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How to add new Unit art?


maltebyte02

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10 hours ago, maltebyte02 said:

custom units

hey dude!

you'll want to pick up the resources editor. check under the tools section in the index:

you'll need to put palette.bin and colours.bin in the same folder as the resources editor. so, either put the resources editor under data > bin or copy those files to whatever folder your resources editor is in. anyway, after that, load up the data.r16, which you can find under the "data" folder in your d2k directory. then you can export all sprites or import your own

Klofkac's map & mission editor also allows the manipulation of sprites, but for pure sprite manipulation, the resources editor is your thing

create your sprites however you want, then import them via the resources editor. palette conversion will butcher your sprites, so find a palette that's close enough and then do some corrections on each sprite. after those corrections, each frame will need to be aligned so the unit can turn properly and stuff in-game, and then you've got a new unit

if you need more info or want to work with some incomplete assets, drop by the d2k landsraad discord. a thread about it by Feda is pinned to this section of the forum.

hope that helps!

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15 hours ago, Fey said:

hey dude!

you'll want to pick up the resources editor. check under the tools section in the index:

you'll need to put palette.bin and colours.bin in the same folder as the resources editor. so, either put the resources editor under data > bin or copy those files to whatever folder your resources editor is in. anyway, after that, load up the data.r16, which you can find under the "data" folder in your d2k directory. then you can export all sprites or import your own

Klofkac's map & mission editor also allows the manipulation of sprites, but for pure sprite manipulation, the resources editor is your thing

create your sprites however you want, then import them via the resources editor. palette conversion will butcher your sprites, so find a palette that's close enough and then do some corrections on each sprite. after those corrections, each frame will need to be aligned so the unit can turn properly and stuff in-game, and then you've got a new unit

if you need more info or want to work with some incomplete assets, drop by the d2k landsraad discord. a thread about it by Feda is pinned to this section of the forum.

hope that helps!

Appreciate the help my friend! Also What tool do i need to edit the tileset colors? I want to make the sand more white! Thanks bro!

Edited by maltebyte02
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Editing the graphic of the tileset itself is just any regular paint tool. Gimp, Photoshop, Microsoft paint...

Now keep in mind that when you load the tileset (suggested to open the tileset and altering it over it) it use a very limited palette, which means certain colors won't look to well.

But maybe you can take this tileset already done and use it for your self.
Using the whole tileset or you can open a regular arrakis tileset and being able to copy-paste pieces of sand or anything you want or, at the very least, using it as a template.

 

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17 hours ago, Cm_blast said:

Editing the graphic of the tileset itself is just any regular paint tool. Gimp, Photoshop, Microsoft paint...

Now keep in mind that when you load the tileset (suggested to open the tileset and altering it over it) it use a very limited palette, which means certain colors won't look to well.

But maybe you can take this tileset already done and use it for your self.
Using the whole tileset or you can open a regular arrakis tileset and being able to copy-paste pieces of sand or anything you want or, at the very least, using it as a template.

 

This is also done with resource editor?

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On 2/16/2023 at 12:16 AM, Fey said:

hey dude!

you'll want to pick up the resources editor. check under the tools section in the index:

you'll need to put palette.bin and colours.bin in the same folder as the resources editor. so, either put the resources editor under data > bin or copy those files to whatever folder your resources editor is in. anyway, after that, load up the data.r16, which you can find under the "data" folder in your d2k directory. then you can export all sprites or import your own

Klofkac's map & mission editor also allows the manipulation of sprites, but for pure sprite manipulation, the resources editor is your thing

create your sprites however you want, then import them via the resources editor. palette conversion will butcher your sprites, so find a palette that's close enough and then do some corrections on each sprite. after those corrections, each frame will need to be aligned so the unit can turn properly and stuff in-game, and then you've got a new unit

if you need more info or want to work with some incomplete assets, drop by the d2k landsraad discord. a thread about it by Feda is pinned to this section of the forum.

hope that helps!

Im noob at discord! So when i search for servers i input d2k landsraad but it cant find anything!

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