Diablogrunt Posted December 11, 2017 Share Posted December 11, 2017 Does anybody know the relationship between raising and lowering the economy 1 level and the percent economy setting in the editor? Specifically, how many percent is the economy actually raised or lowered if an event is set to adjust by 1 level? Quote Link to comment Share on other sites More sharing options...
jeffryfisher Posted December 12, 2017 Share Posted December 12, 2017 Economic level affects several game elements, including cargo production, freight revenues, stock prices and town growth. Since other events and managers can affect things like cargo production and freight revenues directly, the exact effects of an economic step can vary. These then interact in complex ways to produce the economy, so a percentage can't be reckoned. There are five economic levels from depression (0) to boom (4). Each event moves it one or more steps unless it would go past the minimum or maximum. The game engine also sometimes moves the economy in March and September. Quote Link to comment Share on other sites More sharing options...
Diablogrunt Posted December 12, 2017 Author Share Posted December 12, 2017 I can now see that the event economy settings are completely different than the set game economy % level. I was hoping to be able to adjust the game % level for a map with 3 scenarios according to starting dates. I think the best I can do here is set the % economy at the recommended level for the middle starting date which will be too high for the minimum starting date and too low for the maximum starting date, but I see no alternative. Quote Link to comment Share on other sites More sharing options...
jeffryfisher Posted December 13, 2017 Share Posted December 13, 2017 20 hours ago, Diablogrunt said: the event economy settings are completely different than the set game economy % level Aha... You refer to the average economic growth rate for a map. For most maps, the starting dates are close enough together that such tension is not a problem. I suppose you could write an event trigger or two based on start year that would give an occasional boost to late-starting games or drag early starting games so that they converge a little. You should also ask yourself how wide a range of start years you really need. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.