Guest EliteSpy Posted January 19, 2002 Share Posted January 19, 2002 Does anyone know a Rules.txt mod which successfully includes the Tleilaxu Living Turret? I made a mod, and I update every patch, I would like to add the Turret to the next patch. Any help would be greatly apprechiated. My site is emperormod.freeservers.com if anyone wishes to try it out. Thanks! Quote Link to comment Share on other sites More sharing options...
nemafakei Posted January 19, 2002 Share Posted January 19, 2002 There are mods - I think the minimod does so (bottom of Dune editing Emp mods page), as well as others. Quote Link to comment Share on other sites More sharing options...
Guest EliteSpy Posted January 19, 2002 Share Posted January 19, 2002 Ya, I noticed that the minimod had it, but I was wanting to know if it can work in a Rules.txt file? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted January 19, 2002 Share Posted January 19, 2002 You need some altering, but the answer's yes. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted January 19, 2002 Share Posted January 19, 2002 yes and your site is quite good Quote Link to comment Share on other sites More sharing options...
Guest EliteSpy Posted January 20, 2002 Share Posted January 20, 2002 Thanks AlphaBeta!Btw, I sent the mod to Gob like you said. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted January 20, 2002 Share Posted January 20, 2002 good Quote Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted August 9, 2002 Share Posted August 9, 2002 Putting the Tleilaxu Living Turret is easy, I will mark out things u need to add with a smily faceHere is the TLTs stats for my mod:House = TleilaxuStormDamage=5 //only damages is never picked up Terrain = RockCost = 600PrimaryBuilding = TLFleshVat :)ViewRange = 10PowerUsed = 15BuildTime = 309 //Converted from Dune 2000 data 23040/original figureOccupy = bbOccupy = bbTurretAttach = TLTurretBase :)AiDefence = trueArmour = HeavyHealth = 3000Debris = DebrisSmallTechLevel = 6ExplosionType = ExplosionScore = 3NumInfantryWhenGone = 1UnstealthRange = 3UpgradedPrimaryRequired = TRUE :)DisableWithLowPower = TRUERoofHeight=80ChaosEffect = LargeChaosFXRangeIndicator = 10RangeMask = 1Its as easy as that.Next thing u will need to edit is the ARTINI.txt fileHeres what you should use: Xaf = "TL_Turret" Icon = "iconsOR_popupturret.tga" IconGrey = "iconsgrey_OR_popupturret.tga" XafConstruction = "construction_OR_popupturret_high.xaf" SideBarType = "Buildings" ClipSphere = 85Heres how u can add it :) Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted August 9, 2002 Share Posted August 9, 2002 You don't need the upgradeprimarybuilding or the new turret base, for some reason, it uses a harkonnen turret. But hey. Quote Link to comment Share on other sites More sharing options...
Frodo Posted August 10, 2002 Share Posted August 10, 2002 yes, it does, but i believe that it uses different bullet textures. Darn, the Emperor engine is pretty messed up. ::) Quote Link to comment Share on other sites More sharing options...
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