactory.

also the change the unittype.

Posted

I'll try something i've just spotted. In the other thread you said you are making a House Corrino Mod. Can you tell me more because maybe instead of making my own mod i could use what i've done to help you on your mod.

Posted

Cool. I can't edit text for the game so I got GoldEagle to do it, but the main changes are text. I have unlocked a couple of units for the campaigns that you might not see anywhere else. I want this to be my mod though. I appreciate the offer, but I could send you what I've made and you could add your stuff and make a new mod. It would have a different name and I would be listed as one of the authors but I might do that. Im me and we'll talk that way.

Posted

Thanks.

So far I have:

Ix APC

Ix Fighting Mech

Tleilaxu Living Turret

Atreides Rocket Infantry

Harkonnen Las-Troopers

Ordos Gas Tank

Imperial Marksman

And they all work

Posted

[GUNoTank]

House = Guild

StormDamage=10

Stealthed = TRUE

PrimayBuilding = GUPalace

UnitGroup = FromGUPalace

Terrain = Rock, Sand, NBRock, Ramp

Cost = 900

BuildTime = 492

Size = 2

Speed = 4.0 //was 6.0  //game coord per update

TurnRate = 0.175  //radians per update

TurretAttach = HKAssaultTankBase

Armour = Heavy

Health = 2000

//SoundSelected = Selected

//SoundOrdered = Ordered

//SoundID = 11

ExplosionType = Explosion

ViewRange = 4,8,InfRock

Debris = DebrisLarge

AiTank = TRUE

TechLevel = 3

Starportable = FALSE

ReinforcementValue = 6

Crushes = TRUE

TastyToWorms = TRUE

DamageEffect = MediumDamageFX

ChaosEffect = MediumChaosFX

HawkEffect = MediumHawkFX

WormAttraction = 5

GetsHeightAdvantage = FALSE

AIThreat = 80

// LEVEL 1 ----------------------------------

VeterancyLevel = 10  // Score required

ExtraDamage = 25

// LEVEL 2 ----------------------------------

VeterancyLevel = 24

CanSelfRepair = 1  // Should have 0.5?

// LEVEL 3 ----------------------------------

VeterancyLevel = 48

ExtraDamage = 50 // 50% more damage - applied to all weapons

ExtraArmour = 50 // Takes 50% less damage

Posted

//Guild

 [GUNoTank]

 Icon = "iconsHK_AsTank.tga"  

 IconGrey  = "iconsgrey_HK_AsTank.tga"  

 Xaf  = "HK_assault"

 SideBarType = "Units"

 ClipSphere = 60

Posted

ObjectTips  

HKADP  {Harkonnen Air Defense Platform}

ATADP  {Atreides Air Drone}

ORADP  {Ordos Anti-Aircraft Mine}

ORGasTank  {Ordos Gas Tank}

HKLasMan  {Harkonnen Laser Infantry}

ATTrike  {Atreides Sand Bike}  

ATPillbox  {Atreides Machinegun Post}  

ATMissileMan  {Atreides Rocket Infantry}

IXMech {Ixian Fighting Mech}

IXAPC {Ixian Armoured Personnel Carrier}

IMMarksman  {Imperial Marksman}

GUNoTank  {Richese No-Tank}

FRCar  {Fremen Buggy}

Waypoint  {Waypoint}  

[END]  

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