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Hello world, i am back.. sort off! :)


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do you know that it's possible to compile your old Ultra Dune II as a native windows program? i compiled it with the free MinGW compiler and the allegro for windows library, and i only had to change five lines to make it work. that means you could actually continue that project and get a directx windows game if you wanted to, without having to start from scratch. of course, this is just a suggestion. :)

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in fact, i have MSVC 6. And yes, i have been figuring out lately how to compile UDUNE2, and it did work. Only delete a few lines of code (the extern volatile lines for the mouse) and add one line (END_OF_MAIN()) at the end of the cpp file, and it worked.

yes, i know what this could mean, and no i dont know if i really will continue working on it. But i must admit, its really, really, REALLY attractive.. ;)

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Only delete a few lines of code (the extern volatile lines for the mouse) and add one line (END_OF_MAIN()) at the end of the cpp file, and it worked.

that's exactly what i did as well :)

those extern declarations gave me a bit of a headache first. i got lots of undefined references first and couldn't understand where they were from, because i had never actually looked at that header file. were those declarations not part of the allegro headers back when you wrote udune, or why did you have those declarations there?

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when UDUNE was written, you had to define them yourself. In later versions of Allegro you didnt have to. First i was confused because i thought i had to define them.

Oh, well, i might aswell let you know i am 'trying' to get some code working. But then again, i dont promise anything.

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