Jump to content
Sign in to follow this  
Gruntlord6

D2K+ News: New Tools Added

Recommended Posts

Some new tools have been uploaded by Klofkac. The first is an updated version of his Map and Mission Editor, it includes a variety of features (too many to mention here).

A new tool from Klofkac being uploaded here for the first time is the Tile Atribute Editor. This is a unique tool for editing TILEATR*.BIN files where tileset attributes are stored (where vehicles or infantry can or cannot pass, where you can build etc).

TileAtrEditor


Map and Mission Editor

Tile Atribute Editor

View the full article

  • Upvote 1

Share this post


Link to post
Share on other sites

Pretty!

It's interesting to see how terrain info like that is stored in these games. In the C&C games all of these attributes are determined by one terrain type.

In C&C1 this is hardcoded in the exe, where each tileset entry contains a primary and a secondary type, and a list of tile indices that use the secondary type. this means that per tileset file only two types can be used. In RA1 it's actually incorporated into the tileset file format, and every single cell can be assigned a type.

It's strange, though, how this is shown as checkboxes. Doesn't that allow assigning of conflicting options (making terrain both sand and rock?

Edited by Nyerguds

Share this post


Link to post
Share on other sites
On 3/10/2016 at 6:38 AM, Nyerguds said:

Pretty!

It's interesting to see how terrain info like that is stored in these games. In the C&C games all of these attributes are determined by one terrain type.

In C&C1 this is hardcoded in the exe, where each tileset entry contains a primary and a secondary type, and a list of tile indices that use the secondary type. this means that per tileset file only two types can be used. In RA1 it's actually incorporated into the tileset file format, and every single cell can be assigned a type.

It's strange, though, how this is shown as checkboxes. Doesn't that allow assigning of conflicting options (making terrain both sand and rock?

Not too sure, haven't got a chance to play around with this new tool yet.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...