Dark Sim 905 Posted June 24, 2002 Share Posted June 24, 2002 Hello, I am a beginner at editing Emperor: Battle for Dune, but I have modded Red Alert 2 before. I have a couple questions to ask.First off, what are the limits for the various values for Speed, BuildTime, ViewRange / Max Range (Of bullets), and Veterancy Levels.For speed, I would think anything about 20 is either illogical, or too fast. BuildTime I've found that 50 is the lowest, fairly stable value. ViewRange I just leave at around 10. Max Range for bullets I edit various, testign them as I go.My second question pretains to starportable units. Is there anyway, that I can for example, starport Atredis untis if I am Harkonnen? I know that I am able to 'build' Atredis units, but why is it that you cannot starport units other than the units that you own?Any help or answers to these questions would be appreciated. :)-- Dark sim 905 Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted June 24, 2002 Share Posted June 24, 2002 I think the best way to learn is experiment and see what happens.I think that units are starportable to the house they belong (each unit has house = stg), though I 'm not sure. Quote Link to comment Share on other sites More sharing options...
vidiware Posted June 24, 2002 Share Posted June 24, 2002 yes me too ghostybut then only if they areStarportable = TRUE Quote Link to comment Share on other sites More sharing options...
Dark Sim 905 Posted June 24, 2002 Author Share Posted June 24, 2002 Hm. I'm fairly certain Starportable units are for the primary house only.For example if House = Harkonnen, AtredisThen house Harkonnen can starport the unit(s), not Atredis. Thanks anyway...All I know is now I've burned each houses' music themes on CDs and it's cool. :P Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 4, 2002 Share Posted July 4, 2002 Yes you have right!Ig you make a TurretHouse xxx,yyy,zzzThen the infantry that comes out when destroyed are xxx Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted July 4, 2002 Share Posted July 4, 2002 I dun think that the houses after the "," have any role... Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 4, 2002 Share Posted July 4, 2002 Maby you're right.. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 4, 2002 Share Posted July 4, 2002 http://editing.dune2k.com/docs/The info you require is in the files therein. Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 6, 2002 Share Posted July 6, 2002 If you mean Alphabeta's very good list i have one thing to correctUnStealthRange = # //This does not seem to workIt works but as Stealthed and SthealthedWhenStill NOT as buildings...But exept from that your information are wounderful and i have used it as my only guide to mod emperor! (Nema Jacob++ have helped me too) Quote Link to comment Share on other sites More sharing options...
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