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Posted

I have just made the Guild Refinery available for house ordos, and they do not possess the knowledge to build the old one.

but now the computer won't buy the refinery, is it possible to fix?

and I don't find the Ordos anit aircraft mine in the strings.txt file, where is it?

and how do I chose which units will be in the beginning of a skirmish battle?

Posted

Here is what I wrote in the rules file for the refinery:

[GURefinery]

Refinery = true

Group = Refinery

House = Ordos

PrimaryBuilding = ATConYard, ORConYard, HKConYard

SecondaryBuilding = ATSmWindtrap, ORSmWindtrap, HKSmWindtrap

StormDamage=10 //only damages is never picked up

Terrain = Rock, Sand

Cost = 1500

Health = 5000

BuildTime = 700

ViewRange = 10

//SpiceCapacity = 8000

GetUnitWhenBuilt = Harvester

Occupy = sssssss

Occupy = sssssss

Occupy = sssssss

Occupy = nbdddbn

Occupy = nbdddbn

Occupy = nbdddbn

Occupy = bbbbbbb

Occupy = bbbbbbb

Occupy = bbbbbbb

Debris = DebrisLarge

// Main pad

DeployTile = 2,0

DeployAngle = 0

// Dockable pad 1

DeployTile = 9,5

DeployAngle = -45

// Dockable pad 2

DeployTile = 1,5

DeployAngle = 45

//AiResource = true

AiExit = true

Armour = Heavy

Health = 3000

TechLevel = 1

CanBeEngineered = TRUE

ExplosionType = BigExplosion

Posted

1.) No, the computer searches for a 'ORRefinery' to build, and not a 'GURefinery', but you disabled the Ordos one, this is what you should do:

Rename the 'ORRefinery' to 'XXRefinery' or any other unused name

Rename the 'GURefinery' to 'ORRefinery'

2.) The Ordos AA Mine is called 'ORADP', they named all AA Airborne (AirDrone, ADP, AA Mine) units 'ADP', like 'HKADP', 'ATADP', and 'ORADP'

Posted

U know what, I just removed // in front of AIResource = true and then it worked

but I dunno if it would be better if I changed the name....should I do that with powerplants too when I change them?

and do you have answer for last question, like if I would like Ordos to not have the Kobra when they start with units in skrimish

Posted

i believe there is also a starting unit value in the rules file, it may be something else, but i vaguely remember something like that.

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