jacobdouds Posted April 15, 2002 Share Posted April 15, 2002 How do you add new buildings? I wish to add a new Ordos Helipad for my Mod. How would I do this?Also, how do I modify tool tips? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 15, 2002 Share Posted April 15, 2002 Tooltips are in the StringsE_Text_Output_Strings - or something like that...New structure?Copy the ATHelipad in Rules.txt and Artini.txt, and change all the AT-relevant attributes in the rules file, but not in the Art file. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 15, 2002 Author Share Posted April 15, 2002 I tried that, I copied the ATHelipad to the new location, added, the new buildings to the list under Declaration. Copied the AThelipad art txt. After changing, the details for the name change etc. But when I go to build it, the Logo doesn't show. Just a blurr. And when it finishes construction, I go to place it and the game crashes. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 15, 2002 Share Posted April 15, 2002 Odd... are you sure that the name in [] in the rules corresponded with that in the Artini? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 15, 2002 Author Share Posted April 15, 2002 This is what I have.[buildingTypes]ORHelipadand in it's respective place[ORHelipad]Helipad = trueGroup = HelipadHouse = OrdosStormDamage=5 //only damages is never picked upPrimaryBuilding = ATConYard, ORConYard, HKConYardSecondaryBuilding = ATHanger, ORHanger, HKHangerTerrain = RockCost = 800etc...etcand in the art file. in it's place[ORHelipad]Icon = "iconsAT_Helipad.tga" IconGrey = "iconsgrey_AT_Helipad.tga"Xaf = "AT_Helipad"XafConstruction = "construction_at_helipad_high.xaf"SideBarType = "Buildings"ClipSphere = 85why won't it work?Could someone make a quick mod with a Ordos Helipad and send it to me so I can copy it? Quote Link to comment Share on other sites More sharing options...
Frodo Posted April 17, 2002 Share Posted April 17, 2002 under primary building only have ORConyard, delete atreides and harkonnen. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 17, 2002 Share Posted April 17, 2002 Are the helipad and all its components in the structure lists? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 17, 2002 Author Share Posted April 17, 2002 Okay, Frodo, tried that didn't work.And Nema. I'm afraid I do not fully understand. Please explain. Quote Link to comment Share on other sites More sharing options...
Kingpin Posted April 20, 2002 Share Posted April 20, 2002 Near the top of the rules file, after the general information such as spice cost, worm and storm respawning times, etc. there is a list of calls; it just defines what objects are in the game. You'll see it if you look hard enough, different lists denoting units, turrets, bullets, and buildings; if you add anything in the game, you have to add your new object there or else nothing happens. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted April 20, 2002 Author Share Posted April 20, 2002 Yes I have this worked out now. My computer is acting odd and won't read the .tga's in the Model0001.rfd/h folder. Could someone please upload the ATHelipad icon for me? I need it to complete my Mod. Quote Link to comment Share on other sites More sharing options...
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