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Regarding unit dialogue modding...


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Posted

Yo. So, units belonging to any faction past 2 (Ordos) are using the side 2 voice lines because we kinda had to break the game to get non-playable factions working. While there are some things we can do with voice mods, it'd help expand our potential to do some more research on this.
tibed.thumb.png.b9183707ead824bb97a6e705619ee8e8.png
There are only five "reporting" lines, but nine "confirmed" lines. At the moment, changing "confirmed" lines seems to work across the board. Changing "reporting" lines works for one line, and then the other two seem to be untouchable. At least in tibed. So... if we could figure out how to change all the "reporting" lines, we might be able to make some flavorful mods for alternate factions' campaigns.

I've already gone into manual mode, tried adding "Reporting6=" up to 9, but that didn't work. :P

  • 3 weeks later...
Posted

Well, I still haven't figured out a way to change the other unit reporting sounds, but I did figure a way around it...
EVA.zip

The mentat and unit reporting sounds do not play at the same time. Thus, ALL of the "unit reporting" sounds can be replaced with the mentat going "Unit selected." or something. And then the units can have new "confirmed!" dialogue. I just need a variety of voices for those...

Since I have some new voices worked up for the mentat in general, I figure I'd just post them. They're in that zip up there if you wanna check 'em out. Except for the "Unit selected" sounds.

The other reason I wanted to do this is because I'm sick of the Ordos mentat being used for other factions. Having other options is good! Since this is a work in progress, I'd love any feedback. I might re-do some of the lines if they sound off or something. Thanks.

  • 1 month later...
Posted

Do you have information on how TibEd overwrites the Dune2000 BIN files? Or any documentation about the format of the various BIN files.

Technically, I could open up TibEd and play with it myself, but if prior research on the BIN files had been done, this process could be much quicker, and I can use the time to look at the executable and see where the data could be loaded and read.

 

Posted
5 hours ago, lovalmidas said:

Do you have information on how TibEd overwrites the Dune2000 BIN files? Or any documentation about the format of the various BIN files.

Technically, I could open up TibEd and play with it myself, but if prior research on the BIN files had been done, this process could be much quicker, and I can use the time to look at the executable and see where the data could be loaded and read.

 

I am not sure about this. Maybe @FunkyFr3sh can tell you more, since he messed around with the bin files a bit and managed to get a few variables in a rules.ini format which can be edited per mission file.

 

There are a lot of unknown bytes in TibEd, it would be EXTREMELY useful is somebody figured them out. :)

Posted
On 6/28/2020 at 1:08 AM, lovalmidas said:

Do you have information on how TibEd overwrites the Dune2000 BIN files? Or any documentation about the format of the various BIN files.

Technically, I could open up TibEd and play with it myself, but if prior research on the BIN files had been done, this process could be much quicker, and I can use the time to look at the executable and see where the data could be loaded and read.

Terribly sorry loval, but I've only worked with TibEd to make the game do what I need it to do. To a great extent, but still, I am totally unaware of how the .bin files are digested by TibEd.

  • 4 weeks later...
Posted (edited)

Alright, I figured some stuff out.

Spoiler

 


INDEX - REFERENCE    - FILENAME - HEX CODE LAYOUT
000 - S_AT_INF_REP1  - A_ISEL1  - C4 00 00 00 HEX
001 - S_AT_INF_REP2  - A_ISEL2  - C5 00 00 00 HEX
002 - S_AT_INF_REP3  - A_ISEL3  - C6 00 00 00 HEX
003 - S_AT_INF_CON1  - A_ICONF1 - C7 00 00 00 HEX
004 - S_AT_INF_CON2  - A_ICONF2 - C8 00 00 00 HEX
005 - S_AT_INF_CON3  - A_ICONF3 - C9 00 00 00 HEX
006 - S_AT_VEH_REP1  - A_VSEL1  - CB 00 00 00 HEX
007 - S_AT_VEH_REP2  - A_VSEL2  - CC 00 00 00 HEX
008 - S_AT_VEH_REP3  - A_VSEL3  - CD 00 00 00 HEX
009 - S_AT_VEH_CON1  - A_VCONF1 - CE 00 00 00 HEX
010 - S_AT_VEH_CON2  - A_VCONF2 - CF 00 00 00 HEX
011 - S_AT_VEH_CON3  - A_VCONF3 - D0 00 00 00 HEX
012 - S_HK_INF_REP1  - H_ISEL1  - D1 00 00 00 HEX
013 - S_HK_INF_REP2  - H_ISEL2  - D2 00 00 00 HEX
014 - S_HK_INF_REP3  - H_ISEL3  - D3 00 00 00 HEX
015 - S_HK_INF_CON1  - H_ICONF1 - D4 00 00 00 HEX
016 - S_HK_INF_CON2  - H_ICONF2 - D5 00 00 00 HEX
017 - S_HK_INF_CON3  - H_ICONF3 - D6 00 00 00 HEX
018 - S_HK_VEH_REP1  - H_VSEL1  - D7 00 00 00 HEX
019 - S_HK_VEH_REP2  - H_VSEL2  - D8 00 00 00 HEX
020 - S_HK_VEH_REP3  - H_VSEL3  - D9 00 00 00 HEX
021 - S_HK_VEH_CON1  - H_VCONF1 - DA 00 00 00 HEX
022 - S_HK_VEH_CON2  - H_VCONF2 - DB 00 00 00 HEX
023 - S_HK_VEH_CON3  - H_VCONF3 - DC 00 00 00 HEX
024 - S_OR_INF_REP1  - O_ISEL1  - DD 00 00 00 HEX
025 - S_OR_INF_REP2  - O_ISEL2  - DE 00 00 00 HEX
026 - S_OR_INF_REP3  - O_ISEL3  - DF 00 00 00 HEX
027 - S_OR_INF_CON1  - O_ICONF1 - E0 00 00 00 HEX
028 - S_OR_INF_CON2  - O_ICONF2 - E1 00 00 00 HEX
029 - S_OR_INF_CON3  - O_ICONF3 - E2 00 00 00 HEX
030 - S_OR_VEH_REP1  - O_VSEL1  - E3 00 00 00 HEX
031 - S_OR_VEH_REP2  - O_VSEL2  - E4 00 00 00 HEX
032 - S_OR_VEH_REP3  - O_VSEL3  - E5 00 00 00 HEX
033 - S_OR_VEH_CON1  - O_VCONF1 - E6 00 00 00 HEX
034 - S_OR_VEH_CON2  - O_VCONF2 - E7 00 00 00 HEX
035 - S_OR_VEH_CON3  - O_VCONF3 - E8 00 00 00 HEX
036 - S_OR_SAB_REP1  - O_SSEL1  - E9 00 00 00 HEX
037 - S_OR_SAB_REP2  - O_SSEL2  - EA 00 00 00 HEX
038 - S_OR_SAB_REP3  - O_SSEL3  - EB 00 00 00 HEX
039 - S_OR_SAB_CON1  - O_SCONF1 - EC 00 00 00 HEX
040 - S_OR_SAB_CON2  - O_SCONF2 - ED 00 00 00 HEX
041 - S_OR_SAB_CON3  - O_SCONF3 - EE 00 00 00 HEX
042 - S_ALL_ENG_REP1 - A_ESEL1  - EF 00 00 00 HEX
043 - S_ALL_ENG_REP2 - A_ESEL2  - F0 00 00 00 HEX
044 - S_ALL_ENG_REP3 - A_ESEL3  - F1 00 00 00 HEX
045 - S_ALL_ENG_CON1 - A_ECONF1 - F2 00 00 00 HEX
046 - S_ALL_ENG_CON2 - A_ECONF2 - F3 00 00 00 HEX
047 - S_ALL_ENG_CON3 - A_ECONF3 - F4 00 00 00 HEX
048 - S_HK_ENG_REP1  - H_ESEL1  - F5 00 00 00 HEX
049 - S_HK_ENG_REP2  - H_ESEL2  - F6 00 00 00 HEX
050 - S_HK_ENG_REP3  - H_ESEL3  - F7 00 00 00 HEX
051 - S_HK_ENG_CON1  - H_ECONF1 - F8 00 00 00 HEX
052 - S_HK_ENG_CON2  - H_ECONF2 - F9 00 00 00 HEX
053 - S_HK_ENG_CON3  - H_ECONF3 - FA 00 00 00 HEX
054 - S_OR_ENG_REP1  - O_ESEL1  - FB 00 00 00 HEX
055 - S_OR_ENG_REP2  - O_ESEL2  - FC 00 00 00 HEX
056 - S_OR_ENG_REP3  - O_ESEL3  - FD 00 00 00 HEX
057 - S_OR_ENG_CON1  - O_ECONF1 - FE 00 00 00 HEX
058 - S_OR_ENG_CON2  - O_ECONF2 - FF 00 00 00 HEX
059 - S_OR_ENG_CON3  - O_ECONF3 - 00 01 00 00 HEX
060 - S_AT_FRE_REP1  - A_FSEL1  - 01 01 00 00 HEX
061 - S_AT_FRE_REP2  - A_FSEL2  - 02 01 00 00 HEX
062 - S_AT_FRE_REP3  - A_FSEL3  - 03 01 00 00 HEX
063 - S_AT_FRE_REP4  - A_FSEL4  - 04 01 00 00 HEX
064 - S_AT_FRE_CON1  - A_FCONF1 - 05 01 00 00 HEX
065 - S_AT_FRE_CON2  - A_FCONF2 - 06 01 00 00 HEX
066 - S_AT_FRE_CON3  - A_FCONF3 - 07 01 00 00 HEX
067 - S_AT_FRE_CON4  - A_FCONF4 - 08 01 00 00 HEX
068 - S_ALL_SAR_REP1 - G_SSEL1  - 09 01 00 00 HEX
069 - S_ALL_SAR_REP2 - G_SSEL2  - 0A 01 00 00 HEX
070 - S_ALL_SAR_CON1 - G_SCONF1 - 0B 01 00 00 HEX
071 - S_ALL_SAR_CON2 - G_SCONF2 - 0C 01 00 00 HEX
072 - C_A1a          - AI_MAP1A - 1D 01 00 00 HEX
073 - C_A1b          - AI_MAP1B - 1E 01 00 00 HEX
074 - C_A1c          - AI_MAP1C - 1F 01 00 00 HEX
075 - C_A2a          - AI_MAP2A - 20 01 00 00 HEX
076 - C_A2b          - AI_MAP2B - 21 01 00 00 HEX
077 - C_A2c          - AI_MAP2C - 22 01 00 00 HEX
078 - C_A3a          - AI_MAP3A - 23 01 00 00 HEX
079 - C_A4a          - AI_MAP4A - 24 01 00 00 HEX
080 - C_A5a          - AI_MAP5A - 25 01 00 00 HEX
081 - C_A6a          - AI_MAP6A - 26 01 00 00 HEX
082 - C_A7a          - AI_MAP7A - 27 01 00 00 HEX
083 - C_A8a          - AI_MAP8A - 28 01 00 00 HEX
084 - C_A9a          - AI_MAP9A - 29 01 00 00 HEX
085 - C_H1a          - HI_MAP1A - 2A 01 00 00 HEX
086 - C_H1b          - HI_MAP1B - 2B 01 00 00 HEX
087 - C_H2b          - HI_MAP2B - 2E 01 00 00 HEX
088 - C_H2c          - HI_MAP2C - 2F 01 00 00 HEX
089 - C_H3a          - HI_MAP3A - 30 01 00 00 HEX
090 - C_H3b          - HI_MAP3B - 31 01 00 00 HEX
091 - C_H4a          - HI_MAP4A - 32 01 00 00 HEX
092 - C_H4b          - HI_MAP4B - 33 01 00 00 HEX
093 - C_H5a          - HI_MAP5A - 34 01 00 00 HEX
094 - C_H6a          - HI_MAP6A - 35 01 00 00 HEX
095 - C_H6b          - HI_MAP6B - 36 01 00 00 HEX
096 - C_H7a          - HI_MAP7A - 37 01 00 00 HEX
097 - C_H8a          - HI_MAP9  - 38 01 00 00 HEX
098 - C_H9a          - HI_MAP9A - 39 01 00 00 HEX
099 - C_O1a          - OI_MAP1A - 3A 01 00 00 HEX
100 - C_O1b          - OI_MAP1B - 3B 01 00 00 HEX
101 - C_O1c          - OI_MAP1C - 3C 01 00 00 HEX
102 - C_O2a          - OI_MAP2A - 3D 01 00 00 HEX
103 - C_O2b          - OI_MAP2B - 3E 01 00 00 HEX
104 - C_O2c          - OI_MAP2C - 3F 01 00 00 HEX
105 - C_O3a          - OI_MAP3A - 40 01 00 00 HEX
106 - C_O4a          - OI_MAP4A - 41 01 00 00 HEX
107 - C_O5a          - OI_MAP5A - 42 01 00 00 HEX
108 - C_O6a          - OI_MAP6A - 43 01 00 00 HEX
109 - C_O7a          - OI_MAP7A - 44 01 00 00 HEX
110 - C_O8a          - OI_MAP8A - 45 01 00 00 HEX
111 - C_O9a          - OI_MAP9A - 46 01 00 00 HEX

 

Below that spoiler is all the hex codes for sounds we could use. Some are missing, but for a reason. For instance, 2C 01 00 00 and 2D 01 00 00 are purposefully left out of the list because those two lines may pop up if you try to repair a unit using the wrench while playing as side 3. Those sound files may perhaps be better changed to the mentat saying, "Repairing."

Although TibEd can't read and change all the hex codes, a hex editor can change them fairly easily. lovalmidas explained here:

Spoiler

800916398_unitsoundsyay.thumb.png.8f9eefd9a272a7c249948e01a86770fb.png

So what's that mean in English? Basically, look at the column up top that says 0C. That's the one where the first voice line for every unit will begin. Then any row that ends with "50" will be where the first voice line starts. To change the line spoken to the one you want, copy one of the corresponding hex codes from under the first spoiler to where they should go.

Obviously, you'll need a hex editor of some sort (like HxD) and you'll want to open the "templates.bin" file under data > bin in your D2k directory. Also, the units go in order, so the first unit at 050 is Light Infantry, next unit at row 150 is Trooper, etc. Refer to the unit index for more info about that. Or, I guess I can post the numbers I'm using under the third spoiler, along with the related index list...

My sound overhaul is underway, The practical applications of this find are clear; you could give the Imperials some lines that aren't "for House Ordos!" when you select them. Of course, I'll be doing something more involved. Details below this spoiler:

Spoiler

000 - Strength in numbers.
001 - Weapons at the ready.
002 - On the ground, Commander.

003 - Infantry on the move.
004 - There can be no retreat.
005 - We will stand our ground. (end standard infantry lines; three lines are complete)

006 - Trike good to go.
007 - Light interceptor.
008 - Let's flank 'em, Sir!

009 - LAV movin' out.
010 - There's no escape!
011 - In a flash, Commander. (end standard LAV lines; three lines are complete)

012 - MBT standing by.
013 - Send us to the front.
014 - Your sword and shield.

015 - Occupying the area, Sir.
016 - Frontline unit rolling out.
017 - Armor moving to new position. (end Combat Tank lines)

018 - Eyes on the horizon.
019 - Siege Tank reporting.
020 - Long-range artillery.

021 - Engage from afar.
022 - Hope that's a good spot.
023 - LRA moving to combat zone. (end standard LRA lines)

024 - Armor superiority.
025 - They cannot compare.
026 - Send us to the front.

027 - Duelist Tank on the move.
028 - Frontline unit rolling out.
029 - There will be no competition. (end Duelist Tank lines; three lines are complete)

030 - Ready to ambush.
031 - Stealth operations.
032 - Awaiting your orders.

033 - Chaos unfolds.
034 - Keep out of sight.
035 - Death comes silently. (end Stealth Raider lines; this set is already complete)

036 - Stealth operations.
037 - Death is inevitable.
038 - Our purpose is sabotage.

039 - <laughing>
040 - Chaos unfolds.
041 - Saboteur going eagerly. (end Saboteur lines; this set is already complete)

042 - Flame Tank primed.
043 - Fired up, Commander.
044 - Smells like... victory.

045 - Hell yeah!
046 - Advance and conquer!
047 - Flame Tank blazing a path! (end Flame Tank lines; three lines are complete)

048 - Sonics online.
049 - Cranked up to eleven.
050 - The ultimate siege weapon.

051 - Rolling thunder.
052 - Engage from afar.
053 - Stay at a distance. (end Sonic Tank lines; three lines are complete)

054 - Deviator calibrated.
055 - Gas ready for delivery.
056 - Loyalty is an illusion.

057 - Chaos unfolds.
058 - They will be ours.
059 - Delivering Deviator gas. (end Deviator lines; three lines are complete)

060 - Invincible armor.
061 - Unstoppable force.
062 - The machine hungers.
063 - They are outgunned.

064 - Reactor at maximum.
065 - Devastation imminent.
066 - Victory is inevitable. (end Devastator lines; this set is already complete)
067 - We will cull the weak.

068 - A titan among tanks.
069 - Send us to the front.

070 - Autogun Tank on the move.
071 - Frontline unit rolling out. (end Autogun Tank lines; this set is already complete)

072 - Harvesting operations.
073 - MCV standing by. (used in place of line 072 for MCVs)
074 - Logistics reporting.
075 - Coming in, Commander.
076 - Roger that, Commander.
077 - Commencing operations.
078 - Proceeding as planned. (end logistics unit lines)
079 - Engineering.
080 - Any action today?
081 - Need something fixed?
082 - Engineer on task.
083 - Remember, I'm unarmed!
084 - I'll get it sorted, Commander. (end Engineer lines)

085 - Your command?
086 - We are legion.
087 - Elite troops reporting.
088 - No surrender!
089 - They will know fear.
090 - Death before dishonor! (end Sardaukar lines)
091 - Naib?
092 - Muad'dib?
093 - Subakh un nar?
094 - Hal yawm!
095 - Bi-la kaifa!
096 - Ya hya chouhada! (end Fremen Warrior lines; this set is already complete)
097 - Raider at the ready. (used in place of line 006 for Raiders)
098 - Quad reporting. (used in place of line 006 for Quads)

099 - Hybrid interceptor.
100 - RPG Quad reporting.
101 - Ready for anything.
102 - LAV movin' out.
103 - You got it, Sir.
104 - We'll handle it. (end RPG Quad lines)
105 - We have the power.
106 - Capacitors charged.
107 - Shock Raider ready.
108 - The storm is coming.
109 - Resistance is futile.
110 - Positively, Commander. (end Shock Raider lines)
111 - Missile Tank ready. (used in place of line 019 for Missile Tanks)

0=LIGHT INF
C4 00 00 00 C5 00 00 00 C6 00 00 00 C4 00 00 00 C5 00 00 00 C6 00 00 00 C4 00 00 00 C5 00 00 00 C6 00 00 00 C7 00 00 00 C8 00 00 00 C9 00 00 00 C7 00 00 00 C8 00 00 00 C9 00 00 00 C7 00 00 00 C8 00 00 00 C9 00 00 00

1=TROOPER
C4 00 00 00 C5 00 00 00 C6 00 00 00 C4 00 00 00 C5 00 00 00 C6 00 00 00 C4 00 00 00 C5 00 00 00 C6 00 00 00 C7 00 00 00 C8 00 00 00 C9 00 00 00 C7 00 00 00 C8 00 00 00 C9 00 00 00 C7 00 00 00 C8 00 00 00 C9 00 00 00

2=ENGINEER
24 01 00 00 25 01 00 00 26 01 00 00 24 01 00 00 25 01 00 00 26 01 00 00 24 01 00 00 25 01 00 00 26 01 00 00 27 01 00 00 28 01 00 00 29 01 00 00 27 01 00 00 28 01 00 00 29 01 00 00 27 01 00 00 28 01 00 00 29 01 00 00

3=SABOTEUR
C4 00 00 00 C5 00 00 00 C6 00 00 00 C4 00 00 00 C5 00 00 00 C6 00 00 00 C4 00 00 00 C5 00 00 00 C6 00 00 00 C7 00 00 00 C8 00 00 00 C9 00 00 00 C7 00 00 00 C8 00 00 00 C9 00 00 00 C7 00 00 00 C8 00 00 00 C9 00 00 00

4=SARDAUKAR
40 01 00 00 41 01 00 00 42 01 00 00 40 01 00 00 41 01 00 00 42 01 00 00 40 01 00 00 41 01 00 00 42 01 00 00 43 01 00 00 44 01 00 00 45 01 00 00 43 01 00 00 44 01 00 00 45 01 00 00 43 01 00 00 44 01 00 00 45 01 00 00

5=TRIKE
45 01 00 00 CC 00 00 00 CD 00 00 00 45 01 00 00 CC 00 00 00 CD 00 00 00 45 01 00 00 CC 00 00 00 CD 00 00 00 CE 00 00 00 CF 00 00 00 D0 00 00 00 CE 00 00 00 CF 00 00 00 D0 00 00 00 CE 00 00 00 CF 00 00 00 D0 00 00 00

6=RAIDER
38 01 00 00 CC 00 00 00 CD 00 00 00 38 01 00 00 CC 00 00 00 CD 00 00 00 38 01 00 00 CC 00 00 00 CD 00 00 00 CE 00 00 00 CF 00 00 00 D0 00 00 00 CE 00 00 00 CF 00 00 00 D0 00 00 00 CE 00 00 00 CF 00 00 00 D0 00 00 00

7=QUAD
39 01 00 00 CC 00 00 00 CD 00 00 00 39 01 00 00 CC 00 00 00 CD 00 00 00 39 01 00 00 CC 00 00 00 CD 00 00 00 CE 00 00 00 CF 00 00 00 D0 00 00 00 CE 00 00 00 CF 00 00 00 D0 00 00 00 CE 00 00 00 CF 00 00 00 D0 00 00 00

8=HARVESTER
1D 01 00 00 1F 01 00 00 20 01 00 00 1D 01 00 00 1F 01 00 00 20 01 00 00 1D 01 00 00 1F 01 00 00 20 01 00 00 21 01 00 00 22 01 00 00 23 01 00 00 21 01 00 00 22 01 00 00 23 01 00 00 21 01 00 00 22 01 00 00 23 01 00 00

9=ATREIDES COMBAT TANK
D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00

10=HARKONNEN COMBAT TANK
D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00

11=ORDOS COMBAT TANK
D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00

12=MCV
1E 01 00 00 1F 01 00 00 20 01 00 00 1E 01 00 00 1F 01 00 00 20 01 00 00 1E 01 00 00 1F 01 00 00 20 01 00 00 21 01 00 00 22 01 00 00 23 01 00 00 21 01 00 00 22 01 00 00 23 01 00 00 21 01 00 00 22 01 00 00 23 01 00 00

13=MISSILE TANK
D7 00 00 00 46 01 00 00 D9 00 00 00 D7 00 00 00 46 01 00 00 D9 00 00 00 D7 00 00 00 46 01 00 00 D9 00 00 00 DA 00 00 00 DB 00 00 00 DC 00 00 00 DA 00 00 00 DB 00 00 00 DC 00 00 00 DA 00 00 00 DB 00 00 00 DC 00 00 00

14=DEVIATOR
FB 00 00 00 FC 00 00 00 FD 00 00 00 FB 00 00 00 FC 00 00 00 FD 00 00 00 FB 00 00 00 FC 00 00 00 FD 00 00 00 FE 00 00 00 FF 00 00 00 00 01 00 00 FE 00 00 00 FF 00 00 00 00 01 00 00 FE 00 00 00 FF 00 00 00 00 01 00 00

15=SIEGE TANK
D7 00 00 00 D8 00 00 00 D9 00 00 00 D7 00 00 00 D8 00 00 00 D9 00 00 00 D7 00 00 00 D8 00 00 00 D9 00 00 00 DA 00 00 00 DB 00 00 00 DC 00 00 00 DA 00 00 00 DB 00 00 00 DC 00 00 00 DA 00 00 00 DB 00 00 00 DC 00 00 00

16=SONIC TANK
F5 00 00 00 F6 00 00 00 F7 00 00 00 F5 00 00 00 F6 00 00 00 F7 00 00 00 F5 00 00 00 F6 00 00 00 F7 00 00 00 F8 00 00 00 F9 00 00 00 FA 00 00 00 F8 00 00 00 F9 00 00 00 FA 00 00 00 F8 00 00 00 F9 00 00 00 FA 00 00 00

17=DEVASTATOR TANK
01 01 00 00 02 01 00 00 03 01 00 00 01 01 00 00 02 01 00 00 03 01 00 00 01 01 00 00 02 01 00 00 03 01 00 00 05 01 00 00 06 01 00 00 07 01 00 00 05 01 00 00 06 01 00 00 07 01 00 00 05 01 00 00 06 01 00 00 07 01 00 00

>>>AUTOGUN TANK (no room for unit; replaces something using Feda's new mission launcher)
04 01 00 00 09 01 00 00 0A 01 00 00 04 01 00 00 09 01 00 00 0A 01 00 00 04 01 00 00 09 01 00 00 0A 01 00 00 08 01 00 00 0B 01 00 00 0C 01 00 00 08 01 00 00 0B 01 00 00 0C 01 00 00 08 01 00 00 0B 01 00 00 0C 01 00 00

18=CARRYALL
3A 01 00 00 3B 01 00 00 3C 01 00 00 3A 01 00 00 3B 01 00 00 3C 01 00 00 3A 01 00 00 3B 01 00 00 3C 01 00 00 3D 01 00 00 3E 01 00 00 3F 01 00 00 3D 01 00 00 3E 01 00 00 3F 01 00 00 3D 01 00 00 3E 01 00 00 3F 01 00 00

19=CARRYALL2
1D 01 00 00 1F 01 00 00 20 01 00 00 1D 01 00 00 1F 01 00 00 20 01 00 00 1D 01 00 00 1F 01 00 00 20 01 00 00 21 01 00 00 22 01 00 00 23 01 00 00 21 01 00 00 22 01 00 00 23 01 00 00 21 01 00 00 22 01 00 00 23 01 00 00

20=ORNITHOPTER
D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00

21=FREMEN
32 01 00 00 33 01 00 00 34 01 00 00 32 01 00 00 33 01 00 00 34 01 00 00 32 01 00 00 33 01 00 00 34 01 00 00 35 01 00 00 36 01 00 00 37 01 00 00 35 01 00 00 36 01 00 00 37 01 00 00 35 01 00 00 36 01 00 00 37 01 00 00

22=MP SARDAUKAR
2A 01 00 00 2B 01 00 00 2E 01 00 00 2A 01 00 00 2B 01 00 00 2E 01 00 00 2A 01 00 00 2B 01 00 00 2E 01 00 00 2F 01 00 00 30 01 00 00 31 01 00 00 2F 01 00 00 30 01 00 00 31 01 00 00 2F 01 00 00 30 01 00 00 31 01 00 00

23=GRENADIER
E9 00 00 00 EA 00 00 00 EB 00 00 00 E9 00 00 00 EA 00 00 00 EB 00 00 00 E9 00 00 00 EA 00 00 00 EB 00 00 00 EC 00 00 00 ED 00 00 00 EE 00 00 00 EC 00 00 00 ED 00 00 00 EE 00 00 00 EC 00 00 00 ED 00 00 00 EE 00 00 00

24=DEATH HAND ROCKET
D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00

25=SANDWORM
D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D1 00 00 00 D2 00 00 00 D3 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00 D4 00 00 00 D5 00 00 00 D6 00 00 00

26=CHOAM FRIGATE
40 01 00 00 41 01 00 00 42 01 00 00 40 01 00 00 41 01 00 00 42 01 00 00 40 01 00 00 41 01 00 00 42 01 00 00 43 01 00 00 44 01 00 00 45 01 00 00 43 01 00 00 44 01 00 00 45 01 00 00 43 01 00 00 44 01 00 00 45 01 00 00

27=THUMPER
DD 00 00 00 DE 00 00 00 DF 00 00 00 DD 00 00 00 DE 00 00 00 DF 00 00 00 DD 00 00 00 DE 00 00 00 DF 00 00 00 E0 00 00 00 E1 00 00 00 E2 00 00 00 E0 00 00 00 E1 00 00 00 E2 00 00 00 E0 00 00 00 E1 00 00 00 E2 00 00 00

28=STEALTH RAIDER
E3 00 00 00 E4 00 00 00 E5 00 00 00 E3 00 00 00 E4 00 00 00 E5 00 00 00 E3 00 00 00 E4 00 00 00 E5 00 00 00 E6 00 00 00 E7 00 00 00 E8 00 00 00 E6 00 00 00 E7 00 00 00 E8 00 00 00 E6 00 00 00 E7 00 00 00 E8 00 00 00

29=FR NON STEALTH
EF 00 00 00 F0 00 00 00 F1 00 00 00 EF 00 00 00 F0 00 00 00 F1 00 00 00 EF 00 00 00 F0 00 00 00 F1 00 00 00 F2 00 00 00 F3 00 00 00 F4 00 00 00 F2 00 00 00 F3 00 00 00 F4 00 00 00 F2 00 00 00 F3 00 00 00 F4 00 00 00

Thirty lines are already fully completed. Another eighteen lines are in progress. So, that's coming along.

Anyway, hope this info helps.

Edit: Oh, I almost forgot! I put together a demonstration proving that modding the hex values works as it should. Simply using TibEd, this is not possible, but with a little bit of hex editing...
https://www.youtube.com/watch?v=VWx97LmN1gQ

Around two minutes in, I get an MCV, so skip there and you can hear how this sounds along with other in-game noises, like "Construction complete." and "Unit ready." The beginning of S09V1 is only wandering around with Stealth Raiders, so it was a good test to hear how these would sound played over and over and over and over and over and over and over again, like we'd normally expect in-game. With all units done up in this new style, we can expect to hear a variety of these lines. but I'll need to do some more work on 'em before they're all done.

Edit 2: I did a quick run of S03V2 on Hard+ mode. The new LAV and infantry sounds are in place, so the entire playthrough of the map is saturated with the new unit sounds.
https://www.youtube.com/watch?v=TDFK6dgmK4U

There's more info in the description. Also, I'm up to around fifty-three lines finished at this juncture, not counting the new EVA which is an extra forty-five lines all on its own.

Edited by Fey

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