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Posted

Tooltips are in the StringsE_Text_Output_Strings  - or something like that...

New structure?

Copy the ATHelipad in Rules.txt and Artini.txt, and change all the AT-relevant attributes in the rules file, but not in the Art file.

Posted

I tried that, I copied the ATHelipad to the new location, added, the new buildings to the list under Declaration. Copied the AThelipad art txt. After changing, the details for the name change etc. But when I go to build it, the Logo doesn't show. Just a blurr. And when it finishes construction, I go to place it and the game crashes.

Posted

This is what I have.

[buildingTypes]

ORHelipad

and in it's respective place

[ORHelipad]

Helipad = true

Group = Helipad

House = Ordos

StormDamage=5 //only damages is never picked up

PrimaryBuilding = ATConYard, ORConYard, HKConYard

SecondaryBuilding = ATHanger, ORHanger, HKHanger

Terrain = Rock

Cost = 800

etc...etc

and in the art file. in it's place

[ORHelipad]

Icon  = "iconsAT_Helipad.tga"      

IconGrey      = "iconsgrey_AT_Helipad.tga"

Xaf = "AT_Helipad"

XafConstruction = "construction_at_helipad_high.xaf"

SideBarType = "Buildings"

ClipSphere = 85

why won't it work?

Could someone make a quick mod with a Ordos Helipad and send it to me so I can copy it?

Posted

Near the top of the rules file, after the general information such as spice cost, worm and storm respawning times, etc. there is a list of calls; it just defines what objects are in the game. You'll see it if you look hard enough, different lists denoting units, turrets, bullets, and buildings; if you add anything in the game, you have to add your new object there or else nothing happens.

Posted

Yes I have this worked out now. My computer is acting odd and won't read the .tga's in the Model0001.rfd/h folder. Could someone please upload the ATHelipad icon for me? I need it to complete my Mod.

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