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Code-c

Need helps on PvPGN's server: network translation

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Hi, Guys,

    Me and Kaking,
    
    We wants to play at the Dune's games (2000, Emperor) over the Internet.
    
    I configure a PvPGN's server ( 1.99 version beta WOL version ).
    
    But we have difficulties with the address_translation.conf:
    
    I put : only one line :
    
    # input (ip:port)    output (ip:port)    exclude (ip/netmask)    include (ip/netmask)
    #-----------------  ------------------  ----------------------  ----------------------

    0.0.0.0:4005      192.168.1.11:4005       NONE               192.168.1.0/24

    And the log server was:
    
    pvpgn::trans_net: checking 192.168.1.11:4005 for client X.X.X.X ...
    pvpgn::trans_net: against entry -> 0.0.0.0:4005 output 192.168.1.11:4005 network 192.168.1.0/0xffffff00
    pvpgn::trans_net: entry does match input address
    pvpgn::trans_net: no match found for 192.168.1.11:4005 (not translated)
    
    Why the log says : no match found ?
    
    Any Ideas?
    
    Thanks for answers,
    
    Code-C and Kaking,
    
    Long live to the fighters !

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Hello,

 

Your server are cool. But i spent (so,toomany) times to create my own PvpGN's server.  I would like to make it run.

 

Whatever, Did you use PvPGn to make your CnCNET web ?

 

What config did you use for your address translation over Internet ?

 

Best regards,

 

Code-c

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Hello,

 

Your server are cool. But i spent (so,toomany) times to create my own PvpGN's server.  I would like to make it run.

 

Whatever, Did you use PvPGn to make your CnCNET web ?

 

What config did you use for your address translation over Internet ?

 

Best regards,

 

Code-c

We do not use pvpgn on cncnet, everything is totally custom made game patches using our own servers :)

 

There was another server were we been using pvpgn and there were a lot of problems, we were the first one to ever run a dune 2000 pvpgn server and therefore no one ever knew about the functionality of pvpgn. pvpgn keeps crashing over and over, there are problems in pvpgn which even cause the game to crash (special features they have added) and the login always fails too (it fails to save the password properly)

 

If you want my advice, do NOT use pvpgn ... it is not ready to use! There are a lot of bugs, you would need to fix up the source code of pvpgn first before you can even think about the settings files ...

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