Death42 Posted August 21, 2002 Share Posted August 21, 2002 Hello, just new around here and I been thinking that the people around here can help me. Here's a few problems.1) How can I make a mod that will enable or how to unlock campaign units such as Guild NYAP. (is the spelling correct?)2) What is the correct installation to play custom maps.3) I Whould like to play the mods called "subhouserules" but I can't enable it, I followed the "README" I backup what need to be backup but it always stay the same, I can't play the additional units. What I must do?Thanks in Advance! :) Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 22, 2002 Author Share Posted August 22, 2002 Damn,I thought people can help here. Oh well, just this question, can you please answer this, anyone? ???How can I add units such as the "Harkonnen General" and the "Imperial Sardaukar General", what I must do?, can someone please give me a hints or tips or anything on how to add units such as this because I whould like to use them in skirmish games. Just this question, please! and last thing, what are the requirments in order to play the mods, because whenever I try to play a single mod such as "ExpansionPack-(skirmish)" it dont work so I whould like to now how to play this mod Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 22, 2002 Share Posted August 22, 2002 1. You must give it to a House, so you can build it with that one. And you must give it 2 build icons in artini.txt4. You mean create entirely new units? Then you must list them also above in the rules.txt Quote Link to comment Share on other sites More sharing options...
nemafakei Posted August 22, 2002 Share Posted August 22, 2002 http://editing.dune2k.com/docs/Is one place to find help.1/4: To unlock units, as timenn said, like the SD and HK generals, you must edit the rules.ini to give them a house, icons (Artini), and primary building (eg HKBarracks)You need to do the backup as well as unzip to the EmperorData (I think) directory. Ensure that the rules.txt and artini.txt go in the EmperorDATAmodel folder. Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 23, 2002 Author Share Posted August 23, 2002 At last!! :D, someone answered my question, well, I don't know how to use the "artini.txt" but don't worry about this now, I think i found a much easier way by using the "TibEd". Can you just help me how to use this "TibEd" system, maybe you all know this? because I don't know how to add the Atreides General even I copy all the stats of the Atreides Sniper to the Atreides General, if I'm correct, the problem is theres no picture on the Atreides General, care to give to me tips or just tell me whats wrong and last, can you please tell me how to add the pictures for those who have no pictures like the Sardaukar Tank or the Sardaukar General in the "TibED" system.Note:Can you please post if you don't know the asnwer because I'm so limited to internet connection :)Thanks! Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 23, 2002 Share Posted August 23, 2002 I really advise NOT to use that program. I found it for myself very annoying to add a unit.Do you know how to get these files? ArtIni.txt and Rules.txt (otherwise I give them to you)But you can see the rules.txt being a very long textfile.Then you have to search for 'ATSniper' (or any other unit. But realise that they are named different in code sometimes then in the game)When you find something like this:[ATSniper]Score = 2House = AtreidesStormDamage=74  // (1*64)+10etc.Copy the whole stuff (except that '[ATGeneral]') And search for 'ATGeneral' until you find something like this:[ATGeneral]House = AtreidesStormDamage=10 //only damages is never picked upetc.Then remove everything except [ATGeneral] And past the data you have copied.Now you have an Atreides General, which has the same things as the Sniper.That was part INow you can close the Rules.txt, and place that file into /Emperor/Data/Model/Then open ArtIni.txt, and search for ATSniperUntil you find this:  [ATSniper]   Icon = "iconsAT_Sniper.tga"   IconGrey  = "iconsgrey_AT_Sniper.tga"   Xaf  = "AT_Sniper"  SideBarType = "Infantry"  CrapShadowSize = -1.0Copy above marked lines of this, and search for [ATGeneral]:  [ATGeneral]   Xaf  = "AT_General"  LoadFlagOnlyPreplacedRemove the above marked line, and copy those of the sniper in it.Now save the ArtIni.txt. And place it also in /Emperor/Data/Model/Now you can run Emperor. And when you play as Atreides you can build this General. Notice only that it has the same build icon, since you copied it all from the Sniper.Do you have it all? Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 23, 2002 Author Share Posted August 23, 2002 OMG!! :O. Do you mean I can finally use the AT General is single game using this?, if yes, is the AT Sniper is still in the game?, because the way you tell me about this is replacing the AT Sniper with the AT General, am I correct? but anyway, a big thanks Timenn and can you tell me a guide how to add the other units like the Sardaukar General and the other units that not availiable in single game? PLEASE!!, if this one work, my long problem about EBFD will be solve!! ;D Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 23, 2002 Share Posted August 23, 2002 You don't replace the Atreides Sniper. You just copy him. The same you can do for all other units. But you can't add TOO much units, I thought Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 23, 2002 Author Share Posted August 23, 2002 I see, well Timenn, I'm in the process of doing what you told me and I finish the Rules.txt im in the ArtIni.txt now, but whenever I copy those the Sniper has, its always said this: "Not enough memory availiable to complete this operation. Quit one or more applications to increase availiable memory, then try again.Well? and I forgot, I change the AT General to Primary to ATBarracks, is this right?note:Now that you're helping me, can you tell me how to get the other mods or let just say, "subhouserules" (this is a mod) work? Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 23, 2002 Share Posted August 23, 2002 Hmm, memory might be another problem...you mean Primary Building? Yes, that is good.Isn't there a readme with that modzipfile? Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 23, 2002 Share Posted August 23, 2002 the memory program is a problem with notepad, you run out of free spave in the document. Use Wordpad, not notepad. ;D Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 23, 2002 Author Share Posted August 23, 2002 Damn me!, I don't now that. What will I do? copy all the ArtIni.txt to the wordpad?note:Hey Tinnem!, you don't answer my question, how can I get the other mods created by the other authors to work? Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 23, 2002 Share Posted August 23, 2002 no, just when you go to open the file, then right click, open file with... Wordpad. Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 23, 2002 Author Share Posted August 23, 2002 I do what you advise me Frodo/Tinnem but it still not working, I'm just going to copy what I have done so far so you can all tell me whats wrong. ArtIni.txt:[ATGeneral]  Icon = "iconsAT_Inf.tga"  IconGrey  = "iconsgrey_AT_Inf.tga"  Xaf  = "AT_Inf"SideBarType = "Infantry"CrapShadowSize = -1.0Rules.txt:[ATGeneral]Score = 2House = AtreidesStormDamage=74  // (1*64)+10UnitGroup = ATBarracksTerrain = Rock, Sand, NBRock, InfRock, RampCost = 500Size = 1Speed = 6.0 //game coord per updateTurnRate = 0.2  //radians per tickArmour = Earplugs, 50, InfRockHealth = 1050 //High as used for DukeInfantry = trueCanBeSuppressed = TRUE//SoundSelected = Selected//SoundOrdered = OrderedViewRange = 7AiSpecial = TRUETurretAttach = IMSardaukarGunTechLevel = 1Crushable = TRUEChaosEffect = SmallChaosFXHawkEffect = SmallHawkFXTastyToWorms = trueWormAttraction = 3CanMoveAnyDirection = TRUECanBeDeviated = FALSECanBeRepaired = FALSEScore = 4AIThreat = 60// LEVEL 1 ----------------------------------VeterancyLevel = 5  // Score requiredExtraDamage = 25// LEVEL 2 ----------------------------------VeterancyLevel = 10CanSelfRepair = 1 // Need 0.5?// LEVEL 3 ----------------------------------VeterancyLevel = 20ExtraDamage = 50 // 50% more damage - applied to all weaponsExtraArmour = 50 // Takes 50% less damagePlease don't let go guys, I think this problem is almost finish. :) Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 23, 2002 Share Posted August 23, 2002 yes, it is. all that you have to do is this. Change XAF = "AT_Inf" to XAF = "IM_General" then in the rules, above the unitgroup put Primaryhouse = ATBarracks and change the unitgroup to FromBarracks Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 23, 2002 Author Share Posted August 23, 2002 Then I can finally play with my General? Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 23, 2002 Share Posted August 23, 2002 yes, that will make it work Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 23, 2002 Author Share Posted August 23, 2002 Hmm, It's still not working. Maybe I'm using the wrong editor, can you please tell me where you download your Rules.txt and ArtIni.txt?Thanks! Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 24, 2002 Author Share Posted August 24, 2002 OH YESS!! ;D. I finally get it work after a lot of hard work, currently, I enable the the AT General, IM General, and the IM Tank. Can anyone tell me how to enable the Advance Windtrap for all the house and the TL Turret.note:I don't know what is the GU Scavenger, is this a unit or a building? and how can I let the Ordos and the Harkonnen General shoots?Thanks to Tinnem and Frodo for helping me on how to edit the Rules.txt and the ArtIni.txt: I know this is just a small problem but for me, its a big problem. Thanks again guys! ;D Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 24, 2002 Share Posted August 24, 2002 Well if you have the basics it will all become very easy.To add a different weapon to a unit, you must change the name after TurretAttach =You must choose then a already existing turret (or make one, but that's for later) you can see a list with existing turrets somewhere in the top of the rules.txt. For basic: A unit which can fire has a so-called: Turret. A Turret has a specefic reload time, and it has a specefic place where it stands on the unit, and it fires a bullet. The Bullet contains all information of Damage, Speed etc. And it results when it has impact a specefic Warhead. Well a Warhead is the impact. It says about the bullet how much damage it does against light armor, and how much against airborne armor (in percents %)Notice this! If a unit xbf (the model file) contains NO firing animation, then it can't shoot!Ok, to add the Large Windtrap, you can just remove all the // which stands before the lines which tells about the LAWindtrap (in Rules.txt AND ArtIni.txt)For the Tleilaxu Turret you must also give this one a primary building, and a HouseThe Scavenger, I've never seen it. I thought it was a vehicle, but try it out, I should say. Just do the same as with the LAWindtrap Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 25, 2002 Author Share Posted August 25, 2002 I see, Hmm... So are you telling me that the Ordos and the Harkonnen General can't shoots whatever I do? well I'm just hoping because I see their units in game but I don't shoot. Maybe I'm just going to do is to copy the xaf of the AT General to the Ordos/Harks General, it's the only way I know. Okay, I'm just going to see the Guild Scavenger when I try to unlock the TL Turret. ;) Thanks Man! Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 25, 2002 Share Posted August 25, 2002 Tell me what the Scavenger does, if you tested it. I'm curious now Quote Link to comment Share on other sites More sharing options...
Death42 Posted August 25, 2002 Author Share Posted August 25, 2002 Don't worry, I'll do that ;D. I'm just going to finish surfing the net cause my sister-in-law wants some music :) Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 25, 2002 Share Posted August 25, 2002 i replied to the one about the biker, in case you don't see it there, there is no user control data in the biker xbf. Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 25, 2002 Share Posted August 25, 2002 i am sorry, that was thorup's thread i got you two confused. Quote Link to comment Share on other sites More sharing options...
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