Jump to content

Mission Events BuildingExists bug?


FunkyFr3sh
 Share

Recommended Posts

In ordos mission 6 you can find the following in the .mis file:

 

(15) Mission Fail = (0) BuildingExists: "Ordos Star Port"

 

 

The map has a "Ordos Star Port" pre placed, so you should actually lose the mission right away, someone knows what this is about?

 

Or is there maybe an unknown byte that reverts the BuildingExists condition bool? (!BuildingExists)

Link to comment
Share on other sites

We created a map where it worked as the name says, condition was BuildingExists and once the building did exist the event fired up, thats why i was wondering why it works the other way around in this ordos mission

 

the (0) was the number of the condition

Link to comment
Share on other sites

I am pretty sure the BuildingExist condition is checked which is translated if building does not exist.

If a condition is checked it results its oposite.

Uncheck the BuildingExist condition and see for yourself the mission will fail instantly.

  • Upvote 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...