Cm_blast Posted March 20, 2018 Author Share Posted March 20, 2018 (edited) 10 hours ago, Fey said: I had tanks dropping by in, like, the first... five minutes? And just because I said it was a liiiiittle too hard doesn't mean I didn't beat it! Just that it felt like it overstayed its welcome you know? Would have liked to progress the map sooner. So... I dunno what happened but maybe you screwed up the AI somehow and caused it to build pretty much nothing in the new version? I literally changed alliance Ordos with the player that's it. The enemy attacks first and intervals of 10.000 ticks, that's 3.3 minutes in max speed, but at the first minute he already beat 1 AI. Then at 2:10 minutes the first Fremen attack, at 3:20 some infantry too and at 5 minutes a couple of devastators. It's not a big early attack (never was the original map); only the smugglers have a bit more stronger attack (more early money + starport, if he buy units), but that AI was defeated at 1 min. And then at 6 min or so you can see a few more attacks, not strong, but the Harkonnen are going against the Ordos and the mercs are nowhere near the player to go against him. By the time the enemy start having more power, aarmaageedoon already have an insane army, so he instatly win. 10 hours ago, Runtowin said: The AI almost never attack together, and often attack in small wave. Since the attack timer act as random and the enemy it's playing "skirmish" the Ai it's not really anything near strong. The original map it's easy, just to messing around and etc. aaaannnnd I can't beat myself the 1 vs 6 version map that Fey played, soooooo I am bad, that's why I am asking better players to test it. 10 hours ago, Fey said: And just because I said it was a liiiiittle too hard doesn't mean I didn't beat it! Just that it felt like it overstayed its welcome you know? Maybe I misunderstood. I'll do the question better: Did you enjoy the map to play it again in a future (or the other versions when I release them)? or you only played it because I told you so but you were that bored that are going to delete the file as soon as you finish it? Because the point it's this: you (and players with some skill) are the ones that are going to play the 1 vs 6 version of the map, not me. As a final Note: I'm asking Aarmaageedoon for advice to do another version changing some numbers on the AI that I think will transform the map a lot much harder (or I hope). Still, Fey: I want to know the answerd for the version you played (1 vs 6). Because maybe (maybe) <maybe> I'll do three versions: Battle Royal (1vs1vs1vs1...): For regular-begginers (although I am going to do a few test to see if I can activate the Ordos's saboteurs). Battle Royal <hard version> (1vs6 / 2vs5): for people with good enough skill to play good at max speed, they find the original version too easy. <= version will be 1vs6 or 2vs5 depending of your answerd. Battle Royal <Nighmare version> (1 vs 6 Inflated ultra-powered Ais): For people that want to play Touhou but in Dune. Ai will cheat with the initial money (and because of that the priorities of the buildings will change too, he won't waste time on more harversters, etc...). I still don't know what changes I'll do to the "nightmare" version, but I am tempted to give the AI 999.999 credits in the original map-version (or 20.000 initial credits at least), just to give the AI some consistency to his attacks and giving the player a bit more of action. Of course, the Hard version that Fey played will have the same "cheat" (or no, depending of his answerd), still the Ai will only have 1 of each building and etc... Edited March 20, 2018 by Cm_blast Quote Link to comment Share on other sites More sharing options...
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