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Some new tools have been uploaded by Klofkac. The first is an updated version of his Map and Mission Editor, it includes a variety of features (too many to mention here).

A new tool from Klofkac being uploaded here for the first time is the Tile Atribute Editor. This is a unique tool for editing TILEATR*.BIN files where tileset attributes are stored (where vehicles or infantry can or cannot pass, where you can build etc).

TileAtrEditor


Map and Mission Editor

Tile Atribute Editor

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  • Upvote 1
  • 1 month later...
Posted (edited)

Pretty!

It's interesting to see how terrain info like that is stored in these games. In the C&C games all of these attributes are determined by one terrain type.

In C&C1 this is hardcoded in the exe, where each tileset entry contains a primary and a secondary type, and a list of tile indices that use the secondary type. this means that per tileset file only two types can be used. In RA1 it's actually incorporated into the tileset file format, and every single cell can be assigned a type.

It's strange, though, how this is shown as checkboxes. Doesn't that allow assigning of conflicting options (making terrain both sand and rock?

Edited by Nyerguds
  • 1 month later...
Posted
On 3/10/2016 at 6:38 AM, Nyerguds said:

Pretty!

It's interesting to see how terrain info like that is stored in these games. In the C&C games all of these attributes are determined by one terrain type.

In C&C1 this is hardcoded in the exe, where each tileset entry contains a primary and a secondary type, and a list of tile indices that use the secondary type. this means that per tileset file only two types can be used. In RA1 it's actually incorporated into the tileset file format, and every single cell can be assigned a type.

It's strange, though, how this is shown as checkboxes. Doesn't that allow assigning of conflicting options (making terrain both sand and rock?

Not too sure, haven't got a chance to play around with this new tool yet.

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