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[REVAMP] Summers' Solstice Campaign


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Posted (edited)

ayy lmao it's revamp time

Features:
 - Eighteen campaign levels; Thirty meticulously-crafted missions in total.
 - Highly varied objectives between mostly non-linear, large-scale maps.
 - Significantly different difficulty levels between easy, normal, and hard.
 - A sensible difficulty curve from the simple tutorial to the thrilling climax.
 - Custom artwork to bring your most dire foes and epic confrontations to life.
 - Fully voice acted, from your infantry reporting to the enemy commanders' taunts.
 - Engaging story full of twists, evoking surprise, and bringing identity to each faction.
 - Your in-game choices will affect how certain missions play out. You are the Commander!
 - Challenge and drama that amp up constantly, adding a sense of desperation to your battles.
 - Re-imagined tech and balancing through a complex mod that's still loyal to the original designs.

Details & Strategy Guides:

  Reveal hidden contents

Glossary of Units & Structures, & Credits:

  Reveal hidden contents

Please note that certain stats listed above, like unit costs or build speeds, are on normal difficulty with one factory.

FAQ & Troubleshooting:

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Download:
dato recently updated the dunemaster install with this campaign and the new Mission Launcher. If you'd like a fresh install with alllll the new stuff, I suggest checking this one out:

If you have Gruntmods instead or just want to add this campaign to an existing install, go here:

The new Mission Launcher update and the revamp for this campaign were linked in the above thread. That stuff only has to be unzipped to whatever install directory you have, dunemaster or gruntmods.

Give 'em hell, Commander!

Edited by Fey
revamp's done; occasionally editing to add to FAQ or something lol
  • Like 1
Posted

"Unknown Base Defense", simply great.

Finally the campaign it's done; I already played earlier versions, but I want to see the new stuff you added and the adjustments from those maps; this campaign will keep me busy for a while, but at least I will come back to play more dune 2000.

I am really curious what will happen half-way the campaign, but I will play all the missions done.
 

Posted
  On 1/13/2020 at 12:48 PM, Cm_blast said:

"Unknown Base Defense", simply great.

Expand  

😂 You know exactly what that thing is!

  On 1/13/2020 at 12:48 PM, Cm_blast said:

Finally the campaign it's done; I already played earlier versions, but I want to see the new stuff you added and the adjustments from those maps; this campaign will keep me busy for a while, but at least I will come back to play more dune 2000.

I am really curious what will happen half-way the campaign, but I will play all the missions done.
 

Expand  

I'm certain you'll find that everything is infinitely more polished. I did quite a lot of work to make this a good campaign! Best as I could make it. :)

  • 3 weeks later...
Posted

Alright; It took me some time to play the 30 missions, but now I finish.

This is a great campaign, or, should I said, the best version of the campaign (I already played the first half some time before); it was a hard map with tons of contents, new units and those unknown structures that were annoying to deal with but not in a boring way.

Also I like the new versions of the old maps, they didn't took me +2 hours to beat, but much less; maybe I optimized a bit the expansion areas deploying more bases and more factories than needed but still, the few touches on the design of the map, the way the AI behaves and so on makes this campaign much more enjoyable now.

It has tons of briefing to read, and I am so bad at names that half the time I don't remember which commander command which faction, but still, I could get at least the core point on the game, the enemies you face and the reasons here and there to fight.

This is indeed a well crafted campaign, with lots of works with the new artworks, new structures that add something new into the game withouth just turning the whole campaign in a mess, although It can be arguable how specific units change on the power vs certain buildings, I think it has some kind of balance, although now everythings it's more expensive, but anyway, tons of room to expand so the money it's never a problem.

Well done... and it only took 4(?) years! dunno how many time, but indeed a lot of time xD.

Posted
  On 2/2/2020 at 4:51 PM, Cm_blast said:

Alright; It took me some time to play the 30 missions, but now I finish.

This is a great campaign, or, should I said, the best version of the campaign (I already played the first half some time before); it was a hard map with tons of contents, new units and those unknown structures that were annoying to deal with but not in a boring way.

Also I like the new versions of the old maps, they didn't took me +2 hours to beat, but much less; maybe I optimized a bit the expansion areas deploying more bases and more factories than needed but still, the few touches on the design of the map, the way the AI behaves and so on makes this campaign much more enjoyable now.

It has tons of briefing to read, and I am so bad at names that half the time I don't remember which commander command which faction, but still, I could get at least the core point on the game, the enemies you face and the reasons here and there to fight.

This is indeed a well crafted campaign, with lots of works with the new artworks, new structures that add something new into the game withouth just turning the whole campaign in a mess, although It can be arguable how specific units change on the power vs certain buildings, I think it has some kind of balance, although now everythings it's more expensive, but anyway, tons of room to expand so the money it's never a problem.

Well done... and it only took 4(?) years! dunno how many time, but indeed a lot of time xD.

Expand  

XD 4 years, not counting all of the random periods of absence and other IRL shenanigans. I guess the development time of the Heighliner tileset counts, huh? :P

Thanks for playing, Cm! I'm glad you liked the final result. :D

  • 1 year later...
Posted

Hi!  I used to play Dune 2000 when I was a teenager and i have just found this and it is AWESOME!! BUT!!!  I cannot at all work out how to beat level 17V2!!! How do you capture the laser turrets at the beginning??  What buildings do you have to put up in order to build the rocket towers??  I simply get annhilhated in about 3 minutes every time I play this mission and I cannot work out what to do. HELP!!  and thanks so much for putting these missions together - they are GREAT!.

Posted
  On 5/9/2021 at 11:52 PM, sbruc065 said:

Hi!  I used to play Dune 2000 when I was a teenager and i have just found this and it is AWESOME!! BUT!!!  I cannot at all work out how to beat level 17V2!!! How do you capture the laser turrets at the beginning??  What buildings do you have to put up in order to build the rocket towers??  I simply get annhilhated in about 3 minutes every time I play this mission and I cannot work out what to do. HELP!!  and thanks so much for putting these missions together - they are GREAT!.

Expand  

Hey there mate, I'm so glad you've been enjoying my campaign! Thank you so much!

It sounds like you're up to the toughest missions I've got. Well done!

Those megaturrets can't be captured - they're just there to, you know, be there for the intro. Here are some recommendations for S17V2:

  Reveal hidden contents

The most important tips are at the beginning under that little spoiler, but I hope all of that helps. Good luck, Commander!

Posted (edited)

Deleted that last post haha! Took ages but I managed it!!  Was just a case of getting in the rocket turrets in the right places at the beginning.  I just couldn~t work out how to build them but as soon as you clarified it was just a case of upgrading the hi-tec factory it was all good!! Great mission!! Thanks again!!

Edited by sbruc065
Managed to complete the mission!
Posted
  On 5/11/2021 at 11:41 PM, sbruc065 said:

Deleted that last post haha! Took ages but I managed it!!  Was just a case of getting in the rocket turrets in the right places at the beginning.  I just couldn~t work out how to build them but as soon as you clarified it was just a case of upgrading the hi-tec factory it was all good!! Great mission!! Thanks again!!

Expand  

:D Congratulations!! And thank you so much! I'm so glad you enjoyed it. :)

  • 1 month later...
Posted

Hi - I have played a good % of the campaigns on this site and, with absolutely all due respect to all of the people who have contributed to this site with missions, I just want to say that this campaign was, in my humble opinion, way out there as the best.  The level of difficulty was just right and the innovations and stories and twists during the missions were superb.  My full congratulations on this one!!  Can anyone recommend to me any other campaigns I could play that really stand out like this one did?

Posted
  On 7/10/2021 at 9:14 PM, sbruc065 said:

Hi

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Hey there!!

I'm SO thrilled to hear such a compliment! Thank you so much! I really can't express how much that means to me! Thank you!!

😅I did have a revamp in mind for this campaign using some of the new features Klofkac's been working on, but that's a little ways away still. I hope you like what I come up with for that even better! When the revamp is finished, that is. And if you're curious... here's just a little list of some of the stuff:

  Reveal hidden contents

It's mostly done; I'm just waiting for some more Mission Launcher integration and for the rest of the splash art to be finished. Klofkac is also doing some AMAZING bugfixing with his patching efforts, which is no doubt gonna enhance everything.

  On 7/10/2021 at 9:14 PM, sbruc065 said:

other campaigns

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Feda's brilliant Mission Launcher advancements enable a whole bunch of incredible innovations, some of which have already been taken advantage of in new campaigns. Cm and Feda are both legendary mappers, but with very different styles. Regarding campaigns of theirs that are explicitly designed to take advantage of the new Mission Launcher, and therefore may present you with some new and interesting things to check out, here are a couple of recommendations:

  Reveal hidden contents
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Hope that helps. :) I'm certain Cm or Feda would love to hear from you if you give either of those a try. Plans for sequels are already in the works, so any feedback provided could help them iron out good changes for the sequels that improve the gameplay and mapping overall!

  • 2 months later...
Posted
  On 9/17/2021 at 8:49 PM, sbruc065 said:

I am anxiously awaiting the update on this one Fey!!  Have this forum bookmarked and keep checking in!!  Thanks!! Stephen

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:D Thank you very much!!

I have a slight update on the progress on this campaign's revamp so far. Twenty-one splash art images have been finished, all of the thinner ones for missions with two versions, so the only ones left are nine of the 512x512 ones for missions with one version. SBON1 already has its sketch done. Feda's also gotten some work done on the Mission Launcher integration! It's not gonna look exactly this way, this is just a concept image for the sake of programming the layout in the Mission Launcher, but here's that layout concept (with both splash images for level 1):

  Reveal hidden contents

Turns out the framework for the Mission Launcher is really old. We've already discovered that Feda can't make the text centered! But that's okay, we expected some bumps in the road. So maybe graying out an image doesn't work, and due to how the text boxes have to be set up the sides of the image have already received extensions, as you can see in the second screenie under the spoiler. We'll keep figuring it out, but, ya know, it'll still be a few on account of the remaining images that need finishing.

Something finished RIGHT NOW though is, I did a little work on the original d2k campaigns and made them function with my mod. I didn't, like, change the AI or terrain, or add any special new tech structures or anything, so there's more stuff that just doesn't appear in the original three campaigns. But, still playable, and still a lot of new stuff!

I linked the modified maps in this thread here:

So if ya check that one out, then I hope you have fun! :)

Posted (edited)

I worked this out! Had a glitch - storm lashers were in fact Atreides Hi-tec and looked like Starports!

Edited by sbruc065
No longer need help
Posted
  On 9/18/2021 at 11:06 PM, sbruc065 said:

Thank you!! I really appreciate you replying to me here, many many thanks!

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I really appreciate your comments! So, thank you! 😃 It makes me so happy that you've enjoyed my work!!

  On 9/18/2021 at 11:06 PM, sbruc065 said:

I have just replayed the Smugglers campaign and mission 18.  From the beginning of the mission the Storm Lashers were showing as kind of "glitchy" looking Starports.

I figured out though that when I captured the last contruction yard I would be able to still build them but unfortunately I can't....It does't give me the option although when I build a new Starport it gave me the option to build an Atreides Hi-tec factory!

Is there a specific file I should make sure I copy to fix the problem?  I have the mission saved just before capturing the construction yard.

Thanks for any help!

Expand  

Oh golly, that sounds like a matter with the mod itself!

This mod is NOT built to work with Feda's new mission launcher yet. The revamp will take care of that, and a bunch of other things. But, in this incarnation, it replaces the original game's files. So, I'd recommend replacing the files under the data folder, and under data > bin. The data.r16 file under data governs graphics, while the stuff under data > bin involves the mod itself.

The reason Starport images would be popping up on a Storm Lasher has to do with animation misalignment. Which is strange, since the SLasher doesn't have animations in this version... but, I suppose that proves something is the matter with the mod files :P So, simply replacing them should fix it. I'm not sure if that will preserve the saved game, but here's hoping!

If I remember correctly, you'll need to upgrade your Research Center after the ConYard is captured to trigger SLasher availability. That's the only time in the campaign the Research Center is upgraded, just for that moment on S18.

As a side note, the SLasher has new animations and stuff done for the revamp. Here's a peek:

Also seen above are Shotgunner infantry.

  On 9/18/2021 at 11:12 PM, sbruc065 said:

The new launcher also looks awesome and look forward to seeing the completed work!

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I too am quite excited. :) Feda's amazing new launcher has already enabled leaps and bounds, and Klofkac's developments with the editor are just as powerful!

  • Fey changed the title to [REVAMP] Summers' Solstice Campaign
Posted

Nice! I already played the campaign, but stuck at mission "S07V1: The Traitor". Idk why, in middle game, i got forced out from the game, and over and over again.. The previous mission "S06V2: Breaking the Blockade" really well, its took about 2 hours to beat it, and doesnt force me out the game.

I also try at mission "SV08: Mercenary", and the result was same, its forced out again in middle of game. Is this anything wrong with my computer or what?

Im already using launcher 1.3

Posted (edited)
  On 6/10/2023 at 4:38 AM, Awil said:

Nice! I already played the campaign, but stuck at mission "S07V1: The Traitor". Idk why, in middle game, i got forced out from the game, and over and over again.. The previous mission "S06V2: Breaking the Blockade" really well, its took about 2 hours to beat it, and doesnt force me out the game.

I also try at mission "SV08: Mercenary", and the result was same, its forced out again in middle of game. Is this anything wrong with my computer or what?

Im already using launcher 1.3

Expand  

Hey there!

It sounds like you might be running into that weird random crash some folks are getting on modern machines. Near-release, some testers and I went through the whole campaign without running into any bugs, but some others were getting random crashes on occasion, even on some vanilla maps. Even with random debug messages that didn't actually mean anything, or no error messages at all! We're not sure why; all possible causes were investigated quite thoroughly.

Any players who ran into this were still able to get through the campaign by saving often (in multiple slots helps too) and just reloading when they hit a random crash, and I'm happy to report it fortunately didn't happen on every map for them.

If it's consistent in an area on a certain map, or if a debug message is consistent, any more information would be majorly helpful! A screenshot of that debug message if there is one, what you or the enemy were doing around the time of the crash, all that. It's highly unlikely to be a 'real' bug considering the extensive testing leading up to release, but it's impossible to rule out that we missed something. So, I'll be sure to investigate any more data!

In any case, sorry about that. I hope my answer's able to help in some way :)

Edit: Bah, and now I test again and I hit a crash on S07, myself! Dang 1998 game memes...

I'm gonna look into this even more thoroughly. Still, any more info you can provide would be helpful in narrowing it down. And thanks for the report!

Edit 2: Hard to make the crash consistent, so it's hard to narrow down the cause. I wasn't one of the folks getting random crashes in d2k in general, so I have to imagine it's a genuine bug causing it...


I got a crash once after making some progress, after taking the southwest base and moving over to the east, and then again after taking all my starting units to take the eastern area with the Starport. Then, many repeated tests after that yielded no crashes, including without changing anything about the map at all. It's so strange!

Will see if I can recruit more help testing this issue. All I can recommend for now is saving often and in multiple slots just in case you run into something similar elsewhere.

Edited by Fey
Posted
  On 6/11/2023 at 1:51 AM, Fey said:

Hey there!

It sounds like you might be running into that weird random crash some folks are getting on modern machines. Near-release, some testers and I went through the whole campaign without running into any bugs, but some others were getting random crashes on occasion, even on some vanilla maps. Even with random debug messages that didn't actually mean anything, or no error messages at all! We're not sure why; all possible causes were investigated quite thoroughly.

Any players who ran into this were still able to get through the campaign by saving often (in multiple slots helps too) and just reloading when they hit a random crash, and I'm happy to report it fortunately didn't happen on every map for them.

If it's consistent in an area on a certain map, or if a debug message is consistent, any more information would be majorly helpful! A screenshot of that debug message if there is one, what you or the enemy were doing around the time of the crash, all that. It's highly unlikely to be a 'real' bug considering the extensive testing leading up to release, but it's impossible to rule out that we missed something. So, I'll be sure to investigate any more data!

In any case, sorry about that. I hope my answer's able to help in some way :)

Edit: Bah, and now I test again and I hit a crash on S07, myself! Dang 1998 game memes...

I'm gonna look into this even more thoroughly. Still, any more info you can provide would be helpful in narrowing it down. And thanks for the report!

Edit 2: Hard to make the crash consistent, so it's hard to narrow down the cause. I wasn't one of the folks getting random crashes in d2k in general, so I have to imagine it's a genuine bug causing it...


I got a crash once after making some progress, after taking the southwest base and moving over to the east, and then again after taking all my starting units to take the eastern area with the Starport. Then, many repeated tests after that yielded no crashes, including without changing anything about the map at all. It's so strange!

Will see if I can recruit more help testing this issue. All I can recommend for now is saving often and in multiple slots just in case you run into something similar elsewhere.

Expand  

Yeah, i really often saving the game. Probably, there too many stealth units? Its works like charm when the stealth units not dominate the maps.

Im still playing the campaign at S14 right now. Only S07 & S08 random crashing. And those 2 missions contains a lots of stealth units

Posted
  On 6/15/2023 at 12:20 PM, Awil said:

Yeah, i really often saving the game. Probably, there too many stealth units? Its works like charm when the stealth units not dominate the maps.

Im still playing the campaign at S14 right now. Only S07 & S08 random crashing. And those 2 missions contains a lots of stealth units

Expand  

That's an interesting suggestion. It didn't cross my mind that it might have something to do with the amount of stealth units. It may still be one of the new events causing some problem or another, there are lots of new events and their complexity makes it easy to miss something small, but I'll investigate all angles. If it does have something to do with stealth units, it's possible SBON3 (on hard mode, at least) or, more likely, S17V1 might also give you trouble. If that's the case, it could narrow down the problem even further.

I'm relieved to hear it works like a charm otherwise, and only those maps so far have presented a problem!

Thanks so much for the update. I'll keep looking into those missions when I get the chance, and hopefully can figure out what it is fairly soon.

  • Like 1
Posted
  On 6/15/2023 at 3:05 PM, Fey said:

That's an interesting suggestion. It didn't cross my mind that it might have something to do with the amount of stealth units. It may still be one of the new events causing some problem or another, there are lots of new events and their complexity makes it easy to miss something small, but I'll investigate all angles. If it does have something to do with stealth units, it's possible SBON3 (on hard mode, at least) or, more likely, S17V1 might also give you trouble. If that's the case, it could narrow down the problem even further.

I'm relieved to hear it works like a charm otherwise, and only those maps so far have presented a problem!

Thanks so much for the update. I'll keep looking into those missions when I get the chance, and hopefully can figure out what it is fairly soon.

Expand  

Hey there ! Im already finish the campaign! Amazing campaign. But well im sad when Summer partner that.. Uh well nvm.. (I really love about the stories when playing dune 2000 hehe)

You right, i got problem when S17V1.
i got force out the game at S17V1, as expected, when the stealth units dominate my screen, its higher chance to force close the game..
Probably the stealth units try to engage then re-engage to repair pad? But its just my suggestions...

I try mission SBON3 hard but works smoothly (but i play only 1x time hehe). SBON3, enemy stealth units doesnt had a repair pad, so i guess it doesnt make it crash the game.

And btw.. Thank you for your hard work for making this campaign, i really enjoy it.

Posted
  On 6/20/2023 at 6:03 AM, Awil said:

Hey there ! Im already finish the campaign! Amazing campaign. But well im sad when Summer partner that.. Uh well nvm.. (I really love about the stories when playing dune 2000 hehe)

You right, i got problem when S17V1.
i got force out the game at S17V1, as expected, when the stealth units dominate my screen, its higher chance to force close the game..
Probably the stealth units try to engage then re-engage to repair pad? But its just my suggestions...

I try mission SBON3 hard but works smoothly (but i play only 1x time hehe). SBON3, enemy stealth units doesnt had a repair pad, so i guess it doesnt make it crash the game.

And btw.. Thank you for your hard work for making this campaign, i really enjoy it.

Expand  

I'm really glad you enjoyed the story ^^ Thank you very much!

That greatly narrows it down. I'll see what I can do to confirm the cause and fix the problem when I get the chance! It COULD be advanced repair behavior related. Oddly, stealth units were the first to be tested with this new behavior because I thought it would be funny, but the behavior has evolved since then so maybe in how it functions now it winds up crashing the game... related clip from early on in development below:
https://streamable.com/xzxb8v

Hehe, I hope SBON3 went well :) Tower defense maps are games of optimization, so hard was bound to be fairly tight! That also further reinforces the possibility that it is the stealth units' interactions with the repair behavior after all.

Thank you so much for playing! It means a lot to me that you enjoyed this campaign :D And thanks again for reporting this issue. I hope to make it the best I can!

  • Like 1
  • 4 weeks later...
Posted (edited)

Testing complete. Looks like the patch works.

Original post with details on the 'stealth units crash' below:

  Reveal hidden contents

Thanks again for all the feedback and help testing, guys. Much appreciated!

Edited by Fey
Testing complete!
  • Like 1
Posted

Thank you very much for updating this, this version actually works for me and I can run it at borderless in decent resolution, while the in game sound still plays. I wish OpenRA would put some more love for Dune 2000, but unless that miracle happens, I guess I'll keep coming to this release.

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