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[Release] Dune 2000 Mini Campaign - A Christmas Tale


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Posted (edited)

We are approaching the Christmas time; well, there are still days before it comes, but so in this mini campaign too. Using The Snowdy tileset; I create a small mini campaign that only last for 4 missions; overall short, but I tried to do a few new things here, so here it is: "A Christmas Tale": an overall short and easy campaign, although takes some time for players to adapt to the limited resources and the narrow layout of the maps.

STORY:
Christmas time it's approaching. There are still some days before the time it's up, so Santa Claus it's just waiting on his house while the rest of the village, populated by elfs, are enjoying their happy lifes.

Unfortunatelly, some stranger coming from outside the planet "Earth" decided to appear in a belic way. Those foreigners attacked and destroyed Santa's workshop. Since it wasn't the right day yet that place was empty, so there are no casualties. However, those hostiles army vehicles now have the village as their new target. The Elfs have drawn their weapons and will try to fight back.

Will Christmas be celebrated this year?

GAMEPLAY:
The mini campaign it's composed of 4 missions, player will take control of a different side depending of the map; each one with a different idea in mind to make every mission unique from the others.

On this campaign you won't use the classic spice but the gems from the snowdy tileset; these gems worth more money. 1000 credits per harvester instead 700 and, since you can build on almost anyplace, the player it's guarantee a very fast pace at the beggining of the map. However, these gems won't reappear once they have been harvested. Don't focus your mining operations on one place but spread your refineries to get the most amount of money quickly.

Since a full harvester gives more money than usual and since you can build the refineries 1 tile away from the mining area, the money will increase really fast, so be carefull with the amount of refineries you place. Assuming you play on the normal difficulty, 2 refineries (and no extra harvesters) are enough to keep building "trooper + combat tank" constantly and still increasing your amount of credits (but again, the gems won't last forever).

Last; navigating the map may be a bit hard, so don't use huge armies while trying to face the enemy. This also goes into the player favor, once you see an AI that double your units being defeated easily because the configuration of the map will make the AI to split his units. Use this info to win maps more easily.

MISSIONS:
*Mission 1: Playing as the Elfs, you need to survive the map from those army vehicles that threaten the village. Player it's given plenty of Elfs (Fremen) to help on this task, but be carefull with the superior weaponry of the enemy.
*Mission 2: Playing as Atreides, a base vs base kind of map. Deploy your MCV, build a base, protect Santa Claus's village and destroy the enemy base.
*Mission 3: Playing as Ordos, you need to deploy a new base, protect from the enemy attacks but, this time, your objetive it's not destroying the enemy base, but a smaller task: Capturing the village.
*Mission 4: Playing as the Elfs; you will face a big puzzle map. No base, no resources, only a fortnight of vehicles available to go to different islands and reach the final destination of those islands, using a type of vehicle per island; go with the wrong vehicle and the unit will be inefficient, suffering too much damage, or that unit simply can't go that road without dieing.

SCREENSHOTS:
Elfs protecting themselves against some belic enemies.

1201397_AChristmasTale1.png.8a97a3fdf8ca6c2d6d50e37b02f2a7ae.png

Atreides deploy a base, taking some gems to increase his economy.
1687536735_AChristmasTale2.png.6ec47f82bb5e822fe60e010b1f9ae752.png

1 Puzzle. 5 Islands. Can you solve it?
1327543333_AChristmasTale3.png.7bbaebc1b721b653284c5a674146400e.png

<--- the text.uib included here it's for the english version, so don't worry, all the names and briefings are in english.

FILE:
A Christmas Tale.rar

HOW TO INSTALL:
Unzip the file and copy every folder into the root of the game.
Any folders included will go to the path that it is suppose to go.
Do not copy any pgn (screenshots) nor the readme.txt (instructions).

Mission launcher 1.2 is required.

Edited by Cm_blast
Posted

They were right all along! There IS a war on Christmas!

:D This looks awesome, Cm. Thanks so much! I've gotta have a look at this ASAP. :)

Posted
1 hour ago, jbil1989 said:

Hello Cm_blast, I hope you are good.

 

Red Alert Tileset, very nice seems

I have problem. What will i do ?

Thank you for pointing out. Indeed a file was missing; so many stuff to copy T_T.
Anyway; check the first post, I uploaded that file needed individually, so you don't need to download the whole package.
It goes into "/data/bin" folder.

Posted

mini-update, intended to avoid breaking (or making them pointless) the puzzles on the fourth mission, by making the repair pad (fremen side) to not spawn infantry. The repair pads that both Atreides and Ordos can build on their missions will behave as usuall and spawn several infantry from the inside, just the default.

  • 5 months later...
Posted
15 hours ago, BenMill said:

Hi! Is this mod still available? The file seems to be unavailable but would love to give this mission a try, thanks so much!

If you try to download without an account into the forum the files will appear as "unavailable", but now that you created one you should be able to download any file from the forum, including this campaign.

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